SharedProphet said:
Hate to break it to you, but a mouse+keyboard interface doesn't work for everyone, and on a console it would be a gimmick. Mouse + keyboard is not an interface designed for games. Most people wouldn't buy them just for one game, and if the game only supports that it would mean they wouldn't buy the game. Might as well just not put the game on the console in the first place if that's the option.
How do you use a mouse on your couch anyway? Any answer which doesn't work for everyone is dropping the ball.
Maybe not, but most every game that's primarily for the PC is designed around a mouse and keyboard and the extra freedom that they give you. Something gamepads still lack.
As for mouse on the sofa, any laser mouse seems to work fine. I can use my £35 Logitech mouse on my leg and still play almost as well as resting it on my desk.
Why are you trying to hold back consoles? PCs currently corner the market for peripherals because they can support both gamepads and M+K, as well as things like joysticks for things like Flight Simulators or Mech simulator games. Encouraging the consoles to cash in on expanding their method of controlling the games will only seek to increase the library of available games, what developers can do with a game for consoles and to help bridge the gap between PC and consoles.
Don't tell me you've never heard the age-old argument that FPS games on the PC are superior to consoles since consoles are limited to their analog sticks whereas the Mouse offers far more precise movements? How is bringing such a thing to consoles a
bad thing? I'm a PC gamer primarily but I dabble a fair bit in the other media and I have to say, I don't really see an issue with getting M+K to consoles.
As I stated earlier, the RTS genre is absolutely dire for anything that's not a PC. I'd like to see that change.
GloatingSwine said:
Amnestic said:
The keyboard+mouse offer so much more hotkey opportunities and menu navigation than a gamepad ever could.
But then most decent Diablo builds don't have more than a few active skills anyway, so you don't actually
need massive numbers of hotkeys.
I find the mouse interface the biggest hurdle to overcome in actually trying to play Diablo, it's unweildy, unintuitive, and just plain shit for an action game.
I thought the mouse interface worked exceptionally well for
Diablo 2, and I found it much more preferable to a setup like you have in the
Baldur's Gate: Dark Alliance games. We can't just look at this from our standpoint either. Diablo 2 is arguably what garnered the series the most fame and attention and brought players to the franchise, so moving away from the established setup to something entirely different (Mouse->Analog sticks) would only seek to alienate your already well established playerbase. I'm not a businessman by any means, but that seems like a bad plan to me.