Diablo III Originally Had Branching Storylines, Moral Choices

Therumancer

Citation Needed
Nov 28, 2007
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While they shouldn't make it an actual numbered Diablo sequel, I've thought for a while that a spin off game line focusing on the world of Diablo might be interesting, since there is quite a bit of lore there, especially the way
some writers developed it in novels and such. That said in the actual main Diablo game line, I kind of agree that too much story is out of place, as that isn't really what people play it for.

I'll also say again that I was rather disappointed with Diablo 3 (and didn't play it much as a result). I guess Blizzard had a plan based on their previous fans, but honestly with what some competing titles like "Sacred 2" did in terms of making an action-RPG more or less open world, I felt Diablo 3 was lacking. It's odd but all of the diablo imitators wound up setting the bar so high that the main series that was supposed to eclipse them wound up falling behind in it's own right... oddly becoming simpler and arguably less advanced, rather than gaining increased depth as many people (including me) were expecting. While "Sacred 2" has it's failings (and is hilariously bad in places) it's more or less my "go to" example for what top down action RPGs can be. In comparison the whole "single quest hub with portals" gimmick used by Diablo and Torchlight seems kind of trite and lazy nowadays.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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UK
So why he telling us now abou this scraped features?

Anyway that made sense and should of used it considering that each of the classes had their own background before arriving at Sanctuary and they had their own goals so it would of been interesting what their stories could of been expanded and the choices they (you) had made.
 

alj

Master of Unlocking
Nov 20, 2009
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Steven Bogos said:
"I think the bigger issue has to do with multiplayer," he explained. "Because if we offer you two different paths and I want to take a different path to my friend, how do we then reconcile that?"
Its called the divinity original sin method. have stats based on your conversations and then roll against them to see who gets to chose, they also made that work in TOR and that's a bloody MMO no excuse whatsoever, just poor design

So yet another element of diablo 3 that was ruined by lobster accountants
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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well, in path of exile, they handled it by making all of the disagreeing team members fight each other immediately when they made their choices (at which point said disagreement was revealed, and not at all until then), which is much funnier than deciding not to make it at all
 

iblis666

New member
Sep 8, 2008
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instead of different choices in a single run through, id have preferred different choices based on difficulty level. So that its kinda like i beat it once then my character makes different choices the next run through on higher difficulty maybe because they have precognition of my previous run. It could have a bit of continuity instead of the same old grind and at the highest level would be the perfect choices.

id also love to be able to save her, it is unsatisfactory that she turns into diablo and is just dead at the end
 

Riff Moonraker

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Mar 18, 2010
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iblis666 said:
instead of different choices in a single run through, id have preferred different choices based on difficulty level. So that its kinda like i beat it once then my character makes different choices the next run through on higher difficulty maybe because they have precognition of my previous run. It could have a bit of continuity instead of the same old grind and at the highest level would be the perfect choices.

id also love to be able to save her, it is unsatisfactory that she turns into diablo and is just dead at the end
I agree. Its painful to watch, knowing you cant do squat to help her. Either way, its interesting to see some new Diablo 3 news, its just not the news I am still waiting for, IE the announcement that Reaper of Souls is coming to the One and you can transfer your characters and loot over from the 360. So, interesting, but still waiting. /sigh
 

LordLundar

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Apr 6, 2004
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Colt47 said:
Multiple possible choice paths would have likely saved this game from a lot of harsher criticism. If anything, everyone is more likely to find a storyline that fits what they picture for the game if the game at least tries to match their choices.
The problem with that theory is that Blizzard can't even write a multiple path story in the first place. There isn't a single game in their library that has more than a single, straight line story that's canon. The closest they've come is World of Warcraft and that is plagued with one path existing as nothing more than a foil for the other.

It's a good idea in theory but let's not exaggerate the skills of their staff.
 

Scorpid

New member
Jul 24, 2011
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VoidOfOne said:
Diablo 3 would have been all the more awesome with this... At least then it would make since to play through the game with two of the same class twice. Now, it's just all so disappointing, knowing what could have been.

And Fallout was such an awesome game, with a story that I felt was deeper than it seemed at first glance. And now, we just have another example of great story-telling being sacrificed for perceived better availability.

I think it was the head developer of the game that did say it was meant to be multi-player... And now I have another reason to look at this game and hang my head in shame and disappointment. But at least this game taught me a very valuable lesson:

NEVER PRE-ORDER.

EVER.
Yup. Never do that. Game companies have been trying to teach you that lesson for like 3 or 4 years now. Game is released it's buggy, that preorder DLC and all DLC gets released with the GOTY edition, aspects of the game that were promised on release are released at a later date, the multiplayer aspect tramples their tiny servers while the company says "no way we could of expect this!", intrusive DRM gets cutback or out completely at a later date, oh and of course lets not forget the game cheaper as it ages.

EDIT: Oh and then lets not forget the ever looming possibility that the gameplay and/or story in general might just blow.
 

Colt47

New member
Oct 31, 2012
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Valderis said:
Fucking idiots, Diablo doesn't need choice, its needs atmosphere, something the third game doesn't have.

The story is so damn easy to do and simple, its as old as time, you're the only one who can stop a great evil but your quest will be the end of you, and even if you do win it will only prolong the inevitable. Its so simple the first game had very little text/story in it at all and it worked beautifully, the second game was fine in its own way, not as strong but at least the atmosphere was still good.

The third game just fucks everything up. The atmosphere is shit, the story is shit, the characters are shit, they even fucked up what you would think be unfuckable, Diablo himself looks fucking retarded.

And on top of all that Diablo 3 is an online only game, which makes it absolutely worthless.

But we've all heard it a million times now, I just want this shit stain of a game to go away now.
Unfortunately many of us have a box sitting on our shelves. This was the game that got me to play Torchlight 2 of all things.
 

ClanCrusher

Constructive Critic
Mar 11, 2010
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Yet another potentially interesting single player experience ruined by the need to shoehorn in multiplayer features. God knows the last thing I'd want in my role-playing game is the ability to actually play a role, even if only a little bit.