While they shouldn't make it an actual numbered Diablo sequel, I've thought for a while that a spin off game line focusing on the world of Diablo might be interesting, since there is quite a bit of lore there, especially the way
some writers developed it in novels and such. That said in the actual main Diablo game line, I kind of agree that too much story is out of place, as that isn't really what people play it for.
I'll also say again that I was rather disappointed with Diablo 3 (and didn't play it much as a result). I guess Blizzard had a plan based on their previous fans, but honestly with what some competing titles like "Sacred 2" did in terms of making an action-RPG more or less open world, I felt Diablo 3 was lacking. It's odd but all of the diablo imitators wound up setting the bar so high that the main series that was supposed to eclipse them wound up falling behind in it's own right... oddly becoming simpler and arguably less advanced, rather than gaining increased depth as many people (including me) were expecting. While "Sacred 2" has it's failings (and is hilariously bad in places) it's more or less my "go to" example for what top down action RPGs can be. In comparison the whole "single quest hub with portals" gimmick used by Diablo and Torchlight seems kind of trite and lazy nowadays.
some writers developed it in novels and such. That said in the actual main Diablo game line, I kind of agree that too much story is out of place, as that isn't really what people play it for.
I'll also say again that I was rather disappointed with Diablo 3 (and didn't play it much as a result). I guess Blizzard had a plan based on their previous fans, but honestly with what some competing titles like "Sacred 2" did in terms of making an action-RPG more or less open world, I felt Diablo 3 was lacking. It's odd but all of the diablo imitators wound up setting the bar so high that the main series that was supposed to eclipse them wound up falling behind in it's own right... oddly becoming simpler and arguably less advanced, rather than gaining increased depth as many people (including me) were expecting. While "Sacred 2" has it's failings (and is hilariously bad in places) it's more or less my "go to" example for what top down action RPGs can be. In comparison the whole "single quest hub with portals" gimmick used by Diablo and Torchlight seems kind of trite and lazy nowadays.