Well, if you never look at the options menu (which a surprisingly big amount of people doesn't for some reason) you probably won't ever know it's there.schmulki said:"You can even turn on Elective Mode to allow you to map the abilities to whichever button you prefer. This is one of the few mechanical improvements with the console version, and the importance of being able to easily access your abilities without the danger of pressing the wrong button can't be overstated."
That is and always was on the PC version, too. For some reason, many people missed this.
Conceptually it's still very close to the PC version, seeing as your targeting and movement were both tied to using left-click or left-hold, so I doubt it's too terribly inconvenient. Mostly because abilities "pause" your character unless you can cast them while moving, in which case they're probably just Strafe or Whirlwind, which don't need aiming to start with. Actually, now thinking about it, nothing would change at all, really.Ciler said:Could anyone shed more light on how the left stick handles both running and aiming? That sounds annoying if you just want to aim but not move. Is there a way to "stand still" while rotating your character?
Yes, My roommates and I have been playin' co-op on the couch since the game came out and we've been having a blast. The game supports any combo of local and online co-op in one game.Latinidiot said:Nice, I might pick this up. Does it have local Multiplayer?
And this is why I will likely be picking up the console version of the game at some point. It's sad to hear the dodge move doesn't really do what it seems it should, but I'm guessing that may have taken a more drastic change to how the game itself works on a deeper level.Brother-Link said:Yes, My roommates and I have been playin' co-op on the couch since the game came out and we've been having a blast. The game supports any combo of local and online co-op in one game.Latinidiot said:Nice, I might pick this up. Does it have local Multiplayer?
The tutorial popups tell you about it as well, so in order to miss it you had to go into the options menu in order to disable the thing that told you how to use the options menu.Smertnik said:Well, if you never look at the options menu (which a surprisingly big amount of people doesn't for some reason) you probably won't ever know it's there.
Sounds like Magicka, I wonder why not many devs make these kind of games anymore (4 player coop, local, online or any combination of both).Brother-Link said:Yes, My roommates and I have been playin' co-op on the couch since the game came out and we've been having a blast. The game supports any combo of local and online co-op in one game.Latinidiot said:Nice, I might pick this up. Does it have local Multiplayer?
I never understood that. The first thing I do when I start any app, game or otherwise, is check out options. Sometimes there's things which need to change, sometimes, the app is spying on me by default. Either way, I want to check things out.Smertnik said:Well, if you never look at the options menu (which a surprisingly big amount of people doesn't for some reason) you probably won't ever know it's there.
Oh man, that is wonderful! I am going to have such fun with this. That's the point of consoles really. Playing a game on your couch, with your friends at your side, so that you may punch them when they fuck up.Brother-Link said:Yes, My roommates and I have been playin' co-op on the couch since the game came out and we've been having a blast. The game supports any combo of local and online co-op in one game.Latinidiot said:Nice, I might pick this up. Does it have local Multiplayer?
The dodge move works fine, in my experience. You can't just spam dodge to avoid damage (which is good) rather you have to time your dodge to the incoming attack - so to go with the example given in the review re ranged fire, dodging when the projectile is 20 yards away will do nothing but waiting until the projectile is 2 yards away results in a successful dodge. Think of it like the counters in Assassins's Creed - too early and you get hit, too late and you get hit, but timed right you take no damage.StriderShinryu said:And this is why I will likely be picking up the console version of the game at some point. It's sad to hear the dodge move doesn't really do what it seems it should, but I'm guessing that may have taken a more drastic change to how the game itself works on a deeper level.Brother-Link said:Yes, My roommates and I have been playin' co-op on the couch since the game came out and we've been having a blast. The game supports any combo of local and online co-op in one game.Latinidiot said:Nice, I might pick this up. Does it have local Multiplayer?