Disability options for gaming controllers, eye trackers and mind controls

Lil devils x_v1legacy

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When my Dad became paralyzed before he passed away, I had been working with an eye tracker device and software that was in development to help him use a computer so he could have access to a better quality of life. At the time, there was very little available and although they have a few more options now on this front, I still see few options. One problem I noticed when using controller mapping programs is that it causes such a delay that it is only viable to use on turn based or slow games which rules out most of the games that gamers generally like to play. I see they are offering more in terms of controllers these days, but most of what I have experienced is it is still slower than a mouse and keyboard meaning they will never be able to compete at anywhere near the same level.

Why are the controllers so much slower and what could be done to improve their performance? What about the eye trackers and software, and what could be done to help on that front to help those who could have their lives greatly improved if they had access to more options in gaming to help them through extremely difficult circumstances?

At the time, the eye tracker I had used ( eye tribe) was bought out by another company and was never officially released to the public. I was using a developer kit at the time, but I do know there are others out there. Has anyone used any of these and how well do they actually perform speed wise?


Now I am sure this is still a ways off from being implemented and usable on a large scale, but I think it would also be helpful to those with difficulties using standard controls, and would think connecting directly to brainwaves would be faster than anything else. We all may be playing this way in the future. Hopefully with a lot less bulk on the head though, otherwise we may all need to have those inflatable neck braces that Japanese office workers use.

https://www.technologyreview.com/s/608574/mind-controlled-vr-game-really-works/
http://neurosky.com/2015/09/eeg-games-top-5-list-playing-with-your-brainwaves/

Hell I think I need one of these just to hold up my headphones due the weight, I can't imagine trying to hold up all that other stuff too:
https://www.amazon.com/JAPAN-SOLUTIONS-Cervical-Traction-Inflatable/dp/B01GBO9RES
 
Apr 17, 2009
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Lil devils x said:
When my Dad became paralyzed before he passed away, I had been working with an eye tracker device and software that was in development to help him use a computer so he could have access to a better quality of life. At the time, there was very little available and although they have a few more options now on this front, I still see few options. One problem I noticed when using controller mapping programs is that it causes such a delay that it is only viable to use on turn based or slow games which rules out most of the games that gamers generally like to play. I see they are offering more in terms of controllers these days, but most of what I have experienced is it is still slower than a mouse and keyboard meaning they will never be able to compete at anywhere near the same level.

Why are the controllers so much slower and what could be done to improve their performance? What about the eye trackers and software, and what could be done to help on that front to help those who could have their lives greatly improved if they had access to more options in gaming to help them through extremely difficult circumstances?
Aren't eye trackers always oing to be slower than a hand-held controller though? With a hand-held controller its a simple input that is immediately transferred. With an eye tracker it has to figure out what your eye movement was before it registers that as an input. Theres an extra step in the process. It why I'm hoping the brainwave stuff does pan out, because just getting straight up brain data without any need to get my imperfect fleshy body in the way should make things way smoother
 

Saint of M

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I remember reading an article a long time ago in the Game Informer of a company that made custom controllers so people with limited mobility and other physical handicaps could play a typical video game as well as a more able body player. I've also seen commercials on youtube where kids that are missing limbs can also play at their full potential with custom controllers.

We'll probably get to the eye tracking and the brainwave soon enough. Maping out the parts of the mind could be first used in medicine and science to study and treat the brain, and then we could use it to operate the game. Later on we could make something like SAO or Total Recall.

I think there will still be limitations. Technology will always progress. There is a difference in visual quality in say the original Halo 3 and Halo 4, and from Halo 4.

There is also the limits of what a human can do. Most E sports players are going as fast as they humanly can in the same way most typicle sports players in say Soccer or Basketball are. Instinct and muscle memory play a large part on both, and one does not always have time to think of what they can do. You have to know by heart Chun Lee's Ultimate in the same way Seth Curry must calculate in an instant can he make that shot.
 

Worgen

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Whatever, just wash your hands.
It sounds like Microsoft just released a pretty solid accessibility controller.


I don't know about it working with eye tracking but it seems like it has really strong support for lots of options.
 

Lil devils x_v1legacy

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Palindromemordnilap said:
Lil devils x said:
When my Dad became paralyzed before he passed away, I had been working with an eye tracker device and software that was in development to help him use a computer so he could have access to a better quality of life. At the time, there was very little available and although they have a few more options now on this front, I still see few options. One problem I noticed when using controller mapping programs is that it causes such a delay that it is only viable to use on turn based or slow games which rules out most of the games that gamers generally like to play. I see they are offering more in terms of controllers these days, but most of what I have experienced is it is still slower than a mouse and keyboard meaning they will never be able to compete at anywhere near the same level.

Why are the controllers so much slower and what could be done to improve their performance? What about the eye trackers and software, and what could be done to help on that front to help those who could have their lives greatly improved if they had access to more options in gaming to help them through extremely difficult circumstances?
Aren't eye trackers always oing to be slower than a hand-held controller though? With a hand-held controller its a simple input that is immediately transferred. With an eye tracker it has to figure out what your eye movement was before it registers that as an input. Theres an extra step in the process. It why I'm hoping the brainwave stuff does pan out, because just getting straight up brain data without any need to get my imperfect fleshy body in the way should make things way smoother
Worgen said:
It sounds like Microsoft just released a pretty solid accessibility controller.


I don't know about it working with eye tracking but it seems like it has really strong support for lots of options.
Even with the hand held controllers I have tried thus far, they are noticeably slower than mouse and keyboard in reaction time due to mapping software bottle necking it making it so they can never compete at the same level, especially in competitive gaming. I too am hoping the brainwave stuff becomes more available soon, it will help so many who would benefit from gaming more than any other demographic. People who are trapped due to disabilities, illness and broken bodies really need to have more options to provide them with a better quality of life, so I am really hoping this is something we see happen for them quickly. The less that a person can do physically, the more they really need something like this in their life.