Get. Out.Hawki said:But I liked Yoda Stories.Recusant said:and for every Rebellion, there was a Yoda Stories.
Joking
Get. Out.Hawki said:But I liked Yoda Stories.Recusant said:and for every Rebellion, there was a Yoda Stories.
The sad thing is I'm actually invested in my character's journey, and I like that there are story areas where I go in and I'm by myself and the enemies don't respawn and it advances my story. However getting to those areas is often quite tedious when there are packs of enemies all over the place that constantly respawn.Gethsemani said:TOR is so freaking dated, just not in terms of monetization, but in terms of actual gameplay. The impeccable Shamus Young [http://www.shamusyoung.com/twentysidedtale/?p=16580] pointed out the problems with TORs gameplay 5 years ago and by modern standards it is just sub-par in just about every category. Even the lauded voiced quest givers and "great side quests" haven't stood up to the test of time.Canadamus Prime said:Well sure if you want an example of how EA doesn't know how to do a F2P game.Star Wars The Old Republic
This is an actually good mmorpg. With 8 classes to choose from, which you'll be making light or dark side decision within each of the stories, you'll have blast playing through multiple times. The game has seen improvements since its launch, and it has become nicer for f2p or preferred status, which is one time $5 payment.
If you absolutely must play a game where you are better off looking at the bottom fourth of your screen instead of the graphics of the game, WoW is the better game. If you want engaging gameplay, there are plenty of MMOs out there that are better.
I tried getting back into it recently and I found the story for the Imperial Agent pretty compelling. Ultimately it was not compelling enough that I could stand the dreary gameplay for the 25 hour duration, but I can absolutely agree that the writing on most of the class stories is top notch.Canadamus Prime said:The sad thing is I'm actually invested in my character's journey, and I like that there are story areas where I go in and I'm by myself and the enemies don't respawn and it advances my story. However getting to those areas is often quite tedious when there are packs of enemies all over the place that constantly respawn.
Hawki said:No Super Star Wars? No Rogue Squadron? No Episode I Racer? No Shadows of the Empire?
FAIL!
Maybe they just never played those games?Dalisclock said:How is TIE Fighter, X-Wing or even X-Wing: Alliance not on this list?
Are you a rebel spy?
My brother got me to play SWTOR, but after I was already hundreds of hours into Elder Scrolls Online.Gethsemani said:TOR is so freaking dated, just not in terms of monetization, but in terms of actual gameplay. The impeccable Shamus Young [http://www.shamusyoung.com/twentysidedtale/?p=16580] pointed out the problems with TORs gameplay 5 years ago and by modern standards it is just sub-par in just about every category. Even the lauded voiced quest givers and "great side quests" haven't stood up to the test of time.Canadamus Prime said:Well sure if you want an example of how EA doesn't know how to do a F2P game.Star Wars The Old Republic
This is an actually good mmorpg. With 8 classes to choose from, which you'll be making light or dark side decision within each of the stories, you'll have blast playing through multiple times. The game has seen improvements since its launch, and it has become nicer for f2p or preferred status, which is one time $5 payment.
If you absolutely must play a game where you are better off looking at the bottom fourth of your screen instead of the graphics of the game, WoW is the better game. If you want engaging gameplay, there are plenty of MMOs out there that are better.
I honestly think I subconsciously blanked the ending from my memory because I'm having trouble recalling anything except that goddamn maze bullshit and the creatures that mob you constantly.Dalisclock said:I suspect the fact KOTOR 2 has an incredibly messy and abrupt endgame(due to the criminally short and rushed development period because apparently it just had to be out for Crimmis that year) has a lot to do with it.Ironman126 said:Ok. I'll bite. What about KotOR did you like that the sequel didn't provide?Natemans said:Love KOTOR, not a fan of KOTOR II.
That reminds me. I need to replay it with the restored content patch and see if it significantly improves the game.
I am playing as a Sith Inquisitor and I love the interactions between my character and some of my followers esp. this young Jedi Padawan I got to follow me.Gethsemani said:I tried getting back into it recently and I found the story for the Imperial Agent pretty compelling. Ultimately it was not compelling enough that I could stand the dreary gameplay for the 25 hour duration, but I can absolutely agree that the writing on most of the class stories is top notch.Canadamus Prime said:The sad thing is I'm actually invested in my character's journey, and I like that there are story areas where I go in and I'm by myself and the enemies don't respawn and it advances my story. However getting to those areas is often quite tedious when there are packs of enemies all over the place that constantly respawn.
There you go, you just answered your own question. When the original Battlefronts had gameplay both for solo players and multiplayer robust enough that people are still playing them to this day, to deliver anything less in a new game after ten years of ensuing technological improvement is just pathetic.Samtemdo8 said:Can I ask, what was wrong with EA Star Wars: Battlefront 2 that has nothing to do with the Loot Boxes or Singleplayer?
What was wrong with the Meat of the Game, the Online Multiplayer? Because so far it just looks like another Online Multiplayer shooter that will last half a year until the next game rolls out.
Wouldn't so much call it intelligent as reasonably competent at following your orders. They tended not to fair as well without, but properly managed, you could generally rely on them go snipe/lay suppression fire/whatever and carry their weight. By squad AI standards, that alone is outstanding.Sean Hollyman said:Republic Commando? That game was the shit back then, one of the few games I've played that actually had intelligent friendly AI.
Eeeeh the Older Games weren't anything too special, I own the second one on GOG and played it and after 3 days of playing it, grew bored. Also the ship battles suck because they control like ass on Keyboard and Mouse and ships blow up too fast.Squilookle said:There you go, you just answered your own question. When the original Battlefronts had gameplay both for solo players and multiplayer robust enough that people are still playing them to this day, to deliver anything less in a new game after ten years of ensuing technological improvement is just pathetic.Samtemdo8 said:Can I ask, what was wrong with EA Star Wars: Battlefront 2 that has nothing to do with the Loot Boxes or Singleplayer?
What was wrong with the Meat of the Game, the Online Multiplayer? Because so far it just looks like another Online Multiplayer shooter that will last half a year until the next game rolls out.
I don't remember much of it either but I do remember at the time the whole ending sequence felt very...disjointed and wierd. The way things just tended to happen while other things would just drop out of the game entirely made it feel surreal, like the video game equivalent of having sporadic, random blackoutsIronman126 said:I honestly think I subconsciously blanked the ending from my memory because I'm having trouble recalling anything except that goddamn maze bullshit and the creatures that mob you constantly.Dalisclock said:I suspect the fact KOTOR 2 has an incredibly messy and abrupt endgame(due to the criminally short and rushed development period because apparently it just had to be out for Crimmis that year) has a lot to do with it.Ironman126 said:Ok. I'll bite. What about KotOR did you like that the sequel didn't provide?Natemans said:Love KOTOR, not a fan of KOTOR II.
That reminds me. I need to replay it with the restored content patch and see if it significantly improves the game.
Problem with TOR and why it fails aren't stories. These were decent, although nowhere near as good, as in actual KotOR (due to tor being a mmo).Canadamus Prime said:I am playing as a Sith Inquisitor and I love the interactions between my character and some of my followers esp. this young Jedi Padawan I got to follow me.Gethsemani said:I tried getting back into it recently and I found the story for the Imperial Agent pretty compelling. Ultimately it was not compelling enough that I could stand the dreary gameplay for the 25 hour duration, but I can absolutely agree that the writing on most of the class stories is top notch.Canadamus Prime said:The sad thing is I'm actually invested in my character's journey, and I like that there are story areas where I go in and I'm by myself and the enemies don't respawn and it advances my story. However getting to those areas is often quite tedious when there are packs of enemies all over the place that constantly respawn.
Giving EA control of anything is a poison. These days all EA knows how to do is corrupt and destroy in the name of greed.Jamcie Kerbizz said:Problem with TOR and why it fails aren't stories. These were decent, although nowhere near as good, as in actual KotOR (due to tor being a mmo).Canadamus Prime said:I am playing as a Sith Inquisitor and I love the interactions between my character and some of my followers esp. this young Jedi Padawan I got to follow me.Gethsemani said:I tried getting back into it recently and I found the story for the Imperial Agent pretty compelling. Ultimately it was not compelling enough that I could stand the dreary gameplay for the 25 hour duration, but I can absolutely agree that the writing on most of the class stories is top notch.Canadamus Prime said:The sad thing is I'm actually invested in my character's journey, and I like that there are story areas where I go in and I'm by myself and the enemies don't respawn and it advances my story. However getting to those areas is often quite tedious when there are packs of enemies all over the place that constantly respawn.
It's an EA game (husk of Bioware vomitted it out in agony), which was launched as monthly sub game (already having in place all the hallmarks of mtx driven game ie. necessity to buy... inventory slots) then re-released as abomination of a ftp game with absolutely insidiously gameplay breaking constraints trying to blackmail player into subbing. On top of that it is dull gameplay wise (deliberate WoW contender that had no idea why people play WoW), horrid estetically (barbie and ken dolls galore; ofcourse arguable, as any taste) and it was created at the cost of killing KotOR franchise, shutting down SOE's SWG mmorpg and giving EA exclusivity on SW games... all 3 things being complete cancerous moves to SW related entertainment.
They weren't anything too special at the time... back when most games had that level of effort put in as standard. They were notable however for being, right off the bat, Battlefield 1942 clones with extra features that even Battlefield never really ever grasped. Honestly they could have got away with having the maps, vehicles, weapons and the factions in there without any singleplayer whatsoever (Battlefield sure as hell didn't bother with one at the time) and just let people run amok in multiplayer and called it a day right there and they still might have earned the award for 'best selling Star Wars game of all time' (which both games did do, I believe), but instead they actually looked at the new genre of open conquest multiplayer battles and had a go at improving it. Maps like Dune Sea had three factions at once- with the Empire and the Rebels duking it out while Tuskan raiders blasted away at anyone who got too close. You could change your kit at control posts, unlock better classes for a job well done in your current single life. If you held your crosshair on a parked vehicle an ally had just jumped into, they'd wait until you looked away to take off just incase you wanted to run up and take it for yourself. Nobody else who's made a vehicular combat FPS has even thought of that to this day!Samtemdo8 said:Eeeeh the Older Games weren't anything too special, I own the second one on GOG and played it and after 3 days of playing it, grew bored. Also the ship battles suck because they control like ass on Keyboard and Mouse and ships blow up too fast.Squilookle said:There you go, you just answered your own question. When the original Battlefronts had gameplay both for solo players and multiplayer robust enough that people are still playing them to this day, to deliver anything less in a new game after ten years of ensuing technological improvement is just pathetic.Samtemdo8 said:Can I ask, what was wrong with EA Star Wars: Battlefront 2 that has nothing to do with the Loot Boxes or Singleplayer?
What was wrong with the Meat of the Game, the Online Multiplayer? Because so far it just looks like another Online Multiplayer shooter that will last half a year until the next game rolls out.