I feel your pain about the beginning of Original Sin. You get that epic fight on the beach, and then you get into town and it just...stops. Go here, talk to this person. Go there, talk to that person. Go there and charm that person. Go over here and look for this person. Convince these two to stop fighting. Tell the two guards what to do with the orc. It was a wall to get over doing all that stuff, and it's very easy to get overwhelmed and then totally forget what you're supposed to be doing, or what questioning this person about their cat has anything to do with finding the murderer.
But once you got out of that town, the game leveled out I feel, so I'm hoping they manage to find that balance sooner in the second one.
One of biggest complaints from the first game was the co op. My friend and I bought this game, thinking we could do the whole thing together. Needless to say, we quickly lost interest in playing together when we found out only one of us was progressing the story in their game, getting the trophies, and basically enjoying the game. As soon as player two went back to their own game, all the progress was lost, so co op was more of "I'm hiring you to help me, but you don't get any rewards for your work" than actual co op. Please tell me they have fixed this for the sequel.