I feel like TES games are some of the best in regards to how they present the lore. It gets brought up in conversation from time to time, but you're rarely told more than the basics needed to contextualize current goings on, and if you want to learn more you do so by reading the books that are scattered throughout the world. This adds a certain element of exploration to learning about the history, because you actually need to track the information down.Malbourne said:There's always a good method of delivering exposition in such a way that the player is not only not bored to death by it, but is actively interested in learning more. That said, Dragon Age seemed to deliver by truckload and dump it all over my character without any preparation. I couldn't keep up with all the lore entries and after a certain point I thought, "I'm just gonna kill things; let the chips fall where they may." Sometimes I wished there was a more expedient way to read lore, like flipping through the journal during the loading screens.
My issue with text/talk heavy RPG's is that much of the dialogue winds up being exposition, and the setting is rarely interesting enough to justify it. I really don't care about the mountains of backstory behind Middle Earth Knockoff 5467 and dry, lifeless presentation does nothing to help.Smilomaniac said:I feed on the tears of people too impatient to read the text, eager to "just play". No wonder we have so many shitty games today.
While not all of Divinity: Original Sin is that immersive or interesting, I'm savoring every minute of it, dragging the co-op session out as long as we possibly can while we discuss the content.
I don't quite know about "wit." It has that goofy trying-really-fucking-hard-to-be-monty-python humour going on a lot of the time. It's not great, but it's bearable. Baldur's Gate pulled off a similar tone while being far more grounded. When it gets all serious it takes a detour into trite town and quickly becomes unbearable.Imre Csete said:I guess most folks missed out on the previous Divinity games. The stories are always generic, but they revel in it with snarky self awareness and wit. If you dig the quirky humour, then the franchise will be quite a unique experience for you.
Remake Planescape: Torment in the Divinity Engine (albeit better optimized) and you'd basically have the best game ever made.Laurents van Cauwenberghe said:So you're waiting for someone to make a mod for the game that has an amazing story?
I feel in a way that generic stories that make fun of themselves are worse then just bad stories themselves, it's admitting to a problem and choosing to do nothing about it.Imre Csete said:I guess most folks missed out on the previous Divinity games. The stories are always generic, but they revel in it with snarky self awareness and wit. If you dig the quirky humour, then the franchise will be quite a unique experience for you.