DLC Has Always Existed In Other Forms, Capcom Says

roseofbattle

News Room Contributor
Apr 18, 2011
2,306
0
0
DLC Has Always Existed In Other Forms, Capcom Says

Yoshinori Ono discussed Capcom's stance on DLC and compares it to packaged updates.

It's increasingly common for video games to now receive updates and additional content through downloadable content. Yoshinori Ono, Capcom's corporate officer and deputy head of consumer games development, argued in an internally-conducted interview at Capcom that DLC is something the industry has always been doing - it was just called something different.

"DLC is essentially a form of paid service that enables users to continuously get the most out of their games," Ono said. "In the past we didn't offer DLC, but instead sold sequels or updates as packaged versions. With a game like Street Fighter, we ended up releasing new packaged updates about three times a year. Reflecting back now, that sounds like a lot of updates for a packaged title, but basically that's the idea behind DLC."

Capcom develops DLC both as the title comes together and after the release of a game, depending on the game and current trends. When DLC is to be released after the title has launched, the company monitors trends immediately following the game's release within the first few days in order to put out DLC within the month to reflect those trends.

The company believes DLC offers an advantage in giving consumers what they want. "Problems occur when something we develop completely from scratch fails to match what people need," Ono said. He went on to say that DLC gives Capcom the chance to monitor trends before making a decision on what to develop for the consumer.

"I don't think the emergence of DLC was something that came about suddenly, it's just merely become easier to distribute additional elements and content on the computer system level," Ono said. "Basically we're seeing the new form of something that has existed all along."

Source: Siliconera [http://www.capcom.co.jp/ir/english/interview/2013/vol05/02.html]


Permalink
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
So did they hide Street Fighter 2 Champion Edition in my Street Fighter 2 cart and then charge me to unlock it?

If so, I'm going to flip some tables.
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
33,804
0
0
Yes, that's true - it existed previously as something more substantial, consumer-friendly and valuable. Is Ono blaming the advance of technology for his company's greedy business practices? Just because it's possible to screw your loyal customers, doesn't mean you should.
 

Cecilo

New member
Nov 18, 2011
330
0
0
Except I would get an Expansion pack for a 50 Dollar game for 20-30 dollars which would for example say Diablo 2, include two new classes, new weapons an entirely new zone, new weapons and armor, Runes, Crafted Items, Runeswords, Ethereal items, A stash, increased resolution. For... 30 dollars.

Now, lets look at some DLC for recent games, lets go with Dead Space 3,

Bot Capacity Upgrade $4.99
Bot Personality Pack $4.99
First Contact Pack Free
Marauder Pack $4.99
Sharpshooter Pack $4.99
Tundra Recon Pack $4.99
Witness the Truth Pack $4.99
Bot Accelerator $4.99
Epic Weapon & Resource Pack $2.99
Online Pass $9.99
Ultra Weapon & Resource Pack $1.99
Resource Pack $0.99

and I'll grant EA one of those is free. But in total, 41 dollars if you buy everyone once. And that gets you some resources to craft in game weapons, some weapons and more resources, an accelerated bot (Which gives you resources), Witness the Truth is Exclusive DLC armor, Recon is armor, Sharpshooter is Armor and a weapon, Bot Personality Pack adds a voice to the bot that collects resources, and bot capacity is it can store more before coming back to you.

As well as another DLC 10 dollars that expands the story.

In total 51 Dollars. For Armors, weapons, resources and a short addon. Now I have some faith that if Diablo 2's Expansion pack was released in 2013 it would be a bit more expensive, maybe 5 to 10 dollars due to the value of the dollar going down. But Even so it is 10 dollars cheaper, for more. And while I will agree that DLC CAN be good. In that it splits apart the things and you can pick and choose. If you want all of it, you are more than often paying for more than you would get in an expansion pack.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Yes. In the bygone days it was called an "Expansion Pack" and usually contained almost as much content as the original game itself. Nowadays you charge up to $10 for a character skin or costume. I don't see how that even remotely compares.
Also if you're referring to how you released Street Fighter 2 10 times with only minor changes, then I'd like to remind you that you were the only one who did that.
 

Auberon

New member
Aug 29, 2012
467
0
0
Well yes, except that expansion packs were much bigger and added equal amount of new content. Closest thing I have seen recently is Dragonborn, and LotSB added enough to justify 8 euros.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Well...Pokemon did do that thing where you had to buy both games to get all of them. He's not 100% wrong. Still douchey though.
 

Shanahanapp

New member
Apr 8, 2013
126
0
0
I'm assuming that in the picture accompanying this the dragon is Capcom and the soldier is consumers?

I remember getting the expansions to Dawn of War. Maybe they were technically DLC but they did add completely new races and storylines for like 15 quid. So maybe Capcom, DLC isn't the problem. The fact that you're horribly exploitative and will charge ridiculous amounts for shitty little scraps of content is probably more the problem.
 

loa

New member
Jan 28, 2012
1,716
0
0
Of course capcom would see no difference between the concept of "sequel" and "DLC".
They are among the first who ran the once promising concept of DLC into the ground so I don't think they are in any position to "educate" anyone about it.
 

snekadid

Lord of the Salt
Mar 29, 2012
711
0
0
The DLC they are talking about is the kind of DLC ONLY THEY DID, and we hated it then too. congrats Capcom on selling us street fighter 2 10+ times with only slightly different content, swapping color pallets on Ken's belt was totally worth that 50 dollar "upgrade". All this article proves is that Capcom have always been crooked.

My favorite part was when he said sequels.... o god I laughed so hard..... I'd show them other games so that they would understand what the word actually meant, but they would think I was trolling them.
 

Adam Locking

New member
Aug 10, 2012
220
0
0
If DLC has replaced constantly "updating" your game, why are you still doing that?

Street Fighter 4
Super Street Fighter 4
Super Street Fighter 4: Arcade Edition
Ultra Street Fighter 4
Super Street Fighter 4: 3D Edition
 
Aug 1, 2010
2,768
0
0
Well Capcom, it has always sort of existed.

However, it used to be called Expansion Packs and they kicked ass rather than siphoning money for minor features.

[img/]http://upload.wikimedia.org/wikipedia/en/8/87/Warcraftiii-frozen-throne-boxcover.jpg[/img]

[i/]That[/i] is how you do extra content for an already released game.

A billion little pieces of crap is not.
 

TiberiusEsuriens

New member
Jun 24, 2010
834
0
0
I have no problem with DLC. I DO have a problem with how modern DLC is usually a 2 hour gameplay addon that costs the same as 30 hour expansion packs used to. I'd rather have DLC come out less regularly in order for the devs to have time to actually give us something substantial.

I'm a big Star Wars fan and have played The Force Unleashed a billion times (still possibly my favorite 360 game) but I refuse to buy the 3 DLC levels because I'd have to pay double what I originally bought the game for.

The only modern devs that still know how to do this right IMO is Firaxis, with Civ5 and XCOM. The games are hefty, the addon to the game is substantial, with new everything, making the games a new experience each time. Everyone else just charges for 1 forgettable side-mission or map, or bacon shaped machine guns.
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,419
0
0
Barbas said:
Yes, that's true - it existed previously as something more substantial, consumer-friendly and valuable. Is Ono blaming the advance of technology for his company's greedy business practices? Just because it's possible to screw your loyal customers, doesn't mean you should.
Sadly the advance of technology has brought in greedy business practices.

We have systems prevalent throughout gaming culture made specifically to immediately strip cash from people who thought it was a good idea at the time. Especially on mobile gaming, which is currently degenerating into a mess of paid-for ingame currencies and pay-to-progress games. Even Steam carries games that are nothing more than a minimal effort cash grab released through their Early Access program.

Not saying Ono is completely right, but the worst we had to put up with 15 years ago was an expansion pack released only months after its original game. Today, we have £5 skin packs.
 

JenSeven

Crazy person! Avoid!
Oct 19, 2010
695
0
0
Ehhhmmm... In the past those small packages were called patches or updates and those were free.
Paid ones came as expansions and were massive. I was used to seeing an add-on with about half the length of the original game.

DLC isn't either of those.

Now let me be nostalgic about the days when I played Hordes Of The Underdark expansion pack for Neverwinter Nights.
 

hermes

New member
Mar 2, 2009
3,865
0
0
Sir Thomas Sean Connery said:
Well Capcom, it has always sort of existed.

However, it used to be called Expansion Packs and they kicked ass rather than siphoning money for minor features.

[img/]http://upload.wikimedia.org/wikipedia/en/8/87/Warcraftiii-frozen-throne-boxcover.jpg[/img]

[i/]That[/i] is how you do extra content for an already released game.

A billion little pieces of crap is not.
I find it funny how people keep bringing up Blizzard's Expansion Packs as the common example of expansion packs, like they were the norm instead of anomalies. Its like defending DLC by only focusing on Minerva's Den, Ballad of Gay Tony and Undead Nightmare...

Also, people forget that those packs costed almost as much as the full game. I am sure if I buy 40$ worth of little pieces of crap, I would have enough crap to compare it with The Sims: House Party...
 

Amir Kondori

New member
Apr 11, 2013
932
0
0
We used to get these things called "expansions" and these other things called "sequels". Now we have to pay $1.99 for some alternate costumes and $4.99 for a 12 new weapons. That kind of stuff is borderline predatory.
I don't mind when Skyrim gets something like Dragonborn for $19.99, as it is essentially an expansion sold as DLC. I don't mind Rock Band/Guitar Hero selling extra tracks.