I find it funny how people keep bringing up Blizzard's Expansion Packs as the common example of expansion packs, like they were the norm instead of anomalies. Its like defending DLC by only focusing on Minerva's Den, Ballad of Gay Tony and Undead Nightmare...
Also, people forget that those packs costed almost as much as the full game. I am sure if I buy 40$ worth of little pieces of crap, I would have enough crap to compare it with The Sims: House Party...
Point taken. Still, I think no one would disagree that DLC has lousy examples, but every time people talk about expansion packs as an alternative, they seem to forget there were lousy examples there too.
But you are comparing a highly praised, 40$, expansion pack with a 1.99$ DLC (the best and the worst of both worlds). Its like comparing Sims Hot Date with RDR Undead Nightmare.
A fairer comparison would be Street Fighter II Championship (4 new playable characters and some balance, full price) with Super Street Fighter IV (4 new playable characters and some balance, 15$). At that point, he is right... they are only a different distribution method for the same practice.
I was going to work out something sarcastic, but I think for once I'll just straight out say that that's bullshit.
Yes, Capcom released Street Fighter II Championship Edition and Street Fighter II Hyper Fighting Edition and yatta yatta yatta. But that didn't keep them from releasing Street Fighter III. Ghouls and Ghosts is not just Ghosts and Goblins with a couple of new weapons and some reskins, nor was Strider II a quick and dirty coat of paint on Strider. And as far as the industry goes, while the people who made Donkey Kong Jr. or Galaga may have been working on similar hardware to that on which they produced Donkey Kong or Galaxian, I very much doubt they thought of their work as the kind of minor, incremental upgrade we typically see in DLC these days, nor did the people who played them.
So, your point is that DLC is totally ok if they also make proper sequels?
We can finally get Namco off the hook for making Yoda a locked, on-disc character in Soul Calibur IV because they also make Soul Calibur V. Good to know...
I find it funny how people keep bringing up Blizzard's Expansion Packs as the common example of expansion packs, like they were the norm instead of anomalies. Its like defending DLC by only focusing on Minerva's Den, Ballad of Gay Tony and Undead Nightmare...
Also, people forget that those packs costed almost as much as the full game. I am sure if I buy 40$ worth of little pieces of crap, I would have enough crap to compare it with The Sims: House Party...
Point taken. Still, I think no one would disagree that DLC has lousy examples, but every time people talk about expansion packs as an alternative, they seem to forget there were lousy examples there too.[/quote]
Absolutely true. There are plenty of DLCs that are absolutely ridiculous.
We can finally get Namco off the hook for making Yoda a locked, on-disc character in Soul Calibur IV because they also make Soul Calibur V. Good to know...
No, my point was that sequels existed and co-existed and continue to exist and co-exist with "incremental" upgrades of the type associated with DLC, and continue to clearly be a very different thing from those kinds of minor changes, expansions, and improvements, further puts the lie to the idea that sequels and DLC are or ever were the same thing.
We can finally get Namco off the hook for making Yoda a locked, on-disc character in Soul Calibur IV because they also make Soul Calibur V. Good to know...
No, my point was that sequels existed and co-existed and continue to exist and co-exist with "incremental" upgrades of the type associated with DLC, and continue to clearly be a very different thing from those kinds of minor changes, expansions, and improvements, further puts the lie to the idea that sequels and DLC are or ever were the same thing.
Who said sequels and DLC are basically the same? Read the interview again:
Yoshinori Ono said:
With a game like Street Fighter, we ended up releasing new packaged updates about three times a year. Reflecting back now, that sounds like a lot of updates for a packaged title, but basically that's the idea behind DLC.
With a game like Street Fighter, we ended up releasing new packaged updates about three times a year. Reflecting back now, that sounds like a lot of updates for a packaged title, but basically that's the idea behind DLC.
In the past we didn't offer DLC, but instead sold sequels or updates as packaged versions. With a game like Street Fighter, we ended up releasing new packaged updates about three times a year. Reflecting back now, that sounds like a lot of updates for a packaged title, but basically that's the idea behind DLC."
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