- Jun 3, 2009
Found a similar guide yesterday only yours explanes some things a bit more, if I fuck up my current game I'll try it your way, thanks.Jandau said:I started playing a few days ago myself and I've found that managing the base and panic levels is harder than most missions, at least early on. A few things I picked up:
1. Start in the US or Africa. They have the best bonuses for early game.
2. Focus on satellites early on. Build Uplinks in a square formation to get the most out of adjacency bonuses. One of the four square should probably be a Nexus (you need to research a UFO Nav Computer to get it). 3 Uplinks and a Nexus gives you a 14 Sat limit, enough to cover all but two countries. 2 Uplinks and 2 Nexuses (Nexii?) gives you full coverage. Remember to start building Satellites before you facilities are complete, so you don't need to wait too long on them.
3. Try to cover entire continents. Abductions don't occur in countries with Sat coverage. Once you cover a whole continent, you're almost completely safe from panic in that area. Also, once you cover an entire continent you get its bonus (the ones you picked from at start). For this reason, cover your starting continent last (since you have that bonus already) or not at all (to farm Abduction missions).
4. If you need to sacrifice a country, cut South America off first. Their bonus is the least helpful. It's a nice touch, but research is rarely limited by time. You can afford to lose a few countries, but once a country is lost you can't get that continent's bonus anymore (since you can't get full coverage). If you still need to cut someone off, cut Europe. In general continent bonuses are N.America = Africa > Asia > Europe > S.America.
5. DON'T rush critical research too much. It advances the main story and escalates the alien deployment. Once you get to the base invasion, I'd suggest stopping and researching all your shit first, because all hell breaks loose once you do the base. On the other hand, clearing the base drops global panic by 2, so you might have to do it...
6. If you don't have any Steam Vents on the first two levels, you're fucked. Try to get an Elerium Reactor going and get adjacency bonuses on your regular reactors. If you do have a Steam Vent on one of the top two levels, try to get to it as soon as possible.
7. Labs are useless. Don't build more than one, and even that only if you have money to spare. Workshops are only really good for adjacency bonuses and maybe if you're VERY short on Engineers, but you can usually get enough of them from rewards and monthly bonuses. This is the reason why Europe's bonus isn't very useful.
8. When picking rewards, Money and Engineers (depending on what you need more) are a better choice than Scientists 90% of the time. Low Scientist numbers just slow you down a bit, low Engineer numbers prevent you from building things and make what you can build cost more. Of course, panic levels are the primary factor and you'll often be forced to pass on a good reward to stop panic from spreading in a critical area.
9. Skip Carapace armor and go straight for Skeleton armor. It costs less Alloys, gives a Defense bonus and the Grapple can be a cool touch.
That's some of the stuff that comes to mind. If I think of any more, I'll post.