No the majority of gamers don't want innovation they won't buy anything without a number on the end of it and it is a shame because new ideas never manage to fulfil their potential because of it.
A game it self doesnt have to be innovative for it to have innovationsSoopy said:I don't care for innovation. It's good when it is actually innovative but by and large, what I've seen recently in video games has been far from innovative.
Skyrim is a perfect example. That game, is not innovative. It's TES-Lite.
Sometimes, formula's work. They work for a reason. So why change what ain't broke?
The quest system isn't even particularly innovative though. They were randomly generated quests assigned to a random static dungeon.LordMithril said:A game it self doesnt have to be innovative for it to have innovationsSoopy said:I don't care for innovation. It's good when it is actually innovative but by and large, what I've seen recently in video games has been far from innovative.
Skyrim is a perfect example. That game, is not innovative. It's TES-Lite.
Sometimes, formula's work. They work for a reason. So why change what ain't broke?
The quest mechanic for instance. If you have been to a dungeon before, a quest giver would never send you to that dungeon. Ok, the quests themselves were pretty mediocre (kill this guy) but the mechanic is pretty innovative.
Give this man a fucking medal.Supertegwyn said:Innovation for the sake of innovation is pointless.
There should be a reason for it.
Draech said:I have said it before and Ill say it again.
Gamers do not want inovation.
They want something just like something they already know and like, just ever so slightly different.
They want new established franchises (yeah I know, but that is what people want)
Sounds like gamers are overwhelming risk-averse.Richardplex said:I kind of like the balance we have now. Let the indie developers do all the innovation, and let the AAA developers make the familiar but highly polished stuff. Then the AAA developer can take the innovative indie game and AAA-it-up. It's basically what Valve does with mods.
Me personally, I prefer context and enjoyment over something new. A safe success over an ambitious fail. Of course I have nothing against an ambitious success *mentally hugs Bastion*, just that the success trumps the innovation.
Not really. A piece of crap game that's innovative is still a piece of crap. Let's take, for example, Nintendo's 3DS. Sure it's the only handheld with 3d, but that doesn't suddenly make up for all it's faults, it still makes the user's eyes bleed, and in the end, it's still a gimmick. Sounds to me you prefer crap as long as it has its own gimmick, rather than stuff that's really high quality. Both indie developers who innovate and AAA developers who make familiar experiences have their place, and one of the most respected game companies does both.Brawndo said:Draech said:I have said it before and Ill say it again.
Gamers do not want inovation.
They want something just like something they already know and like, just ever so slightly different.
They want new established franchises (yeah I know, but that is what people want)Sounds like gamers are overwhelming risk-averse.Richardplex said:I kind of like the balance we have now. Let the indie developers do all the innovation, and let the AAA developers make the familiar but highly polished stuff. Then the AAA developer can take the innovative indie game and AAA-it-up. It's basically what Valve does with mods.
Me personally, I prefer context and enjoyment over something new. A safe success over an ambitious fail. Of course I have nothing against an ambitious success *mentally hugs Bastion*, just that the success trumps the innovation.