not just you i do the same with S.T.A.L.K.E.R. call of pripyats major dagtryev or whatever and Fallout New VegasScreamarie said:Okay so lately I've restarted playing Saints Row 2. The other day while waiting for a resturant to cook my and my family's dinner since I'm too lazy to do so myself, I started thinking about what was needed to get done in the game. Needed to clear out some more strongholds and hopefully finish up the Sons of Samedi missions, then go on to the Brotherhood.
What I realized while thinking this was that I was using the word "I need to" and not in that third person "I gotta get this other person to do this", but in the "this is my responsibility to take care of" kind of view. I even went so far as to thinking that "I didn't like the way the leader of the Brotherhood talked to me."
Now don't get me wrong. I'm not crazy. My bad-assedry only goes so far as the game, I wasn't shooting anybody up at the resturant and I obeyed the rules of the road getting there and getting back. I didn't assume the persona outside of the game, but when thinking about it and when playing the game, the woman that I had created to lead the Saints was "me." Soon after this realization, I noticed that if I thought back to playing Mass Effect, my femshep was another "me."
So it got me wondering if anyone else does this? Or am I just that pathetic?
I relate to this, although from the other standpoint- I made it through first time with my entire team intact, and quite frankly, the relief I felt was bordering on the ridiculous.Diablo27 said:Well next time I play a RPG I'll see if I do that but I do have one experience. This may not be me getting right into the game but when I lost Legion, Garrus, Thane and Mordin in the suicide mission of Mass Effect 3 I was so depressed I could cry but it wasn't just that, I felt like it was my fault that they died. Not my character's fault, mine and my own.
Making it with the entire team would be quite a feat but looking back on it I'm kind of glad that some people died, it made it so much darker, more realistic and I just got sucked into the story so much.Wutaiflea said:I don't think it's pathetic. Even though you're playing a role as a protagonist, you're still effectively driving what they do and how they react in a lot of games- so it is still "you" that needs to deal with the Samedi etc. and not your character.
Particularly in games where you design your own character and have considerable control over their choices, I think it's much worse, because its easy to become much more immersed.
I relate to this, although from the other standpoint- I made it through first time with my entire team intact, and quite frankly, the relief I felt was bordering on the ridiculous.Diablo27 said:Well next time I play a RPG I'll see if I do that but I do have one experience. This may not be me getting right into the game but when I lost Legion, Garrus, Thane and Mordin in the suicide mission of Mass Effect 3 I was so depressed I could cry but it wasn't just that, I felt like it was my fault that they died. Not my character's fault, mine and my own.
To be honest, doing it first time was more luck than judgement. Even though I'd invested a lot of time in upgrades and loyalty missions, that was more about enjoying all the game had to offer than being determined to get through it in one piece.Diablo27 said:Making it with the entire team would be quite a feat but looking back on it I'm kind of glad that some people died, it made it so much darker, more realistic and I just got sucked into the story so much.Wutaiflea said:
Let's hope Mass Effect 3 is dark enough to make me cry. It takes one Hell of an emotional scene to get tears from me *cough*Dom and Maria Gears of War 2*cough* but I respect a piece of art if it makes me cry. Another thing I hope is in the third one, pretty much Dragon Age: Origins in space with the army collecting. A lot of people don't want that but my answer to that is "why not? That'd be fu**ing awesome!"Wutaiflea said:To be honest, doing it first time was more luck than judgement. Even though I'd invested a lot of time in upgrades and loyalty missions, that was more about enjoying all the game had to offer than being determined to get through it in one piece.
I can see what you mean when you say it made the story darker, but from the perspective of my first run-through, I felt it was still very dark and realistic- that sense of relief when a character made it through a dangerous situation, and that painful decision over who to pick for what task really added to the game whether they survived or not.
I am always my first character. Any character after that are interesting character designs that I play out as in "get into character" and I try to think like that person would. For instance my first Shepard was me through and through. I did what I felt I would do in that situation. I fell like 60/40 Para/Ren through most of the game. My next Shepard was a female who was sort of bitter against the world but a bad ass. It was her way or the highway. Totally different experience. Had very small para rating.Screamarie said:That's probably true with me too, but I'm not certain as I've never examined it to closely before. I'm often not privy to my own thoughts. It's just constant rambling up there so I rarely pay attention.Super Toast said:If I get to make my character, I am my character.
Can other people say this? Or does it matter to you whether you made the character or not?
And if anybody would like to share stories, I'd love to read.