I'll start out with a little background, and then a relatively open-ended question...
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This all leads to the topic at hand. With all the changes in the styles/genre of games which are popular, big-budget story-based war shooters cannibalizing the market, the rise and fall of "music games," the boom in console sales and the huge amount of marketing invested into motion controls, I find it hard to still enjoy being a gamer.
Do you feel this way at times? That the gaming industry has passed you by? Do you resent when games you loved as a kid were "Re-imagined for a new generation" without anything that you liked about the original?
The most frustrating part is that the old games that I like more are far from perfect. The games I enjoyed and loved are not about nostalgia. Nostalgia is there, and it might be a factor, but it's not the big picture. There has been, to this date, no game that replicates the X-Com experience. Xenonauts [http://en.wikipedia.org/wiki/Xenonauts] looks like it's going to be an updated X-Com, and that's nice, I guess, but the theme and setting of the game are quite a bit different (Not necessarily a bad thing, just saying...)
I guess what I'm trying to say is that I miss games with strategy, depth, creativity, cunning solutions.
For example, Heroes of Might and Magic was a great turn-based strategy game series that peaked around 3 or 4. Age of Wonders: Shadow Magic was a different game, but played more lie HoMaM than Master of Magic, which is really a spiritual successor of. Might and Magic: Clash of Heroes is an interesting use of the HoMaM license, but Dark Messiah [http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic] might as well not have even had that title strapped on it. Same thing with, say, Baldur's Gate Dark Alliance. Again, a fine game, just nothing remotely like Baldur's Gate.
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I am also going to put a disclaimer here, because I'm sure in my ranting and raving that I might have sounded like a "PC elitist" or something.
DISCLAIMER: I am not saying things were "dumbed down for the consoles." I have had many, many incredible cognitive experiences on consoles, and some of my favorite games that had some of the most awesome moments were on consoles. Sometimes they were linear, sometimes they really weren't. What frustrates me is that gaming as a whole, on all platforms, has lost the creative edge, the "thinking man's pastime" and has become more of a social/broski/pwnin' noobs sort of hobby. I see very little in the direction of progress or evolution, and I feel that the medium has regressed in many respects.
I personally do not enjoy games that hold your hand. That does not mean that linear games are not inherently bad. Technically, most games are linear, or at least have a set goal and the end result will be the same for all players.
I just think that people should have a choice of how they get there. Many people enjoyed open-ended games like Rollercoaster Tycoon, Civilization, The Sims, and many others also enjoyed linear story experiences like Halo (everyone will have to take the same path through the Library, say...)
Anyway, other than the occasional indie title or remake of a game that I enjoyed a decade ago (Except now I can buy it on Steam/XBLA/PSN/WiiWare, oh the joy of buying the same thing 5 times in 5 different places), there is little for me to look forward to.
I can hope that these new remakes and sequels will be good, but I feel that they will try to ride the nostalgia memories and attempt to capture a different audience than the original game. Considering the sales figures these days, I can't blame them. I just feel very sad when even when I enjoy newer games, they don't quite give me the same kind of enjoyment as older ones.
Most likely, those of you who relate to me are older PC gamers, but I'm sure even people newer to the hobby who have only played on other platforms have the same issue (Halo 2 being more entertaining than Reach or ODST, CoD 4 being better than MW2 and Blops, Dragon Age/DA 2, etc.)
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I have been a gamer for a very long time. I have always had PCs to game on and several different consoles as well, and I enjoyed pretty much all of them, as they are platforms for great games. It doesn't make sense to me to dislike a platform, as a platform is only as good or bad as the games that come out on it. Don't get me wrong: Hardware can limit the games, but a well designed game can create entertainment (fun, creative, unique, compelling, curious entertainment) without technical prowess as it's main focus.
While I have always been predominantly a PC gamer, I have enjoyed many consoles, with many different experiences under my belt. I loved Shenmue, Metroid Prime, and Final Fantasy X (yes, I know) as much as I loved Crysis or Serious Sam.
However, as for personal experiences, many games that I knew and loved have never been rivaled or expanded upon, such as X-Com, Master of Orion II, Wing Commander 3, and Jagged Alliance 2.
With the recent advent of Duke Nukem Forever being basically "Duke Nukem: Combat Evolved" with linear levels, poor scripted events, unskippable cut-scenes, forgettable squad-mates, and of course, a two weapon limit, I am beginning to doubt if I am a modern gamer anymore.
I feel very confused, because the experiences that made me love gaming are no longer really there. There is the occasional niche title for a tactical turn-based RPG lover like King's Bounty, there are diamonds in the rough, there is the "Indie" scene, and there are enjoyable genre-blends. However, what bothers me is that companies and games I used to enjoy are being remade without the core mechanics or soul/feel that made them enjoyable to me.
I don't want to say "Yes, I grew up. I will never play new games as they will never be as good as Homeworld or Freespace 2." Unfortunately, sometimes I'm afraid that this is the case.
While I have always been predominantly a PC gamer, I have enjoyed many consoles, with many different experiences under my belt. I loved Shenmue, Metroid Prime, and Final Fantasy X (yes, I know) as much as I loved Crysis or Serious Sam.
However, as for personal experiences, many games that I knew and loved have never been rivaled or expanded upon, such as X-Com, Master of Orion II, Wing Commander 3, and Jagged Alliance 2.
With the recent advent of Duke Nukem Forever being basically "Duke Nukem: Combat Evolved" with linear levels, poor scripted events, unskippable cut-scenes, forgettable squad-mates, and of course, a two weapon limit, I am beginning to doubt if I am a modern gamer anymore.
I feel very confused, because the experiences that made me love gaming are no longer really there. There is the occasional niche title for a tactical turn-based RPG lover like King's Bounty, there are diamonds in the rough, there is the "Indie" scene, and there are enjoyable genre-blends. However, what bothers me is that companies and games I used to enjoy are being remade without the core mechanics or soul/feel that made them enjoyable to me.
I don't want to say "Yes, I grew up. I will never play new games as they will never be as good as Homeworld or Freespace 2." Unfortunately, sometimes I'm afraid that this is the case.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This all leads to the topic at hand. With all the changes in the styles/genre of games which are popular, big-budget story-based war shooters cannibalizing the market, the rise and fall of "music games," the boom in console sales and the huge amount of marketing invested into motion controls, I find it hard to still enjoy being a gamer.
Do you feel this way at times? That the gaming industry has passed you by? Do you resent when games you loved as a kid were "Re-imagined for a new generation" without anything that you liked about the original?
I feel Super Metroid was better than Other-M in countless respects, and I feel that the last new IP I really enjoyed was Mirror's Edge. I don't mind spiritual successors. I enjoyed Supreme Commander very much. I think Total Annihilation was more fun, but Supreme Commander's interface and economics system make me want to play it over the original game. I enjoyed Fallout 3 very much, but there's something, something missing, or something that feels not right about it. It could be the hand-holding main quest, or that the skill system, perk system, trait system (or lack thereof), and karma system were all revamped to be "streamlined" and not give players as much choice. Or, speaking from a purely subjective point of view, it just doesn't have the same "soul" or "feel" that Fallout 2 did.
System Shock 2 had more of what I wanted than Bioshock. Not to say Bioshock was a bad game, because it's not. I loved the setting, I loved the theme, the presentation was fantastic, it's just, it's not System Shock. It's a linear shooter with lazy level design, clunky combat, but it's all forgiven because you can shoot bees out of your arm (a reasonable weight in the pro/con debate. I'll concede that System Shock 2 didn't have that.)
Deus Ex 3 will probably be not what I want. Supreme Commander 2 and Front Mission: Evolved were not what I want, and while I want to like Square, it's hard to, it's very hard to.
Front Mission Evolved could have been a fantastic Mechwarrior sequel, but it had about half of the customization of Mechwarrior 4, and about one-fifth of the customization of Mechwarrior 3 and 2.
System Shock 2 had more of what I wanted than Bioshock. Not to say Bioshock was a bad game, because it's not. I loved the setting, I loved the theme, the presentation was fantastic, it's just, it's not System Shock. It's a linear shooter with lazy level design, clunky combat, but it's all forgiven because you can shoot bees out of your arm (a reasonable weight in the pro/con debate. I'll concede that System Shock 2 didn't have that.)
Deus Ex 3 will probably be not what I want. Supreme Commander 2 and Front Mission: Evolved were not what I want, and while I want to like Square, it's hard to, it's very hard to.
Front Mission Evolved could have been a fantastic Mechwarrior sequel, but it had about half of the customization of Mechwarrior 4, and about one-fifth of the customization of Mechwarrior 3 and 2.
The most frustrating part is that the old games that I like more are far from perfect. The games I enjoyed and loved are not about nostalgia. Nostalgia is there, and it might be a factor, but it's not the big picture. There has been, to this date, no game that replicates the X-Com experience. Xenonauts [http://en.wikipedia.org/wiki/Xenonauts] looks like it's going to be an updated X-Com, and that's nice, I guess, but the theme and setting of the game are quite a bit different (Not necessarily a bad thing, just saying...)
I guess what I'm trying to say is that I miss games with strategy, depth, creativity, cunning solutions.
For example, Heroes of Might and Magic was a great turn-based strategy game series that peaked around 3 or 4. Age of Wonders: Shadow Magic was a different game, but played more lie HoMaM than Master of Magic, which is really a spiritual successor of. Might and Magic: Clash of Heroes is an interesting use of the HoMaM license, but Dark Messiah [http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic] might as well not have even had that title strapped on it. Same thing with, say, Baldur's Gate Dark Alliance. Again, a fine game, just nothing remotely like Baldur's Gate.
Compare the older Rainbow Six games to Vegas 2. Compare Unreal Tournament with UT3, especially the storyline. Today, when I say I want to play a fast-paced shooter, people think I'm talking about Halo. Perhaps it is a fast-paced game compared to CoD, but when I say fast-paced, I mean UT/Q3A/Warsow fast. I also miss shooters that gave your character a personality (Duke 3D, Blood, Shadow Warrior), or had unique environments, inventory systems, and weaponry (Hexen, Heretic, Witchaven). Duke Nukem Forever is a terribly different game than Duke 3D. I do like most of what Duke says, but I really hate most of what the EDF says. I didn't want to play playing Gears of Duke or Nukemstorm or Duke Nukem: Combat Evolved, but that's what the game is...
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I am also going to put a disclaimer here, because I'm sure in my ranting and raving that I might have sounded like a "PC elitist" or something.
DISCLAIMER: I am not saying things were "dumbed down for the consoles." I have had many, many incredible cognitive experiences on consoles, and some of my favorite games that had some of the most awesome moments were on consoles. Sometimes they were linear, sometimes they really weren't. What frustrates me is that gaming as a whole, on all platforms, has lost the creative edge, the "thinking man's pastime" and has become more of a social/broski/pwnin' noobs sort of hobby. I see very little in the direction of progress or evolution, and I feel that the medium has regressed in many respects.
I personally do not enjoy games that hold your hand. That does not mean that linear games are not inherently bad. Technically, most games are linear, or at least have a set goal and the end result will be the same for all players.
I just think that people should have a choice of how they get there. Many people enjoyed open-ended games like Rollercoaster Tycoon, Civilization, The Sims, and many others also enjoyed linear story experiences like Halo (everyone will have to take the same path through the Library, say...)
Anyway, other than the occasional indie title or remake of a game that I enjoyed a decade ago (Except now I can buy it on Steam/XBLA/PSN/WiiWare, oh the joy of buying the same thing 5 times in 5 different places), there is little for me to look forward to.
I can hope that these new remakes and sequels will be good, but I feel that they will try to ride the nostalgia memories and attempt to capture a different audience than the original game. Considering the sales figures these days, I can't blame them. I just feel very sad when even when I enjoy newer games, they don't quite give me the same kind of enjoyment as older ones.
Most likely, those of you who relate to me are older PC gamers, but I'm sure even people newer to the hobby who have only played on other platforms have the same issue (Halo 2 being more entertaining than Reach or ODST, CoD 4 being better than MW2 and Blops, Dragon Age/DA 2, etc.)