See, in Morrowind, you actually got "directions". Go that way until you see that tree, turn to the left and then north when you come to a particular rock formation. Both OB and Skyrim lack such descriptions.wombat_of_war said:its no point turning them off either, oblivion and skyrim are built from the ground up to use them and you dont have the information in alot of cases to find the quest target
i am currently playing morrowind, cunting over 150 hours in so far. trust me, very few quests give details good enough (coupled with awful map in vanilla at least, oh the things we take for granted now like maps). i spent mroe time wandering aimlesly searching for something than doing the actual quest. i dont know maybe im just dumb, but morrowind does not tell me explicibly enough.Vegosiux said:See, in Morrowind, you actually got "directions". Go that way until you see that tree, turn to the left and then north when you come to a particular rock formation. Both OB and Skyrim lack such descriptions.
No.Dree said:I feel like a lot of recent games just don't set the challenge of having to even focus on your task and just seem to hold your hand with things like follow the marker and other such devices and for me that takes a lot of the fun out of it.
This guy went into a lot more detail.Elementary - Dear Watson said:No... I think it is what is perceived due to the natural progression of games...
Old 'classic' games involved 3-4 buttons, a D-pad and a lot of going right... Or simple corridors to run down! Games nowadays are gorram HUGE! There are countless ways to go, and places to see, and things to do...
I will use Skyrim as the example, because it's the Bethesda games that seem to be on people's lips... What would you do if you literally were just told the name of a cave you had to go to, and then try and find it on your own!? With the map the size of a small county!? Having the marker not only tells you where the next objective is, it also gives you the choice to ignore it and find something else, if you so wish!
Another game I can use an example is Fable. It gets a lot of stick for the breadcrumb trail... But personally I couldn't do without it! The breadcrumb trail basically just tells you which path to take out of a certain area to continue the quest. This now gives me the choice (again) whether I want to progress, or possibly explore everywhere else too, so that I don't miss any goodies or minor quests before I progress. Older games would block you from entering areas that are not quest related yet, probably due to games not levelling bad guys, or for scripts to run in order, and access to certain areas will mess up the scripts. Modern games don't do this as much, and allow you to see areas important later in the games sooner. The markers just show you where you can explore and where you are meant to go... and if you explore and get killed in the process (because of high level bad guys from later in the game) then the game can just go 'I told you so', before you masochistically return over and over in desperate attempt to save your manlihood for slaying the beast that killed you! (Even if it is twice your level!)
I hope that was coherent!
VanQQisH said:I remember having to have a map of Vvardenfell spread out next to me at all times while playing Morrowind and having to actually navigate via landmarks and directions given by the NPCs. I didn't even realize Oblivion had a map until someone had to SHOW ME there was a fast travel option.
I also remember having to read the quest text and navigate via the in game world map in WoW back in BC and Vanilla. Once someone told me about the quest addons whose name has left me right now, I stopped reading quest text altogether. Now it's just a normal part of the game even without addons.
Games have reached a wider audience because of features like these that help the less skilled players get to what they need to do quickly and efficiently. But I still can't help but look fondly on those days when I'd rage from a Cliff Racer ambush while finding my bearing on the map.
I didn't mention it but I also prefer this system to the point and teleport anywhere for free fast travel system. I remember how awesome it felt when I discovered the Travel Stained Pants that had an endless levitate spell on them. Granted you moved slower than usual but it was a God-like item.Gottesstrafe said:But hey, maybe I'm in the minority on this. I also preferred the limited fast travel system of spells, silt striders, and boats that made the game world feel bigger than it was to the instantaneous point-and-click map version, so go figure. I like a game that's willing to take its hands off the reins and let me find my way around organically and learn how to play through experimentation, it's what attracted me to Dark Souls too.
Yes, but you see, that's the problem. Choice! People aren't playing games the way I do, and haven't been playing them for as long, and that really pisses me off! I had to suffer through bad game design and dodgy controls and all those other hardships, so everyone else must!Elementary - Dear Watson said:gives you the choice