Let me take a moment to define my terms here.
By "lock-on cover system" I mean the mechanics popularized by Gears of War. Press a button to enter cover, press it again to move freely. Aim to peek out. Fire to blind fire. Use other buttons to switch to nearby cover or vault over current cover.
By "passive cover system" I mean that used in the new Tomb Raider games and The Last of Us (and possibly other games that I didn't play). Move close enough to a cover object, crouching if necessary, and your character just automatically tucks themselves into cover. Aim to peek out etc. You can still move freely without having to specifically detach yourself. No option to switch cover, you have to manually walk yourself to wherever you want to be.
EDIT: Just to be clear, with the passive systems I'm talking about you do not ever "stick" to cover. I was very deliberate in my choice of examples there.
So, does anyone prefer the former system? If so, I would be curious to hear your reasons.
I ask because after having experienced the latter system games using the former system feel clumsy and dated to me. I personally hope passive cover systems become the standard.
By "lock-on cover system" I mean the mechanics popularized by Gears of War. Press a button to enter cover, press it again to move freely. Aim to peek out. Fire to blind fire. Use other buttons to switch to nearby cover or vault over current cover.
By "passive cover system" I mean that used in the new Tomb Raider games and The Last of Us (and possibly other games that I didn't play). Move close enough to a cover object, crouching if necessary, and your character just automatically tucks themselves into cover. Aim to peek out etc. You can still move freely without having to specifically detach yourself. No option to switch cover, you have to manually walk yourself to wherever you want to be.
EDIT: Just to be clear, with the passive systems I'm talking about you do not ever "stick" to cover. I was very deliberate in my choice of examples there.
So, does anyone prefer the former system? If so, I would be curious to hear your reasons.
I ask because after having experienced the latter system games using the former system feel clumsy and dated to me. I personally hope passive cover systems become the standard.