Does anyone else get bored with the same RPG backdrop?

Recommended Videos

DuplicateValue

New member
Jun 25, 2009
3,747
0
0
I bet you're the type of person who complains when action movies are unrealistic.

No, RPG's need to keep the magical middle-ages setting going.
The point of a ROLE PLAYING game is to ROLE PLAY. If I wanted to wander around a modern city setting buying new accessories, I can do it in real life.
There is no way for me to cast magical spells or slay monsters in real life, so that's where the games come in handy.

Besides there's something so........enchanting about the medieval setting, don't you think?
 

HentMas

The Loneliest Jedi
Apr 17, 2009
2,650
0
0
Arcadia2000 said:
well... i wasnt trying to bash or anything, and i used the "shakespear" example as the "way of telling storyes" a simil of sorts

and well, what i meant to say is that its really hard to break the set of classes because well, what else is there? and i never intended to sound like it was a wrong thing to do because its not, its just "what we have"

what i meant to say is "we have the stablished rules, lets find a way to make them new" even if those rules were set a thoudsand years ago i am sure there should be a way of enhancing those same rules to make them fresh and new and fun

the closest i have seing to this is Fallout 3, where they tryed to set the RPG rules in a FPS setting, wich kind of worked, but it needs job still, i am sure there are other examples but for now thats the only one i remember

so ok, mages, fighers, rogues, barabarians, etc... those are the clases we al know and they exist in every RPG out there, the thing is, how to make them work in a world where they can still be themselves and still bring something different to the genre?<- i have no idea

those where the thoughts i wanted to share
 

Magnatek

A Miserable Pile of Honesty
Jul 17, 2009
1,695
0
0
I don't get bored with it. Then again, my RPG-playing ways span from prehistoric settings to futuristic settings. In other words, I'm an all-era RPG player.
Rhythm said:
I think a lot has to do with people's choice of offensive weaponary in games. If you are into swords and magic then 'high/dark fantasy' is good for you and if you're a fan of guns and energy shields then a 'sci-fi' setting might be best suited for your needs.

As much as I would like to see some game break out of that mold and try something radicaly different I'm not sure if it would work. I guess it's easyish to have magic and technology mixed together (such as the FF series) but on the other hand I couldn't see a bunch of super soldiers with high tech guns strolling through a forrest or ransacking a dungeon.


Edit: Fail typing :/
I would go further, but you described what I was going to say. However, a difference between our opinions would be that I would like to see that last example you put there.
 

sgtshock

New member
Feb 11, 2009
1,103
0
0
I'm not completely sick of high fantasy, but I do wish I'd see less of it. If you have to do a game set in the Middle Ages, why not set it in the real Middle Ages? Sure, you'd have limitations (no magic, story limitations), but it'd be a lot more interesting knowing what you're playing actually happened, instead of being just another writer's thought-up world. Or better yet, have a 'what-if' scenario, if the people of the Medieval age discovered real magic. Imagine casting a fireball at a horde of Mongols, or a French army, instead of more generic orcs.
 
Aug 25, 2009
4,609
0
0
I like it if it's written well. Good characters, well thought out gameplay elements. All very important. They can make up for a lot of cliche.