Does anyone else get mad from shotguns in video games?

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theonlywildman

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Mar 29, 2009
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I am not talking about the kid who pops out of no where and blast you with a shotgun and gets a cheap kill, i'm talking about how the developers fuck the shotgun up. It seems that everyone thinks that shotguns can only go 4 ft before the lead BB's just disappear. Plus all of them are usually pump shotguns and there are hardly any semi-automatics. THis just makes me made because i actually shoot and go hunting in real life and know the rang of them.
It just pisses me off.
 

TMAN10112

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Jul 4, 2008
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Yes, I'm a firearms enthusiast and the fact that shotguns lose effect at 20-30 feet in most games bothers me.

Medal of Honor: Airborn did a really good job portraying shotguns (even including a tighter choke as an upgrade). It isn't perfect, but they did a much better job then most other games.
 

Biosophilogical

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Jul 8, 2009
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A little bit off-centre but i hate shotguns in Infamous, by the time you get back up they have reloaded and knock you down again.
 

Bored Tomatoe

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Aug 15, 2008
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TMAN10112 said:
Yes, I'm a firearms enthusiast and the fact that shotguns lose effect at 20-30 feet in most games bothers me.

Medal of Honor: Airborn did a really good job potraying shotguns (even including a tighter choke as an upgrade). It isn't perfect, but they did a much better job then most other games.
This, this, a thousand times this. A gun designed to hit multiple targets hundreds of feet away should not magically lose all of it's stopping power after the projectiles travel more than 20 feet.
 

ohgodalex

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May 21, 2009
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I think Fallout 3 did pretty okay with this. Not sure about the spread, but I was fairly satisfied with the range on it.
 

letsnoobtehpwns

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Dec 28, 2008
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My friend's dad is a veteran of Desert Storm and he was shot in the face with a shot gun. Luckily, the enemy was to far away to do any real damage to him so he just has a dent in his cheek. Kid of a random story...
 

darthzew

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Jun 19, 2008
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I just wanna know when THIS will be in video games:
http://www.youtube.com/watch?v=p4ebtj1jR7c

Behold the AA12 fully automatic 12-gauge combat shotgun. Thing of beauty!
 

amonkoudo

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Jul 6, 2009
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Maybe the answer to this gaming conundrum is to take a bunch of GD's out to IW and let them show 'em how a shotgun should fire, it's range and all that vital, real-life data. But then, not all video games are meant to be realistic. I can understand in like CoD or Rainbow 6, but other than that, why should it matter?
 

Xan Krieger

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Feb 11, 2009
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TMAN10112 said:
Yes, I'm a firearms enthusiast and the fact that shotguns lose effect at 20-30 feet in most games bothers me.

Medal of Honor: Airborn did a really good job portraying shotguns (even including a tighter choke as an upgrade). It isn't perfect, but they did a much better job then most other games.
Indeed, that shotgun was so much more realistic then many others. Even this old firearms simulator (I believe it was called Top Shot and it was made by Remington) had shotguns that had 0 spread. Shooting at 5 feet had the same spread as firing at 50ft. It still had all the pellets land in an area no wider then 2 inches.

The shotgun that most stands out in my mind is the one from Halo. Loved how it loaded but you had to be at melee range to do damage.
 

bookboy

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Mar 16, 2009
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darthzew said:
I just wanna know when THIS will be in video games:
http://www.youtube.com/watch?v=p4ebtj1jR7c

Behold the AA12 fully automatic 12-gauge combat shotgun. Thing of beauty!
I think I remember somebody in another thread mentioning that it was in the 007 Quantum of solace game, also, in Conflict: desert storm 2, you can get the Franchi Spaz 12 full auto shotgun.
 

HyruleanHyroe

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Oct 30, 2008
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Would you all stop crying if it was renamed? The point of portraying the shotgun like that is to have a weapon balance, to give the game variety. Wouldn't it be better to name the gun something else, like the scattergun, or the spreadgun, instead of fucking up the balance (and actual fun) of a game by painstakingly recreating every last exact nuance of how a real gun works and eliminating most differences in gun functionality? Go play a simulator if you need realism.
 

thiosk

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Sep 18, 2008
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question for gun enthusiasts:

The shotgun can strike multiple targets from hundreds of feet away, as mentioned above, but do those bbs have the power to penetrate the uniforms and helmets of soldiers?

Knocking a small bird out of the sky from a hundred feet away is one thing, but scoring a killshot on an enemy soldier is entirely a different matter.
 

SimuLord

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Aug 20, 2008
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darthzew said:
I just wanna know when THIS will be in video games:
http://www.youtube.com/watch?v=p4ebtj1jR7c

Behold the AA12 fully automatic 12-gauge combat shotgun. Thing of beauty!
The moment they put that into video games everyone online will start bitching about how it needs to be nerfed because it's too powerful, while everyone that uses it whines "you're all scrubs and n00bs".
 

draxious

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Jun 14, 2009
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ohgodalex said:
I think Fallout 3 did pretty okay with this. Not sure about the spread, but I was fairly satisfied with the range on it.
i agree fallout 3 got me started on shotguns but CoD4 just made the shotgun children friendly
 

Harold Donchee

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Jul 6, 2009
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If shotguns were effective at medium range theyd be too overpowered I think. Even if they lost some power over the distance itd still be too easy for someone to just aim in your general direction and do some damage.

And the shotguns in Chromehounds werent bad. They were like almost medium range and powerful. I never used them though since missles work better and go farther.