I mean through a lot of these quests they aren't even goal oriented any more. They are not just evil for the sake of evil (itself a cardinal writing win) But they are evil to the point where they jeopardize their own plans and goals just to be evil.
A good example is the Black Talon instance where evil characters kill the freaking captain of the ship you are on while on the way to an important mission. This turns out to be a pretty grave mistake as his inexperienced lieutenant makes judgement errors in how to proceed which lets the enemy board the ship with sabotage droids. Its only the game balance alone that saves the mission but what kind of logic is this?
This is not just evil but stupid-evil and dark side oriented characters are forced to do it anyway.
Good and evil are just 2 different ways to approach a problem with each side thinking they have the best solution with varying degrees of moral compromise but the Sith in Old Republic seem to use Evil as an end rather than a means to an end.
A good example is the Black Talon instance where evil characters kill the freaking captain of the ship you are on while on the way to an important mission. This turns out to be a pretty grave mistake as his inexperienced lieutenant makes judgement errors in how to proceed which lets the enemy board the ship with sabotage droids. Its only the game balance alone that saves the mission but what kind of logic is this?
This is not just evil but stupid-evil and dark side oriented characters are forced to do it anyway.
Good and evil are just 2 different ways to approach a problem with each side thinking they have the best solution with varying degrees of moral compromise but the Sith in Old Republic seem to use Evil as an end rather than a means to an end.