Well, this could be attributed to any combat game, for that matter, but I chose RTS, as that's my medium of choice.
What I mean by a sense of morality is, well...
Back in they days where C&C and StarCraft was nice and shiny and new, it was real easy to let you units die morally (economically, not so much), as you could make more of them later. If they had bad voice acting, it was even easier. However, when I play a newer, more realistic RTS, like Act of War or Company of Heroes, I find myself thinking more before deploying my troops, as if I let them die, they die, and I get a more advanced death sound/animation.
I mean, the sounds and animations don't make me piss my pants, but it makes me more thoughtful of these things, as I sent a soldier to his death, due to my own stupidity. That's why I almost never rush with these games. Company of Heroes is even worse still.
In contrast, when I played Supreme Commander, I learned that all the units were robots; not sentient beings. I was actually building ungodly amounts of bombers to rush the enemy defenses and move my ground troops in, if the bombs hadn't caused enough splash damage to destroy it beforehand, just like I had in C&C (with the Black Eagles; they were awesome!!)
Now, I'm not advising everyone go and rush insanely in C&C and SupCom, as that's almost impossible to sustain with SupCom's economy.
Another thing: In games featuring Humans vs. Aliens, does anyone else tend to go with the humans, even though it seems like they are at a disadvantage? (I'm neutrally including StarCraft here) Because, my first time I played StarCraft, I went with the Terrans, 'cause well, I didn't like the zerg at all, and I wanted to see what the humans had to offer before going to the uber-humans. The same way in Sins of a Solar Empire, where I always play TEC or sometimes Advent, but Vasari only once. COH was that I'd pick the Allies instead of the Axis.
So, does anyone else feel the same way? Do you feel a shift in tactics depending on what type of units you're commanding (sentient/realistic vs. unrealistic/non-sentient)? Did I word this right? Am I a weakling for posting my thoughts?
What I mean by a sense of morality is, well...
Back in they days where C&C and StarCraft was nice and shiny and new, it was real easy to let you units die morally (economically, not so much), as you could make more of them later. If they had bad voice acting, it was even easier. However, when I play a newer, more realistic RTS, like Act of War or Company of Heroes, I find myself thinking more before deploying my troops, as if I let them die, they die, and I get a more advanced death sound/animation.
I mean, the sounds and animations don't make me piss my pants, but it makes me more thoughtful of these things, as I sent a soldier to his death, due to my own stupidity. That's why I almost never rush with these games. Company of Heroes is even worse still.
In contrast, when I played Supreme Commander, I learned that all the units were robots; not sentient beings. I was actually building ungodly amounts of bombers to rush the enemy defenses and move my ground troops in, if the bombs hadn't caused enough splash damage to destroy it beforehand, just like I had in C&C (with the Black Eagles; they were awesome!!)
Now, I'm not advising everyone go and rush insanely in C&C and SupCom, as that's almost impossible to sustain with SupCom's economy.
Another thing: In games featuring Humans vs. Aliens, does anyone else tend to go with the humans, even though it seems like they are at a disadvantage? (I'm neutrally including StarCraft here) Because, my first time I played StarCraft, I went with the Terrans, 'cause well, I didn't like the zerg at all, and I wanted to see what the humans had to offer before going to the uber-humans. The same way in Sins of a Solar Empire, where I always play TEC or sometimes Advent, but Vasari only once. COH was that I'd pick the Allies instead of the Axis.
So, does anyone else feel the same way? Do you feel a shift in tactics depending on what type of units you're commanding (sentient/realistic vs. unrealistic/non-sentient)? Did I word this right? Am I a weakling for posting my thoughts?