Donkey Kong Country Returns 3D Review
Donkey Kong returns again to show platformers how it?s done.
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Donkey Kong returns again to show platformers how it?s done.
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Unless Nintendo buys the rights back from Microsoft, we won't see anything Banjo Kazooie or Conkers wise. Those are/were Rare franchises and Microsoft owns Rare now.likalaruku said:Good, & Starfox too. Now maybe Banjo Kazooie, Conkers, Rayman, & Crash Bandicoot will come around latter this or next year.
Well, the thing is that this game wasn't developed by Rare, it was originally developed by Retro Studios, the guys from Metroid Prime. I'd definitely buy a port of Metroid Prime Trilogy for the 3DS.likalaruku said:Good, & Starfox too. Now maybe Banjo Kazooie, Conkers, Rayman, & Crash Bandicoot will come around latter this or next year.
I personally never had any framerate issues. It ran smoothly throughout my playthrough.SupahGamuh said:I only have a question regarding this 3DS version, does it keep it's smooth 60 fps framerate from the Wii version? and more importantly, does it keep it's 60 fps if we decide to turn on the 3D?
Well, the thing is that this game wasn't developed by Rare, it was originally developed by Retro Studios, the guys from Metroid Prime. I'd definitely buy a port of Metroid Prime Trilogy for the 3DS.likalaruku said:Good, & Starfox too. Now maybe Banjo Kazooie, Conkers, Rayman, & Crash Bandicoot will come around latter this or next year.
Didn't Nintendo want to distance itself from Conqer's?likalaruku said:Good, & Starfox too. Now maybe Banjo Kazooie, Conkers, Rayman, & Crash Bandicoot will come around latter this or next year.
As I recall it depends on the control method you select. I preferred the d-pad controls, which mapped the roll maneuver to the shoulder buttons, if I'm recalling correctly that is.bluegate said:To what action or button did they map the roll maneuver in this port?
Hated that they mapped the rolling animation to a wii-mote shake in the Wii version and that they actively rejected the Nintendo Classic Controllers.