Double Dragon Gaiden: Rise of the Dragons

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Modus has released Double Dragon Gaiden: Rise of the Dragon update 1.03 on all platforms, and this is the game’s first patch. This adds a few new features alongside fixes. Read on for what’s new in the Double Dragon Gaiden August 24 patch notes.

Double Dragon Gaiden: Rise of the Dragons Update 1.03 Patch Notes | Double Dragon Gaiden August 24 Patch Notes:
These improvements include toggleable Crowd Control pop-ups, PlayStation trophy fixes, Switch performance, Steam compatibility fixes and much more!
  • -You can turn on/off Crowd Control notification in the option menu.

  • -When you respawn, all enemies on screen will be knocked down to provide you a safe entry.
  • -Fixed and reduced softlock
  • -Fixed leaderboard data error
  • -Fixed trophies that can’t be unlocked before (PS4/5)
  • – The trophy [beat’em up] unlocked condition is to perform 3,000 special KOs. If you have previously met the criterial before the patch, you will just need to start the game and perform 10 special KOs to unlock the trophy.
  • – All other trophies can be unlocked by entering the respective menu in the token shop.
  • -Improved achievements detecting and tracking (Steam)
  • -Improved controller recognition on supporting two controllers (Steam)
  • -Fixed lag issue with V-Sync and G-Sync (Steam)
  • -Improved loading efficiency by 20 to 40% (Nintendo Switch
 

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Movement Break Changes
  • Light brake/land no longer limits player’s movement.
  • Heavy brake/land duration are shortened.
Invulnerability Changes
  • Player characters are invulnerable when performing throw and slam.
  • Player characters are invulnerable when knocked, unless they bounce off the wall.
  • All grapple special moves are invulnerable if the player grabs the target successfully.
  • Jimmy’s SP3 is invulnerable for a few frames on startup.
  • Uncle Matin’s SP3 is invulnerable for a few frames on startup.
  • Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
  • Linda’s SP1 is invulnerable for a few frames on startup.
  • Duke’s SP3 is invulnerable for a few frames on startup.
Command Run Changes
  • Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when initiate running
  • When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
  • Uncle Matin, Burnov and Willy pushes the target when initiate running
  • Duke teleport and becomes invulnerable when initiate running
  • Abobo have armor property when running
  • Anubis will disappear and becomes invulnerable after running for a while
Miscellaneous Gameplay Changes
  • Projectile and thrown weapons Z-Axis hitbox size has been reduced.
  • Frequency of enemies attacking from out of screen has been reduced.
  • Certain special moves for some characters have had minor buffs.
  • Breakable object can also be broken with 2 stunlock hits.
  • Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
  • HP recovered from hotdog has been reduced to 15.
  • HP recovery from burger has been reduced to 40.
Miscellaneous Quality of Life Changes
  • Mission Select’s gang evolution cutscene can now be skipped.
  • Gameplay tips have been added to Now Loading scenes.
  • Through the option menu, players can choose to make defeated enemies disappear over time.
  • Through the option menu, players can enable/disable screenshake.
  • Through the option menu, players can enable/disable double tap forward to run.
  • Through the option menu, players can enable/disable controller vibration.
  • Through the option menu, players can enable/disable each HUD and floating HUD element.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
30,787
12,734
118
Detroit, Michigan
Country
United States of America
Gender
Male


  • Leaderboard has been fixed for Survival Mode users with over 250+ Tokens
  • Special characters are now displayed properly in Sonny Lee’s character description
  • Characters and upgrades chosen for Survival Mode will no longer overwrite characters and upgrades in Story Mode saves
  • ‘Double Tap to Run’ setting now retained when loading into new stages
  • Added the ability to kick users from multiplayer lobby (behave!)
  • Added latency/ping icon to search results UI for online multiplayer
  • Added ability for the user to cash out early in Survival Mode instead of quitting to Main Menu
  • Updated Sonny Lee’s action display picture
  • Fixed a phenomenon where enemies get trapped at the top of the screen in Survival Mode
  • Exchange rate in Survival Mode has been updated
  • Increased difficulty of enemies (stats and overall quantity) past Wave 15 in Survival Mode