Double Fine Wasn't Being "Greedy" With Second Kickstarter

StewShearerOld

Geekdad News Writer
Jan 5, 2013
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Double Fine Wasn't Being "Greedy" With Second Kickstarter



Massive Chalice lead Brad Muir says that big name Kickstarter campaigns help smaller projects find funding.

In 2012, Tim Schafer's studio Double Fine arguably kicked off a boom of studios and developers turning to crowdfunding sites like Kickstarter to raise money for their projects. Double Fine's campaign would go onto to raise more then <a href=http://www.kickstarter.com/projects/doublefine/double-fine-adventure?ref=live>three million dollars, money that has since been put toward the development of the still in-progress title <a href=http://www.escapistmagazine.com/news/view/122957-Double-Fine-Debuts-Broken-Age-Teaser>Broken Age. The arguable poster child for gaming fundraisers, Double Fine recently launched a second campaign, this time to raise money for a turn-based strategy title called <a href=http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice?ref=live>Massive Chalice.

It was a move that could arguably have irked some in the gaming community. Double Fine, in some ways, could have been seen as exploiting crowdfunding resources when it had yet to deliver the game promised in its previous campaign. Likely aware that such criticisms could arise, the studio addressed the issue directly on the Massive Chalice <a href=http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice?ref=live>Kickstarter page. Now, with the Massive Chalice campaign a success, project lead Brad Muir has offered further insight into why the company opted to Kickstart a second project less than two years after its first. "We're not greedy," said Muir. "Double Fine's a pretty large company at this point and we have multiple teams. We need to make sure they're all working on funded projects and we were excited about the idea of doing more projects out in the open like Broken Age. It's highly unlikely that we'd be able to be this public with our development process if we had signed the game with a traditional publisher."

While some might try to make the argument that smaller, less visible projects could use the funding more, Muir would counter that the success of campaigns like Massive Chalice's are beneficial to crowdfunding as a whole. "Kickstarter has been very public about the fact that bringing more people to the Kickstarter system through higher profile projects only helps out the lower profile projects," said Muir. "We received some awesome emails during the Broken Age Kickstarter from indie game devs thanking us for having such a positive effect on their Kickstarters that were running at the same time."


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ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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Double Fine are not the bad guys. I'm sure most people won't feel that way.

If they did a Kickstarter every 6 months I wouldn't just ignore it out of hand. Some of the most interesting stuff has come to us via their efforts. And if Kickstarting games is the key to letting them be the independent creative souls they are, then so be it.

Broken Age will get here when it's ready.
 

erbkaiser

Romanorum Imperator
Jun 20, 2009
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They're not even the first. inXile did the Torment Kickstarter before Wasteland 2 was released as well -- and it was immensely successful. It's just good business practice to keep your teams busy.

inXile's pitch: http://www.youtube.com/watch?v=r4NkADMQwzg
 

jericu

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Oct 22, 2008
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Double Fine does enough good work that I don't mind multiple Kickstarter-funded games being worked on. If anything, it will give them more freedom and flexibility than standard publisher funding does. Brad Muir said in an interview done during the Kickstarter that when they wanted to change a design aspect of Iron Brigade, they had to spend time convincing the publisher (Microsoft) that removing something in the game that was simply not fun (removing a free-roaming aspect from the game) would be better for the game in the long term. I'd rather have them be able to make the call themselves than have to pass every change they want through a publisher who has no investment in the project beyond how much money they think they can make.
 

hermes

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Mar 2, 2009
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Old News... Thanks to massive amounts of goodwill earned after years of transparency, good practices and cheerful love for the medium and their audience, the people behind Double Fine pretty much dismissed the "greedy" accusations 10 seconds after the video.

The only people that still insist on them being greedy bastards that only acre about more money are those that are too cynic to function anywhere outside the Internet.
 

dragongit

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Feb 22, 2011
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Well the only thing I can see that might be concidered an issue is the fact a few months ago Broken age had already gone through it's 3 million dollar budget (minus the rewards of course). Some people might see this as simply funding the previous project. I have faith that broken age will be awesome along with Massive challice, but a 1 million budget for a game of the scope they suggest I wonder if they can make it quite as grand. Granted they might still be making bucks off games already made like brutal Legends and Cave and what not. Along with that humble bundle that went on a few months ago. I like their creative games and I'd like to see them keep making them.
 

Pedro The Hutt

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Apr 1, 2009
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Most overrated studio of the moment. You'd think that after the letdown that was Brütal Legend (along with the Cave, which was met with lukewarm reviews) people would've waken up to the reality that even Tim Schafer/Double Fine can botch a project. But no~ they just keep flinging his money at him even after he also proved he can't manage a budget, burning through a budget that was eight times larger than what he asked for, and the Humble Bundle money is also nearly gone now as the quest to secure more funding to complete Broken Age continues.

How can so many gamers remain more blindly confident in Double Fine than most gamers are blindly confident in Valve when all the writings are on the wall to prove that they don't necessarily have the Midas touch?
 

mbarker

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Nov 12, 2008
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kickstarter is being used by large groups now because they have projects that for some reason they aren't willing to fund themselves, or it is a good way to test and value smaller riskier projects directly as opposed to directly forcasting and gambling on which projects to back. I see those as good reasons to use Kickstarter; however, I am upset that these larger groups like Double Fine, Obsidian, Warner Brothers is using Kickstarter. I just don't back those groups. I just canceled my Kickstarter profile because I see too many large groups using Kickstarter for no good reason now.
 

The Lunatic

Princess
Jun 3, 2010
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If people want to pour money on things, fine, I don't really mind how they do that.

However, treating Kickstarter as a market place really has to stop.

You aren't "Funding" these games. You're pre-ordering, that's really all there is to it.
 

Genocidicles

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Sep 13, 2012
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mbarker said:
I am upset that these larger groups like Double Fine, Obsidian, Warner Brothers is using Kickstarter. I just don't back those groups. I just canceled my Kickstarter profile because I see too many large groups using Kickstarter for no good reason now.
Warner Bros has no excuse, but most game developers get funding from publishers to make a game, and then maybe a bonus after release if it meets sales expectations. After that they need to get funding from a publisher again to make another game.

The games Double Fine and Obsidian and their ilk want to make would never get publisher funding unless they compromised their artistic vision and made the games into shooters or something, and they likely wouldn't own the rights to game at the end of development either.

So there's plenty of reasons why an established developer would go to Kickstarter.
 

mbarker

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Nov 12, 2008
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Genocidicles said:
mbarker said:
I am upset that these larger groups like Double Fine, Obsidian, Warner Brothers is using Kickstarter. I just don't back those groups. I just canceled my Kickstarter profile because I see too many large groups using Kickstarter for no good reason now.
Warner Bros has no excuse, but most game developers get funding from publishers to make a game, and then maybe a bonus after release if it meets sales expectations. After that they need to get funding from a publisher again to make another game.

The games Double Fine and Obsidian and their ilk want to make would never get publisher funding unless they compromised their artistic vision and made the games into shooters or something, and they likely wouldn't own the rights to game at the end of development either.

So there's plenty of reasons why an established developer would go to Kickstarter.
you're right, I have no problem with that at all. However, These groups of developers still get publisher dollars and perhaps a bonus afterwards. Double Fine sells products and even has the income to complete their own projects. Reds budget was used up very quickly, and they are funding the rest of the game from their own coffers. This is something most other Kickstarters wouldn't beable to do.

Kickstarter is rife with small developers who wouldn't even get publisher dollars and those games should take funding priority. Names like Tim Schafer, and Chris Avalon reduce the chance for these other people to get funding, or even get notice.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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mbarker said:
you're right, I have no problem with that at all. However, These groups of developers still get publisher dollars and perhaps a bonus afterwards. Double Fine sells products and even has the income to complete their own projects. Reds budget was used up very quickly, and they are funding the rest of the game from their own coffers. This is something most other Kickstarters wouldn't beable to do.

Kickstarter is rife with small developers who wouldn't even get publisher dollars and those games should take funding priority. Names like Tim Schafer, and Chris Avalon reduce the chance for these other people to get funding, or even get notice.
If it wasn't for those big names I would have never have found Kickstarter, let alone back anything. Now I've backed over 30, most of them are 'the little guys' who I've never heard of.

Also:

http://www.escapistmagazine.com/news/view/116343-Obsidian-Lost-Bonus-for-Fallout-New-Vegas-by-One-Metacritic-Point

Just because the devs have worked with publishers before doesn't mean that their financials are all rosy.
 

Genocidicles

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Sep 13, 2012
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mbarker said:
Kickstarter is rife with small developers who wouldn't even get publisher dollars and those games should take funding priority. Names like Tim Schafer, and Chris Avalon reduce the chance for these other people to get funding, or even get notice.
Big names like Schafer and Avalon actually help the smaller developers:

http://uk.ign.com/articles/2013/05/10/are-celeb-driven-kickstarters-a-good-thing

They get more people on Kickstarter who normally wouldn't have gone on there in the first place, and then that increases the amount of people who see the smaller projects and funds them.
 

Quellist

Migratory coconut
Oct 7, 2010
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Yeah, he wasnt being greedy he was being desperate. Ironic that 5 minutes after the MS kickstarter completes we find out Broken Age has run out of cash and needs steam sales to make a complete game. I wonder how much of that MS cash might be pissed away the way that the BA cash must have been.

Schafer has lost a lot of crediblity in my eyes and i'm sure in the eyes of many others.
 

DeaDRabbiT

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Sep 25, 2010
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So basically "Double Fine is a pretty big studio" and wants to continue to be a big studio, but doesn't want to budget, delegate, deliver, or do any of the other things big studio's have to do that don't work off Kickstarter.

Hell at this point Tim should be working on his games at your house so you can make sure him and his team aren't slacking off at the water cooler, or knocking off 3 hours early to go to the beach.
 

Pedro The Hutt

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Apr 1, 2009
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Oh look, and now they're going to throw Broken Age onto Steam Early Access to try and get the money to finish the damn thing.

Yup, masters of budgeting.
 

mbarker

New member
Nov 12, 2008
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Genocidicles said:
Big names like Schafer and Avalon actually help the smaller developers:

http://uk.ign.com/articles/2013/05/10/are-celeb-driven-kickstarters-a-good-thing

They get more people on Kickstarter who normally wouldn't have gone on there in the first place, and then that increases the amount of people who see the smaller projects and funds them.
Ed130 said:
If it wasn't for those big names I would have never have found Kickstarter, let alone back anything. Now I've backed over 30, most of them are 'the little guys' who I've never heard of.

Also:

http://www.escapistmagazine.com/news/view/116343-Obsidian-Lost-Bonus-for-Fallout-New-Vegas-by-One-Metacritic-Point

Just because the devs have worked with publishers before doesn't mean that their financials are all rosy.
The presence of companies like Double Fine and Obsidian do offer some benefits for the Kickstarter community and every project as a whole, but the disadvantages are more damaging to smaller companies than they are helpful. Some of these disadvantages are: They take away backer interest from smaller projects by just being on Kickstarter; other sources of media outside of the Kickstarter platform focus on the larger names and bigger companies despite the creativity and quality of the smaller project; and the smaller projects are forced to use more development dollars for backer rewards and promotion in order to compete with the bigger developers on Kickstarter.

Even though DF and Tim Schafer brought some potential Backers to Kickstarter They also took backer dollars from people that most likely wouldn't have even been granted the opportunity to talk to a publisher.

I can't begin to comment on the inner workings of Obsidian, But I am sure they still have an advantage over a new developer who hasn't made the mark that Obsidian has made in the game market.