Caiti Voltaire said:
As a woman, I find it degrading when a game panders to the 16-year old pocket mining demographics by painting some huge titties on the girls, to drive sales. It's demeaning.
Its just not realistic either.
Comic books and video games, particularly those in the realms of fantasy and sci-fi have always tended to be consumed in significantly higher quantities by males rather than females. It's a broad generalisation yes, but no less true for it. But it isn't even strictly speaking a case of pandering or targetting a particular audience, but in many cases one of time and artistic style.
While video games, in comparison to films at least, have significantly longer to tell their stories, that doesn't entirely eliminate the need for conciseness. In a film for example, if you take a minor henchman he will simply have a look, usually a uniform and stand in the way of the protagonist for mere seconds. There's no time (or need) to tell his life story, show his upbringing and life choices that led him to that point. Even the film's hero(es) doesn't get the benefit of a complete backstory...just what the audience needs to know and usually paced and integrated into the narrative to evoke whatever emotions we're supposed to feel about them (saving further time). The same goes for characters in books as well (google for "round vs flat characters". No puns intended, it's genuine literary terminology!).
The large breasted woman from an artistic point of view is usually simply meant to imply femininity. Forget sexuality, just femininity. Just as a staff and robe immediately spells "wizard", platemail and a two-handed sword means "warrior", white hair/beard, wrinkles imply "age, wisdom", long hair, plaits and breasts means "woman". A dark beard on a character immediately gives you information about him at a glance saving the time of explaining. Having a short haired or modestly-chested (what a horrid term) female character does itself suggest different characteristics, but would usually only be used if there was a specific reason for it (eg. her character is such as it is and is itself important to the plot)...if there wasn't it would simply be easier and faster to have her femininity exaggerated somewhat and be done with it.
I'm not wholly defending it of course, though in the case of DAII specifically it makes no real difference (particularly once characters start donning shapeless armour), at least not to me personally. There certainly are enough video games out there to justify your feelings on the subject. Red Vs Blue made a funny video [http://redvsblue.com/archive/?id=1802&v=classics] that, whilst meant for entertainment does do a good job of highlighting just how silly some games can be. It's very tongue-in-cheek almost on the point of outright parody, but does show the outright silliness of some game designers. I don't think BioWare are one of them, every one of their characters is usually memorable, interesting and justified though perhaps a little larger than life....but it is a game and a fantasy one at that where larger than life characters are the norm.
Okay, here's a question for you. Cosmopolitan, Vogue, Esquire, advertising billboards, TV soaps and ads, the catwalk and even film have no end of made-up, photoshopped or visually-enhanced models and celebreties. As a woman, can you honestly say that fictional video game characters are any more demeaning than those in the above? I would hypothesise that although they exist in the real world, the gloss and photoshopped images make them almost as improbable (or more so) than their digital equivalents and further, create an even more unrealistic image of a woman (at least a video game is portrayed as pure fiction which in this case is further set against a fantasy backdrop).