Dragon Age 2... WTF???

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StarCecil

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tghm1801 said:
Nimzabaat said:
It was the origin stories that started Dragon Age on the right track.
I liked both Mass Effect games and I disliked Dragon Age: Origins because it had a weird learning curve which reminded me of a cliff face then a brick wall.
I did like the origins stories but notice that's what it was called: Origins.
They've done that bit, so they can do other things now.
So that's probably why they're taking a new direction with Dragon Age 2 :)
Yet as I said above the Origins were not only the single most unique thing about the game but were also seen by fans and critics to be one of the best things about it, and DA:O ends on such a cliffhanger-y note it makes no sense to suddenly introduce a new character with a separate plot.
 

brodie21

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StarCecil said:
Yeah, considering the original allowed for a lot more customization and creativity in that regard. It's a huge step backwards for BioWare to literally be reducing the amount of things you can do in a sequel, especially considering that the DAO fanbase has a lot of people for who that feature was a huge plus.
how is it reducing the amount of things you can do? did you not read my reply? they could make all the story as varied as the origin stories, not have 6 different starting sequences followed by a fairly linear plot, in which the only choices you have are which order to do them in and whether to be good or bad. (whoops! almost forgot that you could choose which character to bone)

for me the downfall of the game was that aside from the beginning there was not really much difference whether you played a human or a dwarf except for height.
 

StarCecil

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Well, the three races, the six origins all added to the depth of the game. By decided both those for you, it does limit the level of customization. Even within the game you were allowed a lot of leeway in how you established a sort of personality for your character. And the origins did have an impact on later interactions.

Just (a few) from my Human Noble game:

Ser Perth at Redcliffe asks how to address you and I told him that I was a Teyrn's son, and to call me "my Lord".

Arl Howe having almost completely different dialogue with me.

Banns Alfstanna and Sighard, and Arl Wulff all recognizing me as a Cousland and having different dialogues.

King Cailan promising to turn the army on Howe after Ostagar.

Telling Alistair that my home was taken from me by Howe.

Telling Alistair that my entire family was murdered just recently.

The ability to marry Anora.
 

Nimzabaat

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Axolotl said:
Quad08 said:
What I was actually referring to, was how allot of people were complaining about aspects of the game before the game came out. However, once the game was finally released the amount of complaints about the game dropped drastically once everyone was able to see that ME2 was a very well made game.
I don't remember many people commenting before it's release (on the mechanics that is) but I do remember aot of people complaining at the simplification of ME2. Look at this thread for example. I know people who were die-hard Bioware fanboys who found ME2 so a bad they didn't want to buy any more games from them ever again if they continued in that direction.
I am starting to become one of those people. ME2 was good, just a big drop in quality and quantity from ME (I found more glitches in ME2 than Alpha Protocol). I don't recall the number of complaints dropping about ME2 at any point and it's in the bargain bin now. I didn't lose faith in Bioware because there was still Dragon Age: Origins which was awesome. It is starting to look like they have something against sequels though. I do know that I learned my lesson (I pre-ordered ME2) and I won't be pre-ordering anything Bioware does again.

And... after the first few screenshots (I know very preliminary!) I'd have to say that Bioware just remade Elder Scrolls: Redguard. Once again, I really, really, really want to be proven wrong (not just shouted down as wrong, it's cute but proves nothing). I'll have to wait a few months after DA2 is out... and in the bargain bin.
 

Sephychu

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The people who liked Mass Effect and hated Mass Effect 2 were a very vocal minority. I loved both.

Dragon Age 2 will make changes, probably for the better, possibly for the worse.
Full voice acting makes for a far more immersive game.
I'd very much like some variety in the sequel. They already released the same game with newer plot, it was called Awakening. Changes are welcome in my book.
 

StarCecil

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Sephychu said:
The people who liked Mass Effect and hated Mass Effect 2 were a very vocal minority. I loved both.

Dragon Age 2 will make changes, probably for the better, possibly for the worse.
Full voice acting makes for a far more immersive game.
I'd very much like some variety in the sequel. They already released the same game with newer plot, it was called Awakening. Changes are welcome in my book.
Well, that's the thing. Many fans of DA:O liked not having a voice because it was more immersive. Having my character speak for me is not immersive. All they would have to do is make the character emote in context to a scene, which they had to a limited extent in Origins.

And a return to the Warden wouldn't necessarily have the same plot. Just because he's a Warden doesn't mean he can only fight Darkspawn. In fact, the epilogues state he just up and leaves with no explanation, Darkspawn not withstanding.

Let's look at the facts: ME1 was much loved. ME2 was also much loved. However, ME2 had some major changes from ME1, and the fandom cried foul. ME3 is announced to return to those RPG elements left out of ME2. DA:O was a record-setting blockbuster. DA2 is changing everything that made DA:O different from the other RPGs. The fandom cries foul. What are the chances that DA3 will be a return to those RPG elements left out of DA2?
 

Sephychu

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StarCecil said:
Sephychu said:
The people who liked Mass Effect and hated Mass Effect 2 were a very vocal minority. I loved both.

Dragon Age 2 will make changes, probably for the better, possibly for the worse.
Full voice acting makes for a far more immersive game.
I'd very much like some variety in the sequel. They already released the same game with newer plot, it was called Awakening. Changes are welcome in my book.
Well, that's the thing. Many fans of DA:O liked not having a voice because it was more immersive. Having my character speak for me is not immersive. All they would have to do is make the character emote in context to a scene, which they had to a limited extent in Origins.

And a return to the Warden wouldn't necessarily have the same plot. Just because he's a Warden doesn't mean he can only fight Darkspawn. In fact, the epilogues state he just up and leaves with no explanation, Darkspawn not withstanding.

Let's look at the facts: ME1 was much loved. ME2 was also much loved. However, ME2 had some major changes from ME1, and the fandom cried foul. ME3 is announced to return to those RPG elements left out of ME2. DA:O was a record-setting blockbuster. DA2 is changing everything that made DA:O different from the other RPGs. The fandom cries foul. What are the chances that DA3 will be a return to those RPG elements left out of DA2?
I didn't like not having a voice in DA:O. I identified more with Jennifer Hale's Commander Shepard than my DA:O character which I modelled after myself.
I guess different people respond to different things.

Also, they'd be mad to go all the way back to Mass Effect 1's style. Mass Effect 2 shifted far more units.
 

Snarky Username

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While I agree that taking away character customization is a retarded idea, there's one thing you said that irks me a bit.

Nimzabaat said:
(Don't mention ME2, the people that hated ME liked ME2 which means it failed as a sequel, but succeeded as a game, which isn't the same thing)
Isn't the point of a sequel to improve on the original, not just do exactly what the original did? I mean you can say the same thing about Assassin's Creed 2. Many people who hated the first AC loved the second AC because it took what made the original good and took out what made it bad, In my eyes, AC2 is one of the greatest successes when it comes to sequels because it does exactly what sequels are meant to do.

That being said, I've never played ME or ME 2, so I could be misinterpreting what you mean. I took it as "ME 2 was a terrible sequel because people who didn't like th first one loved the second" but feel free to correct me if I'm wrong.
 

Kyuubi Fanatic

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Playing the human was fine in ME and ME2 because you were representing your race among the intergalactic community. You weren't just a generic human, you were a human that mattered, and your actions had intergalactic diplomatic consequence. As a new space faring race all the alien species and tech were as new to the player as it was (by and large) for the character.

In DAO it wasn't about representing a single race and it's political standing, but representing a community of races and ideals and preserving that thru the coming storm. As such it didn't really matter which race you chose because every race was an integral part of DA's world, they were already an integrated community. This allowed you to explore your characters origins and discover your races' standing in the community while also giving your character a personal stake in the fight (I for one loved the City Elf origin, really set the tone for just what I would set out to protect)

I'm not against playing the hero with it's already preconfigured backstory in DA2, what I'm against is that after how great DAO is, and how integrated all the races and their stories are to the greater world, Bioware is now going to suddenly limit us to some prefixed nobody? And we're supposed to care? What about our custom character? The hero who defeated the fucking Blight for christ sake, and his colorful companions and romantic interests? A sequel would be perfect for answering all those questions in an engaging and colorful way, but instead we get some random fuckwit from Whocaresville who we're supposed to believe will be an even greater and important character than the Hero of Fereldan?!

No sir. Fuck that.
 

StarCecil

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Kyuubi Fanatic said:
Playing the human was fine in ME and ME2 because you were representing your race among the intergalactic community. You weren't just a generic human, you were a human that mattered, and your actions had intergalactic diplomatic consequence. As a new space faring race all the alien species and tech were as new to the player as it was (by and large) for the character.

In DAO it wasn't about representing a single race and it's political standing, but representing a community of races and ideals and preserving that thru the coming storm. As such it didn't really matter which race you chose because every race was an integral part of DA's world, they were already an integrated community. This allowed you to explore your characters origins and discover your races' standing in the community while also giving your character a personal stake in the fight (I for one loved the City Elf origin, really set the tone for just what I would set out to protect)

I'm not against playing the hero with it's already preconfigured backstory in DA2, what I'm against is that after how great DAO is, and how integrated all the races and their stories are to the greater world, Bioware is now going to suddenly limit us to some prefixed nobody? And we're supposed to care? What about our custom character? The hero who defeated the fucking Blight for christ sake, and his colorful companions and romantic interests? A sequel would be perfect for answering all those questions in an engaging and colorful way, but instead we get some random fuckwit from Whocaresville who we're supposed to believe will be an even greater and important character than the Hero of Fereldan?!

No sir. Fuck that.
This^

Really, if my Warden's tale were concluded it would be whatever to me. But the fact that I took time to establish my Human Noble and watch him evolve, much as I did, to someone willing to do whatever it took to save the world, and at the end he was very much like an extension of me. All his endings left him hanging, without a horrible fate or a happy end in store, it really feels like they screwed him. This Hawke guy comes out of left field after they took the time to set up plot hooks and cliffhangers and establish a heroic character in the Warden.

Why would I want to play as Hawke, a character who has been very set to a great degree, when my Warden is already in the hero business and still has shit to do?
 

Chancie

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Hm...I haven't heard a whole lot about Dragon Age 2 (haven't been keeping up) but this has kinda killed my excitement for it. Customizing your character was an awesome feature and I loved it, so it's a shame to see it go away now.

Well, I'm not going to be completely turned away by it just yet, but I'll stay skeptical. :/
 

Booze Zombie

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I'm expecting Dragon Age 2 to be quite fun, but there'll probably be some features we're all going to miss from the original.
 

AlternatePFG

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Loading a save kinda like in ME2 seems cool, cept that it's not your character you bring back, but your choices. I wonder how big of an impact they'll have, since some of them were pretty significant.

Also 360/PS3 versions will have different combat than the PC version, which makes sense.
 

Nosense

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I really hope they aren't taking away character customization, otherwise there is little character attachment and world immersion. But that's not to say I don't have faith in Bioware's prowess for story and character immersion. Jade Empire only gave you 3 different character styles to chose from and it was still an epic game to play.
 

Nimzabaat

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StarCecil said:
Sephychu said:
The people who liked Mass Effect and hated Mass Effect 2 were a very vocal minority. I loved both.

Dragon Age 2 will make changes, probably for the better, possibly for the worse.
Full voice acting makes for a far more immersive game.
I'd very much like some variety in the sequel. They already released the same game with newer plot, it was called Awakening. Changes are welcome in my book.
Well, that's the thing. Many fans of DA:O liked not having a voice because it was more immersive. Having my character speak for me is not immersive. All they would have to do is make the character emote in context to a scene, which they had to a limited extent in Origins.

And a return to the Warden wouldn't necessarily have the same plot. Just because he's a Warden doesn't mean he can only fight Darkspawn. In fact, the epilogues state he just up and leaves with no explanation, Darkspawn not withstanding.

Let's look at the facts: ME1 was much loved. ME2 was also much loved. However, ME2 had some major changes from ME1, and the fandom cried foul. ME3 is announced to return to those RPG elements left out of ME2. DA:O was a record-setting blockbuster. DA2 is changing everything that made DA:O different from the other RPGs. The fandom cries foul. What are the chances that DA3 will be a return to those RPG elements left out of DA2?
You, sir or madam, have given me hope. I was completely unaware that ME3 was going "back to it's roots" read "back to the points that made the first game great". That is awesome. It seems a strange departure to have that as a marketing strategy, but if it means the fans skip DA2 and we get a truly awesome DA3 to make up for it... well I guess i'm in. (Did I mention that DA2 feels an awful lot like Elder Scrolls Redguard?).
 

StarCecil

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http://www.oxm.co.uk/article.php?id=18111

Redguard was a horrendous flop. I've never played it, but by its reputation it is the antithesis of everything a Bethesda game is. Although, the one good thing about it was that they never tried something similar ever again.
 

Bullfrog1983

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Looks like a lot of people are "rolling" a troll around here.

ZeroAE said:
The best thing about Dragon Age was character costumization , and they are taking it away=(
Exactly. If they do in fact take away the ability to have a different race/name for your character I'd be really disappointed.
 

adrian_exec

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So let me guess this straight, in Dragon Age 2 BioWare will be giving us the option to import our old characters but NOT allow us to play them?!

Can I ask then whats the point of importing characters?


the second chapter will be an entirely new game set in a completely different part of the world
So they want to offer "an entirely new game", why not just drop the import character thing and save it for Dragon Age 3 or something? Since Dragon age 2 doesn't feel like a sequel but more like a totally new game. And who needs the story and the choices you made in a totally different game from the first one?!
 

DustyDrB

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I felt like the story of the Grey Wardens was kind of finished anyway. If any character deserves more of a spotlight in the next game, it's Morrigan. For all the pissing and moaning about Bioware making this game too might like Mass Efffect, people sure seem to want the Dragon Age franchise to center around the player character in Origins the way Mass Effect centers around Shepard.
 

Calum_M

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Threads like these make me disappointed to consider myself a part of a gamer community.

The game isn't out yet. They haven't released anywhere near enough information about to for you to draw any accurate conclusions. Why worry?