lol @ hentai rpgYosharian said:What, like Catherine? That hentai RPG? Doesn't do anything for me...Bonecrusherr said:as like the only wRPG company is not Bioware, the only jRPG company is not square enix. there are also companies like atlus and sega.Yosharian said:Squenix have spent the last 10 years dumbing down FF games to the point of absurdity. And the stories are vacuous, shallow affairs with characters that are more and more irritating (and hell, I KNOW irritating - I played through FF8 about 3 times).Bonecrusherr said:an interesting point. Some people argues these changes are to follow the shift in the consumer tastes, but actually their real purpose is to change their target audience.Yosharian said:11) "It is simply representative of a shift in the industry and consumer tastes."
No, it (and comment 10)) is representative of a shift in DEMOGRAPHICS FOCUS in the industry.
They claim "this is to improve previous genre", when you complain about dumbing down of the games.
Weird part is, jRPG developers constantly improve their games, create more detailed character stats/skills, prepare heavier stories.
However, wRPG developers veil their "boring stories, dialog wheels, dumbed down inventory/character screens" under the "evolution" name.
lol
Dunno who else you might be talking about with regard to jRPG devs.
i am not that into jRPGs, however I've seen and played Valkyria Chronicles II a while, and I think it has very interesting details&systems for a RPG.
no, like Valkyria Chronicles or Persona...Yosharian said:What, like Catherine? That hentai RPG? Doesn't do anything for me...Bonecrusherr said:as like the only wRPG company is not Bioware, the only jRPG company is not square enix. there are also companies like atlus and sega.
i am not that into jRPGs, however I've seen and played Valkyria Chronicles II a while, and I think it has very interesting details&systems for a RPG.
I know at least two people have responded to this already, but Catherine is neither hentai nor RPG.Yosharian said:What, like Catherine? That hentai RPG? Doesn't do anything for me...
Way to talk about a game that you know nothing about. It is neither hentai nor a RPG. And a genre that you know nothing about. JRPG devs? Try Atlus, NIS, Compile Heart...I do not like this attitude that JRPGs are inherently inferior to other genres.Yosharian said:What, like Catherine? That hentai RPG? Doesn't do anything for me...Bonecrusherr said:as like the only wRPG company is not Bioware, the only jRPG company is not square enix. there are also companies like atlus and sega.Yosharian said:Squenix have spent the last 10 years dumbing down FF games to the point of absurdity. And the stories are vacuous, shallow affairs with characters that are more and more irritating (and hell, I KNOW irritating - I played through FF8 about 3 times).Bonecrusherr said:an interesting point. Some people argues these changes are to follow the shift in the consumer tastes, but actually their real purpose is to change their target audience.Yosharian said:11) "It is simply representative of a shift in the industry and consumer tastes."
No, it (and comment 10)) is representative of a shift in DEMOGRAPHICS FOCUS in the industry.
They claim "this is to improve previous genre", when you complain about dumbing down of the games.
Weird part is, jRPG developers constantly improve their games, create more detailed character stats/skills, prepare heavier stories.
However, wRPG developers veil their "boring stories, dialog wheels, dumbed down inventory/character screens" under the "evolution" name.
lol
Dunno who else you might be talking about with regard to jRPG devs.
i am not that into jRPGs, however I've seen and played Valkyria Chronicles II a while, and I think it has very interesting details&systems for a RPG.
Aw, nobody's angry. It's just hard to tell if someone is joking on the internet.Yosharian said:Sorry guys, that comment was more or less made in jest. I was just poking fun.
PS/PS2 era is done for me, frankly. I tried to dive into a few old PS2 jrpgs a while back and it didn't work out.
Last jrpg I enjoyed (and now you're gonna come out and say that it isn't a proper jrpg presumably) was Blue Dragon, and that was a drop in the ocean at the time. Nothing since then.
You realize that sentence was not a declaration that all feelings are clouded by them. Its only a statement that many will refuse to admit they are affected by it.Bonecrusherr said:This is a really weird argument (or cliche), and I hate it.DTWolfwood said:Baldur's Gate and Fallout are all games i did't play so i will not say, but ppl often have nostalgia goggles on when talking about classics.
I love what Yahztee said about listening to fans, DON'T. We haven't a clue what we want.
No, man. I didn't like Fallout, Baldur's Gate, Planescape Torment or Morrowind because I put on "nostalgia googles" after 15 years.
I played and like them when they first published, and I still like them because of their features.
For example, Planescape Torment has a very twisted world (Planescape, of course), an interesting story (much more better than a "CHAMPION" of a copy-pasted map city), skill/stat based dialog options, different quest flows according to your choices.
It is not true that we don't know what we want, because we know.
Witcher 1: An interesting story (of course, it is converted from a novel), different quest flows according to your choices, interesting characters, suspenseful events.
Vampire: The Masquerade - Bloodlines: Different ways to complete a quest, dark and thrilling atmosphere, many options in dialog screens, alive world feeling, awesome characters and voice-overs.
Mask Of The Betrayer: Twisted storyline, weird characters, tactic based combat, very well written dialogs, alternative solutions.
Alpha Protocol: Different ways to complete a level (map), Changing your character's mood or personality during dialogs, dialog options affect the story outcome.
and there is a game called "The Age of Decadence", you know it? Many cRPG fan waits for it, it is a game made by fans and will include lots of features in it.
Game news websites don't mention that game, so many gamers don't even heard of it.
Based on Vgchartz and other sources DA 2 underperformed, selling half as well as Origins. So I dont see how it was a good business decision. They completely missed why Origins sucked and so many didn't finish the game. They changed the few things that didn't need changing. Basically they took a bad game and dumbed it down.DTWolfwood said:You realize that sentence was not a declaration that all feelings are clouded by them. Its only a statement that many will refuse to admit they are affected by it.Bonecrusherr said:This is a really weird argument (or cliche), and I hate it.DTWolfwood said:Baldur's Gate and Fallout are all games i did't play so i will not say, but ppl often have nostalgia goggles on when talking about classics.
I love what Yahztee said about listening to fans, DON'T. We haven't a clue what we want.
No, man. I didn't like Fallout, Baldur's Gate, Planescape Torment or Morrowind because I put on "nostalgia googles" after 15 years.
I played and like them when they first published, and I still like them because of their features.
For example, Planescape Torment has a very twisted world (Planescape, of course), an interesting story (much more better than a "CHAMPION" of a copy-pasted map city), skill/stat based dialog options, different quest flows according to your choices.
It is not true that we don't know what we want, because we know.
Witcher 1: An interesting story (of course, it is converted from a novel), different quest flows according to your choices, interesting characters, suspenseful events.
Vampire: The Masquerade - Bloodlines: Different ways to complete a quest, dark and thrilling atmosphere, many options in dialog screens, alive world feeling, awesome characters and voice-overs.
Mask Of The Betrayer: Twisted storyline, weird characters, tactic based combat, very well written dialogs, alternative solutions.
Alpha Protocol: Different ways to complete a level (map), Changing your character's mood or personality during dialogs, dialog options affect the story outcome.
and there is a game called "The Age of Decadence", you know it? Many cRPG fan waits for it, it is a game made by fans and will include lots of features in it.
Game news websites don't mention that game, so many gamers don't even heard of it.
Heres an example [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/8857-Extra-Punctuation-Building-Sequels-Badly] of when you listen to your fans too much. He makes a pretty convincing argument.
There is a reason DA2 sold well and y there is a massive disparity in the Review scores from official sources and that of the user on Meta. You, yourself, may not like the game for what its become, the majority disagrees, myself included.
I will not deny that DA2 is a pretty bastardized version of a what an RPG should be. I wouldn't even call it an RPG any more. And because I don't call one, I can enjoy the game for what it is, an Action Adventure with RPG elements. If i want an RPG i'll go back and play DA:O.
Another good example is Mass Effect. 1 had a plot that made sense but the game play was lacking. 2 comes out with a tighter game play mechanics but a plot that made NO sense [http://www.escapistmagazine.com/articles/view/columns/experienced-points/8868-Experienced-Points-What-s-Wrong-with-Mass-Effect-2] and it damn near won a bunch of GOTY awards. Bioware made a business decision and made Mass Effect 2: Medieval. Look what its got them? lots of $$ and some angry fans that wanted more of the same