If you have ever played previous Dragonquest games you'll already know what you are in for with DQ11. The simple turn-based combat, a story that inserts many mini stories within the framework of a more overarching plot, the colorful and humorously drawn monster and character designs, and fantastic orchestral soundtrack, everything the series is known for is here in DQ11 and remains just as good as it has always been.
If anything can be said about DQ11 is that it is simply more of the same. Which after decades of developmental progress in RPG's in general you might consider that to be a good or bad thing.
Frankly I find it refreshing, considering that most JRPG's these days have to bombard you with over convoluted mechanics that ultimately add jackshit to the gameplay itself (see Xenoblade Chronicles 2 for an example of terrible combat that is complex for no reason), it is nice that Dragonquest remains a very simple, turn based rpg combat system. Select your character's actions form a menu, and take turns beating the shit out of the enemy. It's classic, and to this day it is still good and engaging. IMO DQ11 benefits from it's simplicity by allow the player to have a straightforward system of actions they can do and leaves no mystery on whether the player is struggling because they are failing at a mechanic that they don't quite understand.
Additionally the story in DQ is simple, at least the mini stories within the main story. Many of the storys play out with the same formula:
1. Arrive at new place
2. Witness a problem within the new place.
3. Go solve that problem.
4. Come back to new place reap reward and progress the main story a little which in turn send you off to repeat step 1.
It's charming in how it gives the characters in every area a bit of life. You care about them without knowing much about them because they are just so charmingly presented.
If you love JRPG's and are looking for something that is old-school, yet has beautifully next gen graphics, then I highly recommend DQ11.
If anything can be said about DQ11 is that it is simply more of the same. Which after decades of developmental progress in RPG's in general you might consider that to be a good or bad thing.
Frankly I find it refreshing, considering that most JRPG's these days have to bombard you with over convoluted mechanics that ultimately add jackshit to the gameplay itself (see Xenoblade Chronicles 2 for an example of terrible combat that is complex for no reason), it is nice that Dragonquest remains a very simple, turn based rpg combat system. Select your character's actions form a menu, and take turns beating the shit out of the enemy. It's classic, and to this day it is still good and engaging. IMO DQ11 benefits from it's simplicity by allow the player to have a straightforward system of actions they can do and leaves no mystery on whether the player is struggling because they are failing at a mechanic that they don't quite understand.
Additionally the story in DQ is simple, at least the mini stories within the main story. Many of the storys play out with the same formula:
1. Arrive at new place
2. Witness a problem within the new place.
3. Go solve that problem.
4. Come back to new place reap reward and progress the main story a little which in turn send you off to repeat step 1.
It's charming in how it gives the characters in every area a bit of life. You care about them without knowing much about them because they are just so charmingly presented.
If you love JRPG's and are looking for something that is old-school, yet has beautifully next gen graphics, then I highly recommend DQ11.