tzimize said:
To be fair, there is not a lot to ruin about fallout as its not exactly twitch gaming. The most recent ruined example that comes to mind is Alien Vs Predator. What a trainwreck. Just porting games is not necessarily a disaster, depends on the type of game. But for a fps, NOTHING good can come of making it "playable" for both console crowds and PC crowds.
What I mean is that the port in and of itself can be done in a bad way or a good way, but the game itself might be changed to fit the pace of consoles. THAT is a disaster.
How is Fallout 3 not an easy game to ruin? Big, complex RPG's have been the territory of PCs for a very long time (WoW, Deus Ex, System Shock, Knights of the Old Republic, Baulder's Gate and many more, all are famous and loved on the PC) and yet here we had a vast, open world RPG with a large amount of content that most players would probably never see, and it worked out perfectly fine on both console and PC and there were people who loved both versions (most issues with it surrounded the departure from the 2D overhead view to an FPS style).
Aliens vs. Predator was actually alright for me (I played it on the Xbox) so I don't know where your issue rests with that to be honest.
This statement made me think a moment, 'but the game itself might be changed to fit the pace of consoles. THAT is a disaster.', so FPS are now ruined forever because they follow a console's pace? (which is around the same pace that the old Duke Nukem games took place at anyway)
Does this mean that I can be pissed at PC gamers because they ruined console RTS's for me? (with your damned mouse and multiple conveinient buttons, how dare you not tailor the game around my wants!)