Duke Nukem Forever Took So Long Because "Sh*t Happens"

Tom Goldman

Crying on the inside.
Aug 17, 2009
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Duke Nukem Forever Took So Long Because "Sh*t Happens"



Duke Nukem designer and financier George Broussard has explained that Duke Nukem Forever's delays were due to a series of unlucky situations and his unwillingness to kill it off.

tens of millions [http://www.amazon.com/Duke-Nukem-Forever-Pc/dp/B002I0JAJ2/ref=sr_1_1?ie=UTF8&qid=1290372688&sr=8-1] out of designer George Broussard's own pockets, and he recently gave a short explanation of what that money was spent on.

In contrast to reports that said Duke Nukem Forever remained in the ether as a "quest for perfection," Broussard says it was due to development issues and bad luck. The game only stayed alive thanks to what Broussard paints as his own love for the project.

"I wish there was an easy or dramatic answer for what took so long but there just isn't," he told Maximum PC. "It was just never ready. We had lots of development issues along the way. It wasn't a quest for perfection as some silly article in Wired implied last year."

For example, Broussard revealed that "licensing engines and trying to change them too much" was what slowed Forever's progress down the most. He adds: "Sh*t happens and after delays the options are to continue or kill the game. I never wanted to kill the game."

In 2007, Duke Nukem Forever got back on track according to Broussard, with most of the game "as it exists today" being created between then and now. However, it's only through what Broussard calls "the result of several back to back miracles" that Forever is actually hitting stores someday. "Imagine flipping a coin 5 times and getting heads each time," he said.

Broussard also explained his belief that a character like Duke Nukem can still be relevant in today's first-person shooter market. Well, duh. How could a character that kicks so much ass ever go out of style?

Source: VG247 [http://www.maximumpc.com/article/DNF?page=0,0]


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sanguinator

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Aug 23, 2010
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Dukenstein said:
I'm having a Duke Nukem holiday when it comes out. Strippers, aliens, you name it.
i see your profile pic and your profile name and i believe you.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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That isn't unexplainable "shit happens" that we are supposed to go "Oh well I guess we should just be happy it's coming out instead of wondering what went wrong all those years." It's quite clear why it failed and he says so right in the interview: They spend too much time dicking around with constantly switching engines and not enough time just finishing the damned game. It could have been out back in the 1990's if they had done more of the latter and less of the former.
 

Jazoni89

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Dec 24, 2008
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Old game franchises getting a new least on life can work. I mean look at Fallout.
 

duchaked

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Dec 25, 2008
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well as Yahtzee made a point, it seems like a Duke Nukem character came back into style

I mean, technically the Duke himself is a parody of the old ways so of course it'd still work lol
 

wammnebu

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Sep 25, 2010
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mjc0961 said:
That isn't unexplainable "shit happens" that we are supposed to go "Oh well I guess we should just be happy it's coming out instead of wondering what went wrong all those years." It's quite clear why it failed and he says so right in the interview: They spend too much time dicking around with constantly switching engines and not enough time just finishing the damned game. It could have been out back in the 1990's if they had done more of the latter and less of the former.
I think someone already pointed out Blizzard and Valve time, so what you call "dicking around" are an integral process of making a game that isn't going to be a run of the mill game destined for the bargain bin in 6 months. I like to think of Valve and blizzard, as the master procrastinators while 3DRealms is the kid who does the same thing, but gets sick the day before the test.

If 3dR had crapped out a bunch of lesser games, like valve does, no one would begrudge them for taking 14 years.

Imagine if Valve had spent their entire time since half life 1 making team fortress 2, thats 3d realms.
 

moosek

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Nov 5, 2009
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I haven't played any Duke Nukem. This game seems irrelevant, like if they came out with an HD remake of the first Crash Bandicoot.
 

Kenny Doyle

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Jun 4, 2008
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joystickjunki3 said:
How many gamers actually remember the *original* Duke Nukem Forever announcement back in '97?
I remember my brother showing me an announcement in a magazine. Christ reading that makes me realise I'm actually old enough to legally buy it. Creepy.
 

Zefar

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May 11, 2009
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Last time I read something about the reasons why it was delayed was because they redid the same level over and over till they where fine with it.

But at least it's coming.
 
Jul 22, 2009
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moosek said:
I haven't played any Duke Nukem. This game seems irrelevant, like if they came out with an HD remake of the first Crash Bandicoot.
You could at least try one out before passing judgement.

Preferably Duke Nukem 3D.