So... There's some suggestion that Take Two isn't ready to give up on Duke Nukem just yet. (Like here: [link]http://www.escapistmagazine.com/news/view/111173-Duke-Still-Has-Plenty-of-Fight-Left-in-Him-Says-Take-Two-Boss[/link]) This raises some questions, the most obvious of which might be a flat out "Why?", but I'm putting that aside for the moment.
Most of the response I've seen to Duke Nukem Forever, both from critics and from the casual player, seems to suggest that the game is a disappointment at best and the un-funny, un-fun spawn of years of haphazard development crowned with misguided attempts to graft on the worst features of modern FPS gaming at worst. I have to confess that while I've read a great deal about the game, I haven't played it; the explosion of negative feedback convinced me that I'd best wait until the thing hit the bargain bit at the very least. Though like many gamers in my demographic, I have fond memories of Duke Nukem 3D, 3D Realms' hit of the mid-nineties.
So what I'm curious to hear, particularly from those who have actually played it, is: if Take Two or some other party does in fact go ahead and make further DN games, how do they make it right?
Should they abandon the trappings common to most modern FPSs altogether, going for more of what many would now call a Serious Sam/Painkiller vibe? Or try to make a game that better bears low-reserve regenerating health and cover mechanics in mind in its level design? Should they continue to try to take Duke Nukem's action-hero machismo seriously, or allow it to be deflated? Should they continue to try to push the limits of the "M" rating, or dial it back a notch? Stick with the enemies that inspire nostalgia, or set the character against a new foe?
And maybe most importantly, how do they convince anyone who felt their long patience and fondness for the character was betrayed by DNF's lackluster arrival to give a second try a second chance?
Most of the response I've seen to Duke Nukem Forever, both from critics and from the casual player, seems to suggest that the game is a disappointment at best and the un-funny, un-fun spawn of years of haphazard development crowned with misguided attempts to graft on the worst features of modern FPS gaming at worst. I have to confess that while I've read a great deal about the game, I haven't played it; the explosion of negative feedback convinced me that I'd best wait until the thing hit the bargain bit at the very least. Though like many gamers in my demographic, I have fond memories of Duke Nukem 3D, 3D Realms' hit of the mid-nineties.
So what I'm curious to hear, particularly from those who have actually played it, is: if Take Two or some other party does in fact go ahead and make further DN games, how do they make it right?
Should they abandon the trappings common to most modern FPSs altogether, going for more of what many would now call a Serious Sam/Painkiller vibe? Or try to make a game that better bears low-reserve regenerating health and cover mechanics in mind in its level design? Should they continue to try to take Duke Nukem's action-hero machismo seriously, or allow it to be deflated? Should they continue to try to push the limits of the "M" rating, or dial it back a notch? Stick with the enemies that inspire nostalgia, or set the character against a new foe?
And maybe most importantly, how do they convince anyone who felt their long patience and fondness for the character was betrayed by DNF's lackluster arrival to give a second try a second chance?