If each and every waiting time in that game for whatever purpose, was simply reduced to zero right now this instant, would it be a good game?
I imagine that devs in design meets sat around a conference table discussing how long everything should take in real time. Surely "mining" the resources and a brief delay is enough resource management? Aren't there better ways to monetise a F2P game, like selling stuff available for in-game currency for those "in a hurry", or unique/exclusive/cool things that aren't game breaking but fun and tempting?
I imagine that devs in design meets sat around a conference table discussing how long everything should take in real time. Surely "mining" the resources and a brief delay is enough resource management? Aren't there better ways to monetise a F2P game, like selling stuff available for in-game currency for those "in a hurry", or unique/exclusive/cool things that aren't game breaking but fun and tempting?