This is for anyone familiar obsessed with the DW series and can endure a personal rant about why DW6 is actually better than 7 ... (also it's not another topic on Dark Souls 2. Huzzah!)
Okay, the general opinion online is that DW6 is the worst of the series and made some unforgivable mistakes that were remedied in DW7 and should never see the light of day again. Chief-of-hate is that it dispensed with the traditional charged, string attacks that had existed since DW2 (c. 2000 BC) and replaced it with a 'renbu' system that allowed for only light and heavy attacks... blah blah.
The point is that they overlook how innovative DW6 was, and how 7 basically took all that innovation, tied a bunch of stones to it and threw it into the ocean. I *tried* to limit myself to only a few salient points, but basically failed so here goes:
... basically I wish they had worked up from DW6, and not gone back to the familiar formula. Then DW7 could have been better.
Agree / disagree?Stop getting so worked up about it?
Okay, the general opinion online is that DW6 is the worst of the series and made some unforgivable mistakes that were remedied in DW7 and should never see the light of day again. Chief-of-hate is that it dispensed with the traditional charged, string attacks that had existed since DW2 (c. 2000 BC) and replaced it with a 'renbu' system that allowed for only light and heavy attacks... blah blah.
The point is that they overlook how innovative DW6 was, and how 7 basically took all that innovation, tied a bunch of stones to it and threw it into the ocean. I *tried* to limit myself to only a few salient points, but basically failed so here goes:
-- Rolling: DW6 introduced this, and it became an essential part of combat to avoid musou attacks and guard-break jumps; i.e., it added some much-needed tactics to fighting. DW7 said 'nah' and confined you to having to run away from people when they start a musou (since you now can't stop them from starting it ...).
-- Heavy jump attacks: Loved by generals and the player alike in DW6, as it allowed you to break guards upon impact and generally get back into the fight after being knocked about. In DW7 removed, so only the light attack remains, which is useless if anyone blocks.
-- AI: As enemy generals could block, parry, roll and heavy jump attack you, their AI in DW6 was actually strong enough to be interesting. In DW7 the enemy isn't dreadful, but it has a habit of running up to you and has two choices: (a) it hits you repeatedly; (b) it blocks and you hit it repeatedly. Here be problems ...
-- Bases: DW6 refined the system of capturing bases so you had to break down gates, and kill enough units to take it over. You were aware of how much longer you had to fight, and the system worked well. There were also corporals, that counted for more units, and guard captains that meant instant capture if killed. In DW7 they just replaced the whole thing with defence captains, except there's also no indication of how close you are to taking them. Also, bases no longer produce health restores periodically, so essentially they're pointless.
-- Gates: Base ones are breakable in DW6, providing a barrier that must be overcome, which can be a challenge on higher difficulties. In DW7 they are simply impassable barriers unless you kill the random person outside them, or perform some other equally arbitrary requirement.
-- Sieges: Possibly the best new feature of DW6, adding some challenge as you try and kill defence captains, destroy ballistae, climb ladders and set up siege equipment to break down gate's health. DW7 removes most of this.
-- Ballistae: In DW6 a fairly slow device that punishes you if you stand about too long, but mostly destroys siege equipment. In DW7 a spawn of Satan. They fire rapidly, trail you and act in unison. I am a Warrior of the Three Kingdoms until I meet one, when it murders me.
-- Tomes: In DW6 special states that you could activate, releasing boulders, causing fire, becoming unstoppable etc. They were an interesting variation on DW5's musou rage. Gone in 7!
-- What if? scenarios: The most entertaining scenarios in DW6, such as when Lu Bu intrudes on Chi Bi, then defeats everyone and their dog; or when Sima Yi defeats Cao Cao and rules China. DW7 improved the Story Mode generally, but removed these ... for some reason.
-- Musou: In DW6 and in previous installments, musou is a superior, devastating attack, but which still uses a weapon. In DW7 they thought, 'ah that's too dull' and now Lu Bu fires some sort of cosmic ray out of his chest and Guan Yu unleashes a hurricane. To add to that insanity, DW7 musou have a strange habit of leaving you vulnerable to attack after using them, so you have peasants stabbing you without being able to actually block, i.e. ...
... basically I wish they had worked up from DW6, and not gone back to the familiar formula. Then DW7 could have been better.
Agree / disagree?