Dynasty Warriors games have a long history of being mostly the same right? You play a collection of Chinese heroes form history with each hero using a unique weapon and you slaughter thousands of junk enemies in battles while trying to complete little objectives and sometimes item hunts. The games from what I've heard always retell the same story of fictionalized battles throughout China's history. And the games were mostly the same from entry to entry, at least until 9 which seems to have made everyone angry.
Well now a new game is out by the name of Origins and it too tells a fictional story of Chinese historical battles. Man this game is incredibly Chinese too, even through the first chapter all kinds of names that sound exactly the same at thrown at you and your supposed to know who's who and....you know what? The story is really not important.
What is important is all those Chinese heroes from previous games are gone. Fuck them, they are outta here. Now you only play as one dude named Wanderer and you help all those heroes fight thousands and thousands of other dudes. Instead of having the swap characters your Wanderer can equip any weapon you want and each weapon earns proficiencies which level up your character as you progress. I immediately like this system a lot better because it makes managing your progression a lot easier and doesn't overwhelm you want 80 different characters to level up and progress.
There is a bit of exploration elements outside of battle this time. You are given a world map that you can traverse and gather materials and collectibles on, as well as take part in random battles call skirmishes. Unlike the main story battles, these missions are very simple and fast, being as simple as "kill 1 dude", to "Claim the base". These give you plenty of opportunities to try other weapons as well as gather skill points to power yourself up.
Main missions are much longer and involve many steps, usually killing enemies in an area, or protecting a battering ram, or there is a new magic mechanic where the enemies will be immortal until you find and destroy magic jars around the map. Thankfully you don't have to "look" for these jars, holding L2 will show you where the jars are and you can basically b-line to them so you don't waste anytime fighting stuff that can't die.
Origins is nice because it is a much cleaner and more simple way to get into a Warriors game. It's pure junk food though and is mostly a button masher, with a little situational abilities to use here and there. Mainly if you've never played a Warriors game but always wanted to give them a try, Origins is perfect for that. I don't think this game is going to be the Yakuza 0 of the Warriors games, but it might at least give them a reason to simply their formula moving forward.
Well now a new game is out by the name of Origins and it too tells a fictional story of Chinese historical battles. Man this game is incredibly Chinese too, even through the first chapter all kinds of names that sound exactly the same at thrown at you and your supposed to know who's who and....you know what? The story is really not important.
What is important is all those Chinese heroes from previous games are gone. Fuck them, they are outta here. Now you only play as one dude named Wanderer and you help all those heroes fight thousands and thousands of other dudes. Instead of having the swap characters your Wanderer can equip any weapon you want and each weapon earns proficiencies which level up your character as you progress. I immediately like this system a lot better because it makes managing your progression a lot easier and doesn't overwhelm you want 80 different characters to level up and progress.
There is a bit of exploration elements outside of battle this time. You are given a world map that you can traverse and gather materials and collectibles on, as well as take part in random battles call skirmishes. Unlike the main story battles, these missions are very simple and fast, being as simple as "kill 1 dude", to "Claim the base". These give you plenty of opportunities to try other weapons as well as gather skill points to power yourself up.
Main missions are much longer and involve many steps, usually killing enemies in an area, or protecting a battering ram, or there is a new magic mechanic where the enemies will be immortal until you find and destroy magic jars around the map. Thankfully you don't have to "look" for these jars, holding L2 will show you where the jars are and you can basically b-line to them so you don't waste anytime fighting stuff that can't die.
Origins is nice because it is a much cleaner and more simple way to get into a Warriors game. It's pure junk food though and is mostly a button masher, with a little situational abilities to use here and there. Mainly if you've never played a Warriors game but always wanted to give them a try, Origins is perfect for that. I don't think this game is going to be the Yakuza 0 of the Warriors games, but it might at least give them a reason to simply their formula moving forward.