Strazdas said:
70% reviews (which is good-to-great) puts companies out of business? sense where are thou?
Thanks for missing the point and only paying attention to one aspect, when I made it clear it's not just one game, but a whole string of bad things.
Correction: Oops, make that less than 75% on average.
Games released since the VG/EA buyout:
Destroy All Humans 2 [http://en.wikipedia.org/wiki/Destroy_All_Humans!_2]: 76% metacritic, "The game sold over 340,000 copies and had a generated revenue of $13,000,000 in North America alone."
Merc 3 [http://en.wikipedia.org/wiki/Mercenaries_2:_World_in_Flames]: 72%, about 1m [http://www.vgchartz.com/game/21595/mercenaries-2-world-in-flames/] according to VGChartz
LOTR:Conquest [http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_Conquest]: 55%, 0.8m [http://www.vgchartz.com/gamedb/?name=The+lord+of+the+rings%3A+conquest&publisher=&platform=&genre=&minSales=0&results=200]
The Saboteur [http://en.wikipedia.org/wiki/The_Saboteur], 72%, 0.42m [http://www.vgchartz.com/gamedb/?name=The+Saboteur].
And then there's The Dark Knight video game [http://en.wikipedia.org/wiki/The_Dark_Knight_%28video_game%29], where it seems dev problems resulted in it missing the movie's launch, so there's bound to be penalties as part of the license agreement and tons of missed profit.
I can't comment on how up to date and accurate the sales numbers are though, but still, I'd imagine EA was expecting higher numbers. And like I said, put into perspective, if the incoming was lower than the outgoing funds, coupled with the original purchase, sometimes it's better to cut your losses and shut the studio down.