- May 10, 2011
Well, said. Unfortunately people don't look at it that way or just don't care. A good example is that of gold sellers in MMO's. The only reason there are gold sellers is because there are people who buy gold. If people would stop buying gold, the gold sellers would disappear also. So you can't really blame the gold sellers for trying. Instead blame the gold buyers.x EvilErmine x said:*snip*
No, I disagree.Maeshone said:They don't owe their fans anything because they already provided something. They provided a product, the fans bought said product. That's the extent of the relationship. It really couldn't be simpler.
If a new studio would release their first game, they wouldn't have (m)any fans. Maybe by using the media the said studio could build up anticipation. Maybe one or more of the devs previously work on a well received game earning recognition. Then after the studio releases their first game can fans really be born.
A studio has to earn its fans. And after that respect their fans. Otherwise the studio is going to lose their fans.
It should be said that a fan is not the same thing as a consumer; a person who buys the game. There could be many people buying the game, but not everyone will become a fan.