Draech said:
A fair statement considering I didn't really suggest depth, but simply that the mechanics were at least solid in versions after ME1. Something as simple as having 2 assault rifles feel different goes a long way. Especially with ME1's lack of ammo making gunfights ever boring stalemates because there was no insentive of moving out of your cover until your enemy was dead. True Depth only came in ME3 where different skill combos and special enemies variety would would dictate the efficiency of your weapons. Thou that ofc came at a price in other areas.
The gun stats in ME1 were mostly a charade, something I ironically became further aware of in ME2 (because most of the upgrades to the models in ME2 were just as shallow).
I think I actually stopped and upgraded my weapons a total of three times for the entirety of ME1, just on account of how long combat eventually became.
Tangentially, about ME1, I did notice that there were significant differences between the Xbox version and PC version.
HUGE gameplay balance changes: Shotguns were gamebreaking in the 360 version; I remember my friend showing me his shotgun that had sniper-like precision and enormous damage, but none of the heat drawbacks of actual sniper rifles. Those were changed entirely in the PC version, and later snipers were given better heat ratios than before.
Bioware was at least aware of some mechanical problems at the time, as my PC version, patched, has smoother nuanced combat (mindless gun-running aside)...though still far too easy IMO.