E3 2007: Bioshock
Walking through Bioshock's world is akin to entering an overly cerebral funhouse, with new horrors around each corner, and an overriding feeling of dread at what the place represents, and what has become of it. It's an experience few games can match, and one we've been without for far too long.
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Walking through Bioshock's world is akin to entering an overly cerebral funhouse, with new horrors around each corner, and an overriding feeling of dread at what the place represents, and what has become of it. It's an experience few games can match, and one we've been without for far too long.
Permalink