sketch_zeppelin said:
I just hope they don't do what most of the castelvania games have done since SOTN, that is make it seem like dracula has nothing to do with this game and then at the last part, reveal that he was behind it the whole time. It was neat when SOTN did it but since then it's been repeated in like 4 games and it's starting to get old.
Mega Man (the main series) has been doing this since the fourth game in the series. Seriously, Capcom, after 6 games of this, we're no longer shocked that it's actually Wily who was behind it the whole time. Though in Mega Man's defense (referring to the series), I think that the whole "You can see it coming right from the beginning" is meant to be more satirical. Basically a "who takes these stories seriously anyway" sort of thing, where Castlevania
does try to take itself seriously... :/
Cheefa_Da_Reefa said:
LordNue said:
Also, just for the record even though the guy who made the article probably won't read this, you do know that exploring wasn't really in the series until Symphony, right? Up until then it was mostly just about walking through a level hoping medusa heads and crows didn't knock you down a hole until you reached the boss and whipped it to death and moved onto the next stage. Repeat until you killed Death and Dracula.
actually...castlevania 2 was about exploring it was the first to feature rpg elements to the series also cv3 had multiple paths so the series has always been about exploring
Castlevania 2 is also regarded as the worst game of the series pre-SotN, and I don't really consider picking which linear path you take as "exploring", so Cv3 doesn't really count. If you did your Castlevania homework, you'd skip those two games and goto Rondo of Blood*. Rondo of Blood is often considered to be the pinnacle of the classic-style Castlevania games, rivaled mostly by Cv4 on the SNES, and it has multiple paths that you have to actually
look for, so it isn't just a matter of picking your linear path, it's a matter of having to
find the other path.
*And now that Rondo of Blood is available on both Virtual Console and PSP, you have no excuse for not doing your homework unless you're a diehard Microsoft fanboy, but I doubt that since few games have been X-Box exclusive. Now go out there and play one of the best Castlevania games ever! NOW!
Though I still have to call Tito out on that. Castlevania was never praised for its exploration mechanics (that didn't even exist as far as we knew until SotN, at which point the series was already established). Castlevania was praised for simply being a solid action game that would kick your ass down the block and back again, into the back yard, through the neighbor's gate, and then leave you bleeding in some alley about 5 miles away next thing you know. Yet despite that it was very playable, and very beatable if you were willing to get good at it. On top of being a solid game, people loved the series for it's setting.
Even when SotN came out, it wasn't the exploration that made the game, it's that it was simply a good game. The same game done in a linear level-by-level fashion would have been just as good simply because playing as Alucard was so fun, mixed with the awesome combat visuals, fantastic music, and some really fun boss fights. The fact that it was explorable was just a new gameplay direction, but never a defining attribute, especially not for the series as a whole.
So I'm sorry to say this, but you've lost a little cred there, Tito. As long as it has solid gameplay, takes place in a gothic setting, and has a Belmont: It's Castlevania.