E3 Preview: Quantum Conundrum
Heavy, fluffy, or in slow motion, these puzzles entertain.
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Heavy, fluffy, or in slow motion, these puzzles entertain.
Read Full Article
Well, duh. I sat and talked with her about it last year at GDC (as we had cookies, actually). But its overwhelming Portalness made me wonder if she was a one-trick pony; she may still well be, but at least it's a fun trick.dthree said:Big surprise it reminds you of portal, it was designed by Kim Swift, one of the students who worked on the Portal predecesor, Narbacular Drop, that Valve hired to create Portal. Her voice is in the commentary mode where she talks quite a bit about the game design.
She was also the team leader for Portal itself.dthree said:Big surprise it reminds you of portal, it was designed by Kim Swift, one of the students who worked on the Portal predecesor, Narbacular Drop, that Valve hired to create Portal. Her voice is in the commentary mode where she talks quite a bit about the game design.
Well, you might have perhaps mentioned her by name in the article. I agree though, it's a good trick and it can evolve in many interesting ways.Susan Arendt said:Well, duh. I sat and talked with her about it last year at GDC (as we had cookies, actually). But its overwhelming Portalness made me wonder if she was a one-trick pony; she may still well be, but at least it's a fun trick.dthree said:Big surprise it reminds you of portal, it was designed by Kim Swift, one of the students who worked on the Portal predecesor, Narbacular Drop, that Valve hired to create Portal. Her voice is in the commentary mode where she talks quite a bit about the game design.