E3: Star Trek

allistairp

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E3: Star Trek

From Trekkies to Dead Space fans, Star Trek's gaming reboot will appeal to a wide audience of gamers.

After [a href="http://www.escapistmagazine.com/profiles/articles/Steve%20Butts"] Steve Butts[/a] put a figurative gun to my head, I took my marching orders and headed to see Digital Extreme's third-person shooter take on J.J. Abrams' Star Trek reboot. I walked in thinking I'd be disappointed. By the end of the presentation, however, I was taken aback by how excited I was for a game based on a movie license I couldn't care less about.

Digital Extremes, the developer behind BioShock 2 (one of them) and the upcoming Darkness sequel, have designed Star Trek to be a co-op experience from the start. In the game, one player takes on the role of Kirk and the other plays as Spock. Each character has his own personality, animations, gadgets, abilities and role to fill. Fans of Abrams's film will be happy to hear the game retains the film's playful dialog and comedic moments. After a jetpack-propelled trip through space, Kirk botches the landing and crashes into a pile of crates. Spock, on the other hand, lands on his feet with style.

The dueling personalities of the two come to life in the game's setpieces, as well as cutscenes and dialog. One scene in the demo found Spock carrying a poisoned Kirk to a medical bay. Once positioned, Spock performs a Trauma Center-esque mini-game, while Kirk guns down incoming enemies through a drugged, hazy filter. The demo was filled with moments like this, where the lines between cutscene and gameplay were seamlessly blended in a way that recalled Dead Space 2 and Uncharted's most memorable scenes.

By working with Bad Robot and others involved with Abrams's reboot, Digital Extremes have been able to make a remarkably faithful recreation of the 2009 reboot. The game's levels are crafted with set blueprints in mind, Spock's suit is detailed down to his uncomfortably visible ass-crack, and the characters come to life thanks to God of War writer Marianne Krawczyk. Fans will also be happy to hear the game will include deployable shields, Federation rifles, hydro-chargers and, of course, a gratuitous amount of lens flare. Running on a beefed-up Unreal 3 engine [EDIT: Actually, it's running on Digital Extreme's own Evolution Engine which also powers The Darkness 2] and executed with no HUD clutter, the gadgets and weapons of the game look spectacular in action.

The demo shown was made for E3, so the events shown are not reflective of the final game's story. What we do know is that the story will take place between the Star Trek reboot and its upcoming sequel. Even for an early presentation, Digital Extreme's Star Trek is impressive enough to get a non-Trekkie excited for its 2012 release.

See all our coverage directly from the show floor. [http://www.escapistmagazine.com/articles/view/conferences/e3_2011 ]

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digital warrior

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This is not Star Trek, Star Trek should be about exploration, ship combat, boldly going were no man has before. This just seams like another 3rd person shooter, on a movie licence that turned star trek into a brainless sci-fi action movie.
I'm going to try Star Trek: Infinite Space instead.
 

Jonny49

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Looking at the picture my mind instantly went to Mass Effect.

But I think the real question we're all asking ourselves is simple:

Will there be lens-flares???
 

RA92

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digital warrior said:
This is not Star Trek, Star Trek should be about exploration, ship combat, boldly going were no man has before. This just seams like another 3rd person shooter, on a movie licence that turned star trek into a brainless sci-fi action movie.
It's kinda hilarious how one guy described the Star Trek reboot as 'Star Trek: 90210'.

OT: Does absolutely everything have to be a shooter nowadays?
 

Worr Monger

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Ok... so I'm an admitted Mass Effect & Star Trek fan...

You know how they should do a Star Trek game?

Take the first Mass Effect game. Create a personal captain similar to the creation of a Commander Shepard. Have a nice new federation ship filled with some fun & interesting characters. Have the ship be pretty big and explorable.... bigger than Mass Effect.

Take Mass Effect's world exploration & expand upon THAT aspect. Maybe some vehicle exploration, maybe some on foot, discovering new cultures. Maybe each world can have some problems that can be solved in various ways. You can be a very diplomatic Picard or a more aggressive Kirk when solving the problems for each world.

Perhaps your crew landing on the planet encounters and unknown alien life form and you have to figure out ways of defeating it. They can have some kind of 3rd person phaser shooting if necessary. Maybe some Tricorder mini games.

I'd focus more on space combat than ground combat... there should be some approaches in terms of space combat though. Managing your shields... maybe you can be diplomatic and avoid a fight altogether.

Crazy crap can happen on your ship while exploring space and you can consult your crew to figure out solutions.

There can be an overarching story involving one of the evil races up to some nasty stuff...

..I donno... is this too hard to do? Is this beyond game-creating capabilities? Because a true Star Trek game sounds perfectly feasible to me....
 

TaintedNails

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Seriously where was this when the movie came out back in 2009? Its 2011! Seriously why did it take soooo freaking long? Instead we got that garbage Star D.A.C. game instead? I lost all hope for a decent Star Trek game, I haven't played any of Star Trek Online, but I read reviews and wasn't very positive. Star Trek Legacy should have been an awesome game, spanning the various series of Trek, but that got slap together and pushed out. Its the Best of the worst Star Trek games to me. My favorites will always be Star Trek Armada series and Elite Force Series on PC. Maybe we can get the best of these and throw in some Mass Effect in there and we might just have a decent Trek game for once.
 

digital warrior

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Worr Monger said:
Ok... so I'm an admitted Mass Effect & Star Trek fan...

You know how they should do a Star Trek game?

Take the first Mass Effect game. Create a personal captain similar to the creation of a Commander Shepard. Have a nice new federation ship filled with some fun & interesting characters. Have the ship be pretty big and explorable.... bigger than Mass Effect.

Take Mass Effect's world exploration & expand upon THAT aspect. Maybe some vehicle exploration, maybe some on foot, discovering new cultures. Maybe each world can have some problems that can be solved in various ways. You can be a very diplomatic Picard or a more aggressive Kirk when solving the problems for each world.

Perhaps your crew landing on the planet encounters and unknown alien life form and you have to figure out ways of defeating it. They can have some kind of 3rd person phaser shooting if necessary. Maybe some Tricorder mini games.

I'd focus more on space combat than ground combat... there should be some approaches in terms of space combat though. Managing your shields... maybe you can be diplomatic and avoid a fight altogether.

Crazy crap can happen on your ship while exploring space and you can consult your crew to figure out solutions.

There can be an overarching story involving one of the evil races up to some nasty stuff...

..I donno... is this too hard to do? Is this beyond game-creating capabilities? Because a true Star Trek game sounds perfectly feasible to me....
Thank you this is what I'm talking about, these ideas they are star trek, and I don't think its impossible just hard. I mean why try to create a new experience when you could just make another 3rd person cover based shooter.
 

Not G. Ivingname

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While I don't have a ton of faith in this game, the only good movie games are the ones that DO NOT COME OUT ALONG SIDE THE MOVIE. It actually gives the developers time to actually make a game that isn't a glitchy, half-@$$ed clone of another game.

Goldeneye, for example, came out three years after the film did.
 

Super Toast

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Jonny49 said:
Looking at the picture my mind instantly went to Mass Effect.

But I think the real question we're all asking ourselves is simple:

Will there be lens-flares???
Enough to blind you, I bet.

OT: I really, really hope this is good. If it isn't, it'll be the biggest disappointment of 2012.
 

Bon_Clay

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digital warrior said:
This is not Star Trek, Star Trek should be about exploration, ship combat, boldly going were no man has before. This just seams like another 3rd person shooter, on a movie licence that turned star trek into a brainless sci-fi action movie.
I'm going to try Star Trek: Infinite Space instead.
Exactly my thoughts. Phasers were used pretty infrequently from what I remember, the show is not a shoot em up action series. Its about flying space ships and exploring planets. Most conflicts were solved with very little combat, maybe a punch to the face or Vulcan nerve pinch while stealthing around.
 

KezzieZ

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Sep 20, 2010
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As interesting as the article makes the concept sound, I'm still extremely wary of license-based games. I'm sure I'm not the only one who can agree that developers tend to miss the mark, no matter how good of a franchise they have to work with (not always, but often enough for me not to bring my hopes up).

I'll try to stay positive and keep a close eye on this, if only for my love of Star Trek, but I'm having a hard time seeing past my cynicism.
 

Frotality

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Oct 25, 2010
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oh. a movie licensed 3rd person shooter....


im. so.... excited...............

*snoring*