More of the former I believe. People see how Halo is absurdly popular and almost universally loved but they themselves don't like Halo (perhaps it's from unrealistically high expectations but not always). Then some of these people will start vocalizing their hate with varying degrees of fervor because they either assume that people who disagree with them are idiots or feel the self-conscious need to spread their unpopular belief.CosmicCommander said:What is it with these forums and the unrelenting hatred of Halo?
Are you all just pretentious, or did I miss some sort of massive flaw?
Ahem. Regenerating health DID make games easier. I agree with you on that. But it also allows a tighter focus on good game mechanics and encourages a greater level of immersion. Witness, for example, Call of Duty (yes, the first one). It was a very cinematic and well-designed game, but epitomizes what I hate about non-recharging health. A simple defense mission could get frustrating simply because a swarm of incoming enemies would take away 95% of your health, following which a random shot would then kill you while you made a mad dash for a stash of health kits. Eventually, the game devolved into a hunt for health packs (especially in the Stalingrad levels), which frustrated me to no end. Yes, limited health forces you to play more skillfully, but you have less fun and feel less like a conquering badass. Bottom Line: go ahead and be snooty, but regenerating health just makes a game more immersive and engaging.blindthrall said:I usually let Halo defense slide, but this is bullshit. 90% of shooters involve a war, setting it in space does not make it original. Space Marines are lifted straight from aliens, even down to Sgt. Apone. The idea of the halos themselves is from Larry Niven's Ringworld books. The vehicles handle like shit, I could never understand why people said the Mako sucked but the Warthog was fun. The biggest flaw was the completely unthreatening enemies. I felt like I was shooting Teletubbies. When those extraterrestrial Care Bears started making cute little noises when I shot them, I realized this was either a parody or made for preteens. Oh, and what exactly is it that makes a game 'epic'? Is it the size of the space you're fighting in, or just the number of flashes happening at once? Because I don't think you really know what that word means.Ninjaghostdog said:The first one probably. I'm puzzled if halo sucked so much why does everyone call their games HALO KILLERS. I know why because halo was actually epic and other developers can think of a original idea but to make a war game.CosmicCommander said:What is it with these forums and the unrelenting hatred of Halo?
Are you all just pretentious, or did I miss some sort of massive flaw?
My other gripe with Halo is that it paved the way for regenerating health, which opened the floodgates for every kind of developer hand-holding. I'm not saying all console games are inherently easier(Goldeneye was a *****) but after Halo, the majority of them were. Regenerating health is lazy developers catering to lazy players who can't be assed to backtrack for health or even remember where it was. Developers are afraid the ADHD generation will quit if they make their game too hard, and they'll tell their friends it sucks. So they make sure everybody can limp to the finish line in their own sad time. Games used to be actual antagonists, some of them going so far as to make them impossible to beat if you made the wrong choices. Those are games I can respect.
Now, if you're only talking about multiplayer, Halo is pretty good. Not the best, but still fun. The only gripe I have is the fucking plasma sword.
You can love Halo as much as you want, it won't bother me. But if you call me pretentious for hating it, I'll call you a retard for not playing STALKER instead.
Right let us remind ourselves how many FPS uses a real war as their story base. Some even historical fiction. Let us reminds ourselves that fighting Nazis/Russians has been done to death. Let us remember that real life guns have changed very little between each rendition.blindthrall said:I usually let Halo defense slide, but this is bullshit. 90% of shooters involve a war, setting it in space does not make it original. Space Marines are lifted straight from aliens, even down to Sgt. Apone. The idea of the halos themselves is from Larry Niven's Ringworld books. The vehicles handle like shit, I could never understand why people said the Mako sucked but the Warthog was fun. The biggest flaw was the completely unthreatening enemies. I felt like I was shooting Teletubbies. When those extraterrestrial Care Bears started making cute little noises when I shot them, I realized this was either a parody or made for preteens. Oh, and what exactly is it that makes a game 'epic'? Is it the size of the space you're fighting in, or just the number of flashes happening at once? Because I don't think you really know what that word means.
My other gripe with Halo is that it paved the way for regenerating health, which opened the floodgates for every kind of developer hand-holding. I'm not saying all console games are inherently easier(Goldeneye was a *****) but after Halo, the majority of them were. Regenerating health is lazy developers catering to lazy players who can't be assed to backtrack for health or even remember where it was. Developers are afraid the ADHD generation will quit if they make their game too hard, and they'll tell their friends it sucks. So they make sure everybody can limp to the finish line in their own sad time. Games used to be actual antagonists, some of them going so far as to make them impossible to beat if you made the wrong choices. Those are games I can respect.
That was referring to the fact none of them will actually know there's a first Crysis, I guarantee you there will be arguments fought and won about there being a first Crysis or not.fanklok said:If I ever make a game series I'm going to start it at number 3 and act like nothing is weird about that.Phenakist said:"OMG WHY IS THERE A 2 AFTER IT'S NAME?! THERE WASN'T A FIRST LOLOLOLOL"
You know that's what's going to happen.
No weapon in halo 2 behaved like the halo 1 pistol. Destructible vehicles meant they were basically useless if you also had rockets on the map. No falling damage gave people who knew the map a large advantage and made positioning less important. No static health bar meant you couldn't pick at people and hide, you had to kill them in one burst which was never my style. Swords made the game way less strategic and more twitchy.Hardcore_gamer said:Yea, I loved Halo 1 but hated the second game. What did you hate Halo 2 anyway?rembrandtqeinstein said:Meh for me Halo 2 was the Halo killer....killed any interest I had in the series.
a good point sir.Zerbye said:If any game ends up being a "-killer", no one tends to remember. Does anyone remember Duke Nukem 3D or Half-Life as "the Doom-killer?" For RTS, what game was the "Warcraft II-killer"? Being a game-killer is all about hype...if the game succeeds, no one cares if it "killed" another game.