Capt. Crankypants said:
Yeah....destructible environments. If they want to make this revolutionary, they're gonna have to come up with something like an FPS scale 'World in Conflict' type thing, where the landscape actually is destructible. As has been said though, not sure how good that'd be for the maps to work successfully. Really though, I don't think we'll have to worry about that anytime soon. The tagline should be instead "Buildings will be destructible once again, but a little differently"
Well "Destruction 2.0" works quite well in BFBC2 atm, just that it's limited to buildings and a few scripted objects. What would be really cool is if they could add it to everything, even the actual terrain. Like when an airplane drops a bomb or an artillery strike comes down, you get a nice little crater in the ground with long matches turning maps into a properly scarred battlefield.
It wouldn't just be for looks really, it could provide makeshift cover as the game progresses forward, make some approaches more viable, perhaps even seal off some routes, making it harder for tanks to get through and such.