EA Halts Work on Battlefield 4 DLC

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Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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EA, heading in a different direction? Check the weather reports for hell freezing over, the agriculture reports for pigs flying and such. One would think they really want to get gamers to like them again... If they announce a new Mutant League game, well... No thats just hoping too much.
 

fix-the-spade

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jurnag12 said:
While I assume part of the DLC team could be transferred, I don'tthink the graphical artists are gonna do a lot of good with the coding.
Unless you're a texture artist or fairly senior you're probably employed in an adhoc manner as a self employed artist and let go between projects anyway.
 

fix-the-spade

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Kumagawa Misogi said:
And this is why I can't understand why Battlefield is considered superior to CoD because at least CoD works.
Then you haven't played a PC version of CoD lately.

Having said that, no version of CoD has been quite as bad as Modern Warfare 2 and it's peer to peer no admin available multiplayer, which was unbelievably shit.

Also, when it is working, Battlefield really is that good, the only series I've sunk more time into over my life is Counter Strike.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Keep in mind, everyone, EA has officially stated that being voted Worst Company in America two years in a row has apparently hurt their feelings and as such they're trying to take steps so that they can turn their horrid reputation around.

News like this certainly seems to be a sign that they're taking that promise to themselves pretty seriously. Maybe I'm an optimist, but I wouldn't be surprised if EA did more "uplifting" stuff like this in the future. It really looks like they don't want to have their name be the butt of gamer jokes anymore.

Now what'd REALLY be kick ass is if they up and decide to go ME3 on us and make all multiplayer DLC for this game completely free to download. I bet that'd earn them some points. :3
 

lancar

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Hey, they are making progress with the patching of it now. My friend told me over Skype the other day that BF4 only crashed 4 times that evening. Apparantly that was a marked improvement from before.


RJ 17 said:
Now what'd REALLY be kick ass is if they up and decide to go ME3 on us and make all multiplayer DLC for this game completely free to download. I bet that'd earn them some points. :3
And on that same day pigs would fly, water would start falling upwards and satan would be taking the grand skiing tour through the snowy mountains of hell.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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lancar said:
RJ 17 said:
Now what'd REALLY be kick ass is if they up and decide to go ME3 on us and make all multiplayer DLC for this game completely free to download. I bet that'd earn them some points. :3
And on that same day pigs would fly, water would start falling upwards and satan would be taking the grand skiing tour through the snowy mountains of hell.
I know, it'd be absolutely beautiful! >:D *insert evil laugh here*

Obviously I know that'd never happen, but you cannot deny the validity of the statement itself: it WOULD kick ass if they did that, would it not? And would it also not earn them some points, at least as far as PR is concerned? It'd certainly be another big step in their plea for us to stop hating them. :p
 

Compatriot Block

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I'm glad to hear it. I really enjoyed the bit of multiplayer I've played so far. More stability is more better.

AstaresPanda said:
ANNNNND just like that i think ill save my money and time and avoid BF4.
While that's totally your right, why would this be the piece of information that makes your decision? It's pretty hard to spin this in a negative that isn't retreading older complaints, not that you'd know it from listening to some people.
 

Sansha

There's a principle in business
Nov 16, 2008
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Everyone, please instead buy Battlefield 2142 and re-populate the servers. Play a functional game!
 

SecondPrize

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TiberiusEsuriens said:
I don't play Battlefield, but I do love Battlefront. As DICE is going to be making the latter, I don't know whether to be worried that this is all going to repeat again, or that they're working out all the kinks now so that Battlefront's launch will be flawless.

... who am I kidding :(
I wouldn't get my hopes up. Even if they weren't blowing smoke up our asses when they said the guys who did the last medal of honor weren't the group working on it, we're still left with DICE, and DICE isn't what it used to be.
 

Metalrocks

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that is actually a good sign. i still havent gotten the game but if EA actually is trying to fix the game until its 100%, then i might get the game. till then, i stay with AC4 and other games i still have to finish. now i can that my pc has arrived.
 

Callate

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I'm inclined to say this is a step in a positive direction for EA, but recognizing that "selling DLC attached to a game that's still sporting significant bugs post-release" isn't a warm-and-fuzzy, consumer-friendly move isn't exactly going to get you a gold star at the top of your sheet.

Yes, a lot of the customer base of EA and its competitors alike is so resigned to kicking that moving up to not-kicking is an improvement, but we're still chained to the radiator in the basement (to pull out an appalling metaphor that somehow found its way out of the dark recesses of my brain.)

How about we work on the whole "let's not turn our most eager customers into beta-testers and bug-reporters in the first place" thing, guys?
 

J Tyran

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Kumagawa Misogi said:
Please list the CoD PC bugs that cause the game to constantly crash then, you know like the Battlefield series has.

Modern Warfare 2 and it's peer to peer multiplayer was a poor design choice put it didn't cause the game to stop working at least not in my experience I never even experienced any lag due to it either.
I have never been run over, therefore people don't get run over!

CoD Ghosts had to patch out several issues involving custom and private game crashes, inexplicable stuttering and frame drops that made it unplayable and texture and graphical rendering issues which also bordered on game breaking. It also had UI issues that would lock up the UI, here is a summery of the patch notes http://community.callofduty.com/thread/200800895#.UqAtksRdU9E
 

Simalacrum

Resident Juggler
Apr 17, 2008
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MarsAtlas said:
Is this EA kind of doing something right?

Everybody into your nearest bomb shelter, quickly!.
Johny_X2 said:
I've been saying this way too often lately but... EA, are you feeling alright? making sensible decisions, saying sensible things...?
amaranth_dru said:
EA, heading in a different direction? Check the weather reports for hell freezing over, the agriculture reports for pigs flying and such.
*In my best David Attenborough voice*

"And here, we can observe The Gamer, in its natural communal grounds. As we can see, there appears to have been a shift in the attitude of the reigning alpha-male, and this has created a large amount of instability, amongst the tribe. Gamers are, famously fragile creatures, and even the most subtle change in the social structure, can cause great confusion amongst them."

Sorry, had to be done xD

OT: Good on EA. They do occasionally have spurts of "hey lets try to do the right thing for once" phases (the last time this happened being the Mirrors Edge/Dead Space release phase), and hopefully they'll actually keep doing it this time...
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Simalacrum said:
**snippits**
Awh, I forgot text doesn't convey facetiousness very well... Normally I tend to support EA because I feel they have got the short end of the stick while some other pub's get what feels like a free pass. But in general I don't like the anti-big Dev attitude a lot of folk have 'round these parts because I feel its detrimental to progress. I've always felt that EA is a decent company with a bad PR department that the dev teams probably /facepalm every time PR speaks to the masses. Sure they've put out some less-than-stellar games and closed some dev studios, but not every game is going to pass muster and not every studio can survive forever.
Still it is nice for once not to see EA putting their foot in their mouth for once, hopefully I don't have to eat crow on that statement...
 

Church185

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Kumagawa Misogi said:
Please list the CoD PC bugs that cause the game to constantly crash then, you know like the Battlefield series has.

Modern Warfare 2 and it's peer to peer multiplayer was a poor design choice put it didn't cause the game to stop working at least not in my experience I never even experienced any lag due to it either.
I don't know about game crashes, but the first few months of Modern Warfare 2 were completely broken. The Infinite Care Package glitch completely broke multiplayer for a long time, to the point that I haven't bothered to play a Call of Duty game since.

 

TiberiusEsuriens

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V da Mighty Taco said:
Also, long progression systems in multiplayer shooters need to die off already. Bit off topic, I know, but it is something I really hope doesn't rear it's ugly head in the next Battlefront (before someone points this out, it was stupid when Battlefront 2 did it too)
Well, BF2 didn't really have permanent character or weapon progression. Characters in Galactic Domination were earned, but reset with each campaign. I liked that because it gave tactical choices for playing against a friend, making the early game more dynamic instead of all classes for everyone. The endgame ultimately gave us that option anyways so it didn't hurt. I just hope that they'll make the Dark Trooper less shitty and more like BF1.

Weapons didn't have progression, but they did have kill streak perks, and even then you lost the weapon upgrade when you died. I agree that permanent progression is kinda dumb. Especially in Crysis 3, the max level perks actually gave you long range, fully automatic, 1 hit kill guns. Being a noob in that game meant you'd stay a noob.

I actually hope they have progression in the game, though, but all cosmetic. It'd be cool to have a variety of armor types and colors, especially considering the vast array of that type in the SW universe. I wouldn't even mind MTs unlocking it faster, but keep the weapons out of it. Call me old fashioned, but I actually prefer the old system of each class not being able to change weapon layouts. It kept play fair, and the meta game really crisp.
 

V da Mighty Taco

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TiberiusEsuriens said:
V da Mighty Taco said:
Also, long progression systems in multiplayer shooters need to die off already. Bit off topic, I know, but it is something I really hope doesn't rear it's ugly head in the next Battlefront (before someone points this out, it was stupid when Battlefront 2 did it too)
Well, BF2 didn't really have permanent character or weapon progression. Characters in Galactic Domination were earned, but reset with each campaign. I liked that because it gave tactical choices for playing against a friend, making the early game more dynamic instead of all classes for everyone. The endgame ultimately gave us that option anyways so it didn't hurt. I just hope that they'll make the Dark Trooper less shitty and more like BF1.

Weapons didn't have progression, but they did have kill streak perks, and even then you lost the weapon upgrade when you died. I agree that permanent progression is kinda dumb. Especially in Crysis 3, the max level perks actually gave you long range, fully automatic, 1 hit kill guns. Being a noob in that game meant you'd stay a noob.

I actually hope they have progression in the game, though, but all cosmetic. It'd be cool to have a variety of armor types and colors, especially considering the vast array of that type in the SW universe. I wouldn't even mind MTs unlocking it faster, but keep the weapons out of it. Call me old fashioned, but I actually prefer the old system of each class not being able to change weapon layouts. It kept play fair, and the meta game really crisp.
You're forgetting how the whole medal / killstreak system actually worked in Battlefront 2 while offline (it didn't affect online battles, fortunately, but did muck with spiltscreen). When you're profile has less than 4 of a given medal, you didn't a reward in battle at all. When you had 4 or more but less than 32, you got a bonus for doing certain things in battle (either an improved weapon or general buff, depending on the medal) that would last until the player died. Having 32 or more of a medal but less than 64 reduce the in-game requirements to get said reward by 25%. The real kicker though was when you hit 64 of any medal, as that medal's reward became permanent across all gametypes and the player would always spawn with the improved weapons or buff that particular medal gave you.

I did actually like how the Galactic Conquest's upgrade system worked though, primarily since it was designed to create an arms race between the players and the rewards only lasted for that GC session (akin to Couterstrike and FTL, respectively). It wasn't everlasting and all-encompassing like getting "legendary" status with a medal was.

I do agree about the classes being consistent as well being a good thing, though having multiple weapons and allowing all players access to them from the start may be needed (especially over time) to keep things interesting. Maybe as a full blown expansion that could be disabled for fans of vanilla. Couldn't disagree more about MTs, however.
 

Strazdas

Robots will replace your job
May 28, 2011
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Kumagawa Misogi said:
And this is why I can't understand why Battlefield is considered superior to CoD because at least CoD works.
YOu see, COD is a game that worsks and when you play it you wish it didnt.
Battlefield is a game that doesnt work but you really wish it did.