V da Mighty Taco said:
Also, long progression systems in multiplayer shooters need to die off already. Bit off topic, I know, but it is something I really hope doesn't rear it's ugly head in the next Battlefront (before someone points this out, it was stupid when Battlefront 2 did it too)
Well, BF2 didn't really have permanent character or weapon progression. Characters in Galactic Domination were earned, but reset with each campaign. I liked that because it gave tactical choices for playing against a friend, making the early game more dynamic instead of all classes for everyone. The endgame ultimately gave us that option anyways so it didn't hurt. I just hope that they'll make the Dark Trooper less shitty and more like BF1.
Weapons didn't have progression, but they did have kill streak perks, and even then you lost the weapon upgrade when you died. I agree that permanent progression is kinda dumb. Especially in Crysis 3, the max level perks actually gave you long range, fully automatic, 1 hit kill guns. Being a noob in that game meant you'd stay a noob.
I actually hope they have progression in the game, though, but all cosmetic. It'd be cool to have a variety of armor types and colors, especially considering the vast array of that type in the SW universe. I wouldn't even mind MTs unlocking it faster, but keep the weapons out of it. Call me old fashioned, but I actually prefer the old system of each class not being able to change weapon layouts. It kept play fair, and the meta game really crisp.