[spoiler = Quotation]
j-e-f-f-e-r-s said:
NameIsRobertPaulson said:
EA and Sony's stock is lower during the largest recession in 100 years then during the tail end of one of largest economic growth periods in US History? No kidding.
Fans upset about them has had the exact same effect on them as an ant pissing on them. Their stocks have gone down not because fans boycotted or got through to them but because of management decisions causing their stock to decline. Video games make up less than .00001 percent of any given trade in the stock market.
EA as a publically traded company, loses stock every time they acquire a new subsidiary because acquiring video game companies has always been considered a risky venture. It has zero to do with the games themselves and more with the people running the market.
And that negates the idea that the industry could crash... how? So the people in charge of running EA and Sony are responsible for the continued slump in their stock prices? Doesn't that sort of mismanagement make some sort of industry crisis
more likely, not less?
F-I-D-O said:
Because regardless of what DS3 became, they took a chance with Dead Space 1.
A Resident Evil clone
in space?
Because Need for Speed has improved in the last few years.
I'd hope so. Back in the PS2/Xbox era, the games were widely regarded as being terrible. If it's taken until now for them to start getting good again, then what may I ask has taken so fucking long?
Because I will always have a place in my heart for the original Medal of Honor.
A game that's nearly 15 years old?
Because American McGee's Alice series was a big risk.
Really? A platformer game, right when platformers were at their popularity peak, was a big risk? Sure, it was considerably darker than your average fare, but come on. It's hardly like EA put the company on the line for that one game.
Because they had the sheer audacity to, in a shooter filled market, release a throwback to classic RPGs in Dragon's Age.
Sure, because it's not like other retro fantasy RPGs were around, like The Elder Scrolls, The Witcher, Demon's Souls, the Tales series, Dragon Quest, Shin Megami Tensei, Fallout...
Besides, the original Dragon Age was Bioware's baby, and they already had the majority of work done on it by the time EA bought them. Dragon Age 2 is EA's baby, and by god does it show...
Because if they go out of business, thousands if not millions will lose their jobs. Designers with plenty of talent, and a place to work, even if not with complete control, will be put out on the street. A job in the industry that you love is still a nice job to have.
Never liked this argument. A crappy company is not worth keeping round just for its employees. If it goes under, those employees can get together and make a better company in its place. God only knows in EA's case, that wouldn't be hard...
Yeah, EA might be the popular punching bag. Hell, it's not all unjustified. This new SimCity launch was terrible.
But they still sold millions.
That's marketing for you.
And hell, they took the effort to fix it fast, which is more than Parodox ever does.
If by fixing it, you mean take the biggest cluster fuck of a game launch in memory, and drag their fucking feet over actually getting a playable game out of the mess, then yeah, they've made an effort to fix it. If only they'd made a similar effort to
prevent the fucking mess in the first place.
Believe it or not, EA aren't trying to fix SimCity out of the kindness of their hearts. They're doing so because it would be
illegal to leave gamers with such a broken game. They don't deserve any credit for labouring to make a fucking game playable.
But they've also done great things for the industry.
They've moved the game industry forward, and they've taken money from massive cash cows and invested it in experimental projects.
When was the last time they made a game that wasn't a sequel? Because by my reckoning, it was years ago when they had that brief burst of creativity, and funded Mirror's Edge. Now a whole lot since then.
Are they the greatest thing ever right now? No, but it sure doesn't seem balanced to be cheering on their death because of always on-DRM.
Because complaining online is such an unfair advantage compared to the billions EA have, and the dominant influence they have in the industry. Wait, what?
Note: I hate always online games just as much as everyone. It's consumer hating, and a terrible practice. I don't buy games with it. But NFS:MW had some of the best online integration I've seen in ANY game. I'll keep buying EA games as long as they keep making interesting, quality titles. And EA's showing no signs of stopping.
Because Medal Of Honor: Warfighter was such a bastion of creative quality, right?
[/spoiler]
Quote above, my paragraphs match to his.
I liked Dead Space, but hey, opinions. Mainly because modern RE's could take notes from any of the Dead space games when it comes to building atmosphere.
Improving the IP, even over time, is much better than letting it stagnate forever. At least they took the effort to make it work by moving it between developers (and finding it a home at Criterion). And I was under the impression that the original few NFS games were fairly well regarded. Oh, and they also slowed down the release schedule, instead of killing it in Guitar Hero style. But again, opinions.
Yep, original MoH is old. Nope, I don't care. Did I say it stood the test of time? No, but I'll still remember it fondly through my nostalgia glasses. And then the storming of Normandy in Frontline set the standard for D-Day levels for years.
With Alice, there was a risk it would sell terribly. Specifically with Madness Returns. Yeah, platformers were popular. Last I checked those old platformers didn't have a disembodied cat head following you around. And no, they didn't throw their company under the bus for one game. They took money from the bigger franchises and USED it for experimental projects.
Onwards to Dragon's Age. Yeah, none of those you mention sell Call of Duty or Battlefield levels of copies. And Skyrim, the big RPG seller of this gen, was a bit behind DA:O. Fallout took the shooter path, and while I love the game, it's hardly a Dragon's Age level RPG. Oh, and just to add fuel to the fire, I LIKED Dragon's Age 2. Granted, I liked the story more than the gameplay, but I had fun running through Kirkwall. If only game taste was subjective.
And there's something to be said for the masses of employees under EA's brand. Good luck getting the tester's together to formulate a new EA sized company. Best case the head designers get together and everyone else gets shed like dead weight. Weak argument - save the company for the people, but still a point.
Yep. Marketing. Something a publisher does for it's brands. And that EA usually does well (and failed miserably at with A:MR)
They didn't drag their feet to make it playable, they made the hard call to actually disable parts to get it playable, to give the customer something. And last I checked, those features were coming back on relativly soon, if they weren't already. Should the problem have happened? No, but they reacted to it quickly.
And as I said, that's a hell of a lot better than releasing a game with multiplayer STILL IN BETA which Paradox did with Impire.
Plus, they don't legally have to fix it. They sold the customer a product that technically worked on launch day. The EULA you agree to lets them turn off the servers, and prevents people from suing if the servers are off.
Since Mirror's Edge?
DeathSpank
Warp
Gatling Gears
BulletStorm
Risk Factions (licensed, but still)
Dragon's Age: Origins
Brutal Legend
Dante's Inferno
Shank
Shadows of the Damned
Kingdoms of Amular: Reckoning
Not really sure of your complaint with this next bit. I don't like always-online. Never have. I don't buy games with it. But it seems that people always say x publisher should die because of y developer's game due to the DRM used. And that annoys me on a personal level.
Never said Doorfighter was a creative piece of work. Didn't buy it, looked like a worse version of MW (a series I already dislike). I see the joke you're trying to make, but I explicitly said older MoH games. But I liked Dragon's Age. I liked Bulletstorm. I had fun with Shank and DeathSpank. While not exactly genre defying, those were interesting enough
to me to warrant my purchase. I will keep buying EA games as long as they make games I find interesting. I don't care about the rest of their catalogue, because I don't play those. The (lack of) quality of Warfighter did not influence Dead Space 3. Because they were different developers.
And that's the key point with the whole publisher thing -> they don't make the games. DEVELOPERS make the games. Publishers have a say, but so do developers. The writer for Dead Space was saying the action push was necessary for the story to evolve.
If you have a complaint about the core gameplay, rage about Maxis or Visceral. Don't ***** about EA.
If you have a complaint about the business side, EA is the target.
I'm not defending their bad calls. I'm simply saying, in this most likely anti-EA thread, that maybe they should be burned at the stake.