EA: No Conflict Between Creativity and Profitability

Keane Ng

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Sep 11, 2008
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EA: No Conflict Between Creativity and Profitability



Despite his company being hit hard [http://www.escapistmagazine.com/news/view/88323-EA-Announces-More-Cuts-And-Closures] by these uncertain economic times, Electronic Arts CEO John Riccitiello doesn't believe that penny pinching should compromise artistic vision.

Speaking [http://www.interactive.org/features/john_riccitiello.asp] to the Academy of Interactive Arts and Science, Riccitiello was adamant about his desire to boost the reputation of games as an artistic medium. "Some of my greatest beliefs regarding gaming are that our art form is today -- or certainly has the potential -- to be recognized as the peer of the best of Hollywood movies," he said. "I want to help others see that."

Accomplishing that mission doesn't necessarily mean that EA will suffer financially as it tries to forward creative endeavors, however. For Riccitiello, it's the exact opposite. "I also believe that there is no inherent conflict between great creativity and achieving strong profitability - I believe they go hand in hand," he said. "More than trying to work on my legacy, I want to work to prove both of these points are true and see a day when these ideas are seen as common knowledge."

Kudos to the guy for having ideals, for wanting to move this medium forward, despite the fact that - and he'll be the first to admit [http://www.escapistmagazine.com/news/view/85165-Riccitiello-Says-Investors-Dont-Care-About-Qualityt] to this - his investors couldn't care less. "There is also a qualitative aspect to our industry," Riccitiello added. "Making games we can be proud of. Pushing boundaries. As I mentioned above, I believe the quantitative and the qualitative measures go well together."

Lofty goals for dark times, but maybe Riccitiello's onto something though. These days when suddenly every dollar spent seems to have real consequence, videogames should give us some serious bang for their buck. An approach that has creativity and quality as its top goals may ultimately win the day because consumers, one would hope, would be hungry for more substantial or interesting experiences to give them more value for their hard-earned cash. But who knows? "The industry has gotten more complicated," Ricitiello admitted. "But the challenge is still pretty much the same: Give consumers a great experience for their money; surprise them; make them say, 'Wow, that was cool!'"

[Via Gamasutra [http://www.gamasutra.com/php-bin/news_index.php?story=21948]]

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elmaxx

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i dont know EA, i dont feel much like paying 50 bucks to say "Wow, that was neat" then shelf it to gather dust, i rather have something along the lines of "Awesome! let's do that again!".

Until then, my wallet contents are not yours :p
 

mattttherman3

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Well then why doesn't EA actually do this and release sports games every year that are entirely different from the previous.
 

D_987

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mattttherman3 said:
Well then why doesn't EA actually do this and release sports games every year that are entirely different from the previous.
Because their sports games are actually very good. Don't fix what isn't broken.
 

L.B. Jeffries

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mattttherman3 said:
Well then why doesn't EA actually do this and release sports games every year that are entirely different from the previous.
Erm, I'm guessing you're not a fan of the genre, but the 2009 edition of several sports games were really good and had several big improvements this year.

"More than trying to work on my legacy, I want to work to prove both of these points are true and see a day when these ideas are seen as common knowledge."
Now that is the kind of EPIC talk I like to see in a CEO.
 

Jenny Creed

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I find it funny that the absolute limits of artistic vision according to EA is Hollywood movies.

I don't believe a word of it, though. I get this image that speech has been carefully crafted by marketers working together with psychologists and the spokesperson reading it doesn't even understand it, let alone believe it.
 

Valiance

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How come I never saw this article until the market has forced EA to go back to how they used to be?