So, the thought behind adding an easy mode to hardcore titles (discussion is usually centered on From titles) is that more people will be able to play them and therefore enjoy them and everyone's happy except for elitists.
And while at it's core I'm not against that, I feel the conversation is too focused on easy mode. An easy mode is not a catch all solution, it's at best a bandage. The fact that the discussion is centered on an easy mode is like saying the adaptive controller solved games for disabled people permanently.
Alright, it's a fact that 'git gud' doesn't work for everyone, even something as small as occasional mild tendinitis can really, really hurt someones capabilities when it comes to playing a game. Coming off that, would adjusting the difficulty really help people? 'Git gud' works for people like me who don't experience disabilities, it's even a lesson my mum drilled into my head at a young age when I was getting frustrated with finding eggs in Spyro 3. "Just get really determined to find them." But I imagine that wouldn't have been an option if I'd experienced mild paralysis in my hands and couldn't physically reach one because I couldn't operate the controller fast enough.
From games aren't really all that hard, it's just that they smack you when you make a mistake. There's no one piece of the game you can adjust to make it easier. It's really rare for a dev to make an easy mode that isn't just adjusting damage output values. The games will likely still expect players to dodge, parry and counter in order to not see the fail state, and if you fail to do that it may take you longer to die but you'll still see that screen just as often.
Accessibility is more than difficulty, and not all disabilities are equal. An easy-mode is a band-aid solution. What people are failing to take into account is rather than asking for an easy mode, there are more solutions for more problems, there isn't one catch all tool. It's disappointing to see people act like difficulty is the only barrier to entry, when the solution to many people's problems could just be as simple as remapping controls or the option to make text larger.
Accessibility doesn't always mean easy gameplay, sometimes it just means options. Easy mode only helps people with physical or cognitive disabilities, and there's nothing wrong with doing that but the progress doesn't end there.
So while you're making (hopefully polite) requests to developers for easy mode, keep in mind that you're just as well served asking for things like rebindable controls and adjustment of analogue stick deadzones, 60fps (yes a higher frame rate can help people with certain disabilities), support of multiple input devices, an alternate mode of putting in repeated button presses for instance a hold toggle, resizing, recoloring and rearranging UI elements, better tutorials, colorblind modes and ensure that no essential visual information is conveyed by color alone (looking at you, Witcher 3), FOV sliders, in-game map systems, including people with impairments during playtesting, realtime text-to-speech and game speed adjustment and finally, ensure that a list of accessibility features is easily located on the games store page or packaging and ingame.
This is by no means an exhaustive list, but it'd help a lot more problems than just adding an easy mode would.
And while at it's core I'm not against that, I feel the conversation is too focused on easy mode. An easy mode is not a catch all solution, it's at best a bandage. The fact that the discussion is centered on an easy mode is like saying the adaptive controller solved games for disabled people permanently.
Alright, it's a fact that 'git gud' doesn't work for everyone, even something as small as occasional mild tendinitis can really, really hurt someones capabilities when it comes to playing a game. Coming off that, would adjusting the difficulty really help people? 'Git gud' works for people like me who don't experience disabilities, it's even a lesson my mum drilled into my head at a young age when I was getting frustrated with finding eggs in Spyro 3. "Just get really determined to find them." But I imagine that wouldn't have been an option if I'd experienced mild paralysis in my hands and couldn't physically reach one because I couldn't operate the controller fast enough.
From games aren't really all that hard, it's just that they smack you when you make a mistake. There's no one piece of the game you can adjust to make it easier. It's really rare for a dev to make an easy mode that isn't just adjusting damage output values. The games will likely still expect players to dodge, parry and counter in order to not see the fail state, and if you fail to do that it may take you longer to die but you'll still see that screen just as often.
Accessibility is more than difficulty, and not all disabilities are equal. An easy-mode is a band-aid solution. What people are failing to take into account is rather than asking for an easy mode, there are more solutions for more problems, there isn't one catch all tool. It's disappointing to see people act like difficulty is the only barrier to entry, when the solution to many people's problems could just be as simple as remapping controls or the option to make text larger.
Accessibility doesn't always mean easy gameplay, sometimes it just means options. Easy mode only helps people with physical or cognitive disabilities, and there's nothing wrong with doing that but the progress doesn't end there.
So while you're making (hopefully polite) requests to developers for easy mode, keep in mind that you're just as well served asking for things like rebindable controls and adjustment of analogue stick deadzones, 60fps (yes a higher frame rate can help people with certain disabilities), support of multiple input devices, an alternate mode of putting in repeated button presses for instance a hold toggle, resizing, recoloring and rearranging UI elements, better tutorials, colorblind modes and ensure that no essential visual information is conveyed by color alone (looking at you, Witcher 3), FOV sliders, in-game map systems, including people with impairments during playtesting, realtime text-to-speech and game speed adjustment and finally, ensure that a list of accessibility features is easily located on the games store page or packaging and ingame.
This is by no means an exhaustive list, but it'd help a lot more problems than just adding an easy mode would.