ECA Opposes Videogame Violence Research

rasta111

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It won't happen anyway. Videogames are far from harmless. Far from dangerous too.

But they are like a drug. You wouldn't give your kids drugs. Would you?

Forget I asked. Worthless question just like this research. They only see what they want to see.
 

Pyrian

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CardinalPiggles said:
Pyrian said:
CardinalPiggles said:
And what if games are detrimental?
At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?
Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.
No, CardinalPiggles. Not accepting empiric proof is what prevents anything from changing. So long as you accept both sides to an argument, no matter how discredited, the argument can never end, and we can never move on. This attitude is a recipe for stagnation.

CardinalPiggles said:
Clearly we don't want corrupt people adding their own flavour to the mixing bowl...
That's all there's left to do.

CardinalPiggles said:
...but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
The research was done. Repeatedly. And the societal evidence is overwhelming. It's your position that is sticking fingers in the ears and saying "I don't care how much research is done, it must continue until it produces some results I like!"
 

shirkbot

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RJ 17 said:
Opposing research into a potential cause of harm to children is a risky move to say the least, and especially in support of a medium that remains so controversial to so many.
Except when you can point to countless other sources of research that says the proposed study is already chasing a red herring. :p

I mean seriously, how many times are they going to run this dog and pony show? The vast majority of independent studies have shown no link whatsoever between violent people and violent media, the ones that have either used an obviously flawed method or were obviously biased in their foundation (i.e. funding).
Independent studies nothing, even the Surgeon General of the United States has chimed in on a couple of occasions to say that it's a minor contributing factor at most. Are senators just ignoring the Surgeon General now?
 

Weaver

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Well honestly, if laws and bills were passed and created with scientific proof and case studies backing them up instead of some moral crusade from a 65 year old, white, rich, and religious capitalist then lot's of things would be perfectly legal.
 

LysanderNemoinis

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AC10 said:
Well honestly, if laws and bills were passed and created with scientific proof and case studies backing them up instead of some moral crusade from a 65 year old, white, rich, and religious capitalist then lot's of things would be perfectly legal.

Yeah...not so much. While the "old white rich guys" may not like video games, at the very least they like business. And money, which is where lobbyists on our side can do their work and change their minds with cold, hard cash and freebies. The ones you really need to watch are the non-religious do-gooders who would rather have grade schoolers getting condoms from the nurse than letting them play a violent video game. And here's a little video from someone who can make my point (sadly) much better than I can. http://www.youtube.com/watch?v=txINV-l0qlI
 

Lunar Templar

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*shrugs* while the research might be waste of every ones time and money in the long run, these guys don't really care about that, they just don't want their scape goat taken away from them
 

Weaver

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EDIT:
Regretting everything I posted. Too much flame bait.
Please delete.
 

LysanderNemoinis

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AC10 said:
EDIT:
Regretting everything I posted. Too much flame bait.
Please delete.
I wouldn't worry about it. I'm probably the only person on the site who would disagree with you.
 

MrHide-Patten

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Frankly all they'd have to mention is the Government pissing money away. If there is one thing the public cares for more than children, it's their wallets... unless it's their child, they tend to waver when it's theirs.
 

CardinalPiggles

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Pyrian said:
CardinalPiggles said:
Pyrian said:
CardinalPiggles said:
And what if games are detrimental?
At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?
Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.
No, CardinalPiggles. Not accepting empiric proof is what prevents anything from changing. So long as you accept both sides to an argument, no matter how discredited, the argument can never end, and we can never move on. This attitude is a recipe for stagnation.

CardinalPiggles said:
Clearly we don't want corrupt people adding their own flavour to the mixing bowl...
That's all there's left to do.

CardinalPiggles said:
...but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
The research was done. Repeatedly. And the societal evidence is overwhelming. It's your position that is sticking fingers in the ears and saying "I don't care how much research is done, it must continue until it produces some results I like!"
You seem to think I want games to be credited for real life violence? What the hell would I be doing on this website for 3 years if I thought games could turn me into a psychopath?

My "position" is not towards one extreme or the other, even if I lean towards gaming not causing real life violence.

I just don't want people to think that gaming can do no harm, because in excess, I can. It's also impossible to study the long term effects of gaming because it's only been a thing for 40 or so years, not even one life time.
 

Hero in a half shell

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Dec 30, 2009
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CardinalPiggles said:
Pyrian said:
CardinalPiggles said:
And what if games are detrimental?
At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?
Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.

Clearly we don't want corrupt people adding their own flavour to the mixing bowl but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".

Ideally I'd want many neutral teams conducting uninfluenced research into the possible issue, but if only the world were perfect.
But the research has been done, and it only takes common sense to look at the studies results, videogames, competitive activities, and violence in our society to understand exactly what influence videogames have:

Any and all studies that have been done have shown that competitive videogames may slightly increase the short term competitive nature of those who play them. In exactly the same way that competitive sports, board games, competitions etc. increase our short term competitive nature making us more prone to short tempers and violent acts in the short term. This has exactly the same long term effects on competitive videogame players as it does on anyone else who partakes in competitive activities as a hobby, and it is no more dangerous to play a competitive videogame with your young child than it is to play Monopoly or Chess.

Of course there is content in videogames that can be inappropriate for younger children. We know this, the industry knows this, the government knows this, and it is the exact reason for the PEGI/ERSB age rating on every single videogame sold in our countries.

The content in videogames that is harmful to developing children is the same content that is harmful in books, films and all other forms of art/entertainment: overtly violent/sexual/other adult based themes and graphics. We clearly understand the content that is harmful for children and label our games accordingly with the ESRB/PEGI rating. This is already law, it is enforced (more strictly than movie age restrictions) and requires no further legal amendments.

The negative effect these are having on young children experiencing them when they shouldn't is something that should be addressed with better education for parents and childminders on the importance of age ratings and supervision of videogames, not some sort of mass ban Australia style. It's an issue of parental education and supervision, not videogame content.

That is why this study is useless. At most it will highlight the short term competitive nature that is brought out when anyone does anything competitive. This will be seen as increasing violence in our youngsters and Oh Lord ban this sick filth now!
Any other negative effects they encounter will be from children that have been experiencing games unsuitable for their age limit, and therefore the inappropriate material such as extreme violence/sexual themes which we know to be detrimental to a child's development will be used to tar all games as child-anthrax, instead of the obvious conclusion legally that child should never play that game because we knew exactly this would happen and have laws to prevent it.

The best that could come of it is if someone sane and without political pressure manages to point out the only issue we already know: Parents let their kids play games unsuitable for their age group and in unsupervised areas so they do not know what content their kids are experiencing.
But we already know this. We already know it's a problem. We don't need a scientific study to tell us to put out a few TV adverts/paper articles/Jersey Shore episode etc. on the subject to raise public awareness, we can do that right now.
 

FootloosePhoenix

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CardinalPiggles said:
And what if games are detrimental? Should we bury the possible issue under the rug?

Obviously biased "research" isn't what we want, but the industry isn't going to conduct the research needed to learn more about possible detriments from gaming.
Well if video games are, in fact, having a negative impact on developing young minds, we'd need a system in place that prevents minors from freely purchasing the more violent, "mature" games available. That would be an important first step, at least. Something like...I dunno, a ratings system, like films have, but specifically tailored to the medium? Hopefully I don't sound too crazy here; I'm just throwing ideas around.
 

unstabLized

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Yuuki said:
All we need now is for another school shooting to happen, and then the psychopath is found to have stood next to a gaming device at some point in his life, and this legislation will go through. At this point it's it's more about blame figures and scapegoats than a quest for genuine knowledge, and that's a terrible insult to what science/research is supposed to be used for.

United States is a funny place.
"The suspect of the latest mass-shooting was reported to be near a console two years before the shooting. The neighbor of the suspect reported that the suspect came by one day to borrow some beans, in which he saw the son of the neighbor playing Mario for a matter of 5 seconds. Scientists suggest that the suspect was emotionally scarred once the video game character jumped on a turtle, which caused the suspect to be motivated to follow the actions of Mario. However, since the victim wasn't tall enough to jump on the victim's heads, he figured a gun would pretty much do the same thing. More at 5."
 

Rebel_Raven

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A bit of humor:


Lets get serious, here.
Honestly? It's people that are the problem. Full stop. We've been hurting eachother to varying degrees ever since one monkey slapped another.

I'm actually willing to believe videogames are causing violence to decline. Games help us work out pent up frustrations in a virtual world whjere we hurt no-one short of verbal abuse, or couch co-op whaps. And online gaming keeps us from reaching across the table to uppercut the other player after they've been cheating. :p

I mean after blaming everything under the sun from books, movies, TV, Comic books and videogames and who knows what else before any of those, the whole scapegoat attempts are loosing their credibility, IMO.

It seems like people want to look at everything else but what's wrong with humanity as a whole.

There's bad people out there! They have genuine, large, dangerous psychological problems! And worse yet, there's people out there that'll carelessly try to create them in people, or make existing ones worse! And what the fuck does society care about it, nevermind do about it? Blame everything else but those issues!

I'm probably going to catch some hell for this, but the answer to violence is to instill the fear of reciprocated violence. Gunmen are cowards for the most part, going by ambush, and preying on the people who are less armed. Criminals don't want to get shot, so they'll often go after the places they're less likely to get shot.
The have-nots will find a way, IMO. Pushed to the edge enough, or via dangerous psychological problems, violence will happen. It's not universal, mind you, but there will always be some.
Hell, even some of the haves of out society get off on hurting the less fortunate.

If you outlaw guns, then only outlaws will have guns.

Even if you destroy every gun on earth, and the knowhow to make more, this will only solve gun violence. Not blade/primitive weapon violence. That'll be next.
Then improvised weapons. Bricks, hammers, toilet seats.
Then muscles, flesh, and bone.
People will always find a way to hurt one another, take from one another, and express their disgruntlement through violence. Especiallly if they're desperate enough to end their misery.
Hell, that's not entirely correct either. What is, IMO? Violence is -natural-. And like nearly everything in nature, it will always find a way.

Harming games won't fix violence.
 

Saltyk

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Sep 12, 2010
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Honestly, this is fine. There's no problem with them speaking out against this. For one, they have a certain interest group they have to represent. They can't ignore something that threatens said group. For another, they are right. There is nothing that can be gained from this.

We already know what an unbiased study will find. Not like facts ever stopped Congress from acting stupid, though.

Hero in a half shell said:
CardinalPiggles said:
Pyrian said:
CardinalPiggles said:
And what if games are detrimental?
At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?
Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.

Clearly we don't want corrupt people adding their own flavour to the mixing bowl but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".

Ideally I'd want many neutral teams conducting uninfluenced research into the possible issue, but if only the world were perfect.
But the research has been done, and it only takes common sense to look at the studies results, videogames, competitive activities, and violence in our society to understand exactly what influence videogames have:

Any and all studies that have been done have shown that competitive videogames may slightly increase the short term competitive nature of those who play them. In exactly the same way that competitive sports, board games, competitions etc. increase our short term competitive nature making us more prone to short tempers and violent acts in the short term. This has exactly the same long term effects on competitive videogame players as it does on anyone else who partakes in competitive activities as a hobby, and it is no more dangerous to play a competitive videogame with your young child than it is to play Monopoly or Chess.

Of course there is content in videogames that can be inappropriate for younger children. We know this, the industry knows this, the government knows this, and it is the exact reason for the PEGI/ERSB age rating on every single videogame sold in our countries.

The content in videogames that is harmful to developing children is the same content that is harmful in books, films and all other forms of art/entertainment: overtly violent/sexual/other adult based themes and graphics. We clearly understand the content that is harmful for children and label our games accordingly with the ESRB/PEGI rating. This is already law, it is enforced (more strictly than movie age restrictions) and requires no further legal amendments.

The negative effect these are having on young children experiencing them when they shouldn't is something that should be addressed with better education for parents and childminders on the importance of age ratings and supervision of videogames, not some sort of mass ban Australia style. It's an issue of parental education and supervision, not videogame content.

That is why this study is useless. At most it will highlight the short term competitive nature that is brought out when anyone does anything competitive. This will be seen as increasing violence in our youngsters and Oh Lord ban this sick filth now!
Any other negative effects they encounter will be from children that have been experiencing games unsuitable for their age limit, and therefore the inappropriate material such as extreme violence/sexual themes which we know to be detrimental to a child's development will be used to tar all games as child-anthrax, instead of the obvious conclusion legally that child should never play that game because we knew exactly this would happen and have laws to prevent it.

The best that could come of it is if someone sane and without political pressure manages to point out the only issue we already know: Parents let their kids play games unsuitable for their age group and in unsupervised areas so they do not know what content their kids are experiencing.
But we already know this. We already know it's a problem. We don't need a scientific study to tell us to put out a few TV adverts/paper articles/Jersey Shore episode etc. on the subject to raise public awareness, we can do that right now.
Small note: The ESRB rating do NOT hold the force of law in the United States. Despite several attempts to do so, such laws have always been rejected. I think even the ESRB rejects such a notion. This is because the rating board, the ESRB, is not a government institution. It's a private organization. It's actually funded by the game developers, via a fee to have your game rated.

To have a game rated, the publisher/developer must send a video showing various content and it must include potentially objectionable content. What's to prevent lying or hiding such things? The ESRB has the right to refuse classification, and has even fined some in the past. If the ESRB won't rate your game, no store will stock it.

The MPAA and RIAA systems also do not have the force of law behind them. And a while back the FCC did a review of the MPAA and RIAA systems, which they also extended to the ESRB system though it was not in the initial plan. They gave the ESRB glowing praise for the system and it's enforcement. Both were stated to be far superior to the older rating systems.

Beyond that, I agree with you. Just wanted to make sure that one thing was clear.
 

DragonStorm247

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Mar 5, 2012
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The problem is politicians' attitude towards science. "The current evidence out there doesn't support my opinion, so I'll fund some evidence my own!"

That is not how the universe works.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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shirkbot said:
RJ 17 said:
Opposing research into a potential cause of harm to children is a risky move to say the least, and especially in support of a medium that remains so controversial to so many.
Except when you can point to countless other sources of research that says the proposed study is already chasing a red herring. :p

I mean seriously, how many times are they going to run this dog and pony show? The vast majority of independent studies have shown no link whatsoever between violent people and violent media, the ones that have either used an obviously flawed method or were obviously biased in their foundation (i.e. funding).
Independent studies nothing, even the Surgeon General of the United States has chimed in on a couple of occasions to say that it's a minor contributing factor at most. Are senators just ignoring the Surgeon General now?
Meh, it's just another "I Want Votes" topic. Due to most media outlets trying to claim that games cause violence (they said that Lanza - the Newtown shooter - went nuts because of games, for instance) all a Senator has to do is say "Grrrr! Games baaaaaaad!" and the sheep will follow.

I really fucking hate politicians...all of'em...with a passion brighter than a thousand suns.
 

uchytjes

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To say that video games can't cause violence at all is a biased and insane viewpoint. Almost as insane as blaming the game for doing such a thing. In the end, you have to blame the parents. If they don't want their children to play violent video games, then it is up to them, not the government, to prevent that.

I think the best comparison is to that of a car: Do you want to take the risk of having your kid get into an accident? If so, then get them a car. Think its too risky? Don't get them a car or, better yet, have them wait and earn it on their own.