No, CardinalPiggles. Not accepting empiric proof is what prevents anything from changing. So long as you accept both sides to an argument, no matter how discredited, the argument can never end, and we can never move on. This attitude is a recipe for stagnation.CardinalPiggles said:Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.Pyrian said:At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?CardinalPiggles said:And what if games are detrimental?
That's all there's left to do.CardinalPiggles said:Clearly we don't want corrupt people adding their own flavour to the mixing bowl...
The research was done. Repeatedly. And the societal evidence is overwhelming. It's your position that is sticking fingers in the ears and saying "I don't care how much research is done, it must continue until it produces some results I like!"CardinalPiggles said:...but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
Independent studies nothing, even the Surgeon General of the United States has chimed in on a couple of occasions to say that it's a minor contributing factor at most. Are senators just ignoring the Surgeon General now?RJ 17 said:Except when you can point to countless other sources of research that says the proposed study is already chasing a red herring.Opposing research into a potential cause of harm to children is a risky move to say the least, and especially in support of a medium that remains so controversial to so many.
I mean seriously, how many times are they going to run this dog and pony show? The vast majority of independent studies have shown no link whatsoever between violent people and violent media, the ones that have either used an obviously flawed method or were obviously biased in their foundation (i.e. funding).
AC10 said:Well honestly, if laws and bills were passed and created with scientific proof and case studies backing them up instead of some moral crusade from a 65 year old, white, rich, and religious capitalist then lot's of things would be perfectly legal.
I wouldn't worry about it. I'm probably the only person on the site who would disagree with you.AC10 said:EDIT:
Regretting everything I posted. Too much flame bait.
Please delete.
You seem to think I want games to be credited for real life violence? What the hell would I be doing on this website for 3 years if I thought games could turn me into a psychopath?Pyrian said:No, CardinalPiggles. Not accepting empiric proof is what prevents anything from changing. So long as you accept both sides to an argument, no matter how discredited, the argument can never end, and we can never move on. This attitude is a recipe for stagnation.CardinalPiggles said:Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.Pyrian said:At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?CardinalPiggles said:And what if games are detrimental?
That's all there's left to do.CardinalPiggles said:Clearly we don't want corrupt people adding their own flavour to the mixing bowl...
The research was done. Repeatedly. And the societal evidence is overwhelming. It's your position that is sticking fingers in the ears and saying "I don't care how much research is done, it must continue until it produces some results I like!"CardinalPiggles said:...but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
But the research has been done, and it only takes common sense to look at the studies results, videogames, competitive activities, and violence in our society to understand exactly what influence videogames have:CardinalPiggles said:Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.Pyrian said:At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?CardinalPiggles said:And what if games are detrimental?
Clearly we don't want corrupt people adding their own flavour to the mixing bowl but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
Ideally I'd want many neutral teams conducting uninfluenced research into the possible issue, but if only the world were perfect.
Well if video games are, in fact, having a negative impact on developing young minds, we'd need a system in place that prevents minors from freely purchasing the more violent, "mature" games available. That would be an important first step, at least. Something like...I dunno, a ratings system, like films have, but specifically tailored to the medium? Hopefully I don't sound too crazy here; I'm just throwing ideas around.CardinalPiggles said:And what if games are detrimental? Should we bury the possible issue under the rug?
Obviously biased "research" isn't what we want, but the industry isn't going to conduct the research needed to learn more about possible detriments from gaming.
"The suspect of the latest mass-shooting was reported to be near a console two years before the shooting. The neighbor of the suspect reported that the suspect came by one day to borrow some beans, in which he saw the son of the neighbor playing Mario for a matter of 5 seconds. Scientists suggest that the suspect was emotionally scarred once the video game character jumped on a turtle, which caused the suspect to be motivated to follow the actions of Mario. However, since the victim wasn't tall enough to jump on the victim's heads, he figured a gun would pretty much do the same thing. More at 5."Yuuki said:All we need now is for another school shooting to happen, and then the psychopath is found to have stood next to a gaming device at some point in his life, and this legislation will go through. At this point it's it's more about blame figures and scapegoats than a quest for genuine knowledge, and that's a terrible insult to what science/research is supposed to be used for.
United States is a funny place.
Small note: The ESRB rating do NOT hold the force of law in the United States. Despite several attempts to do so, such laws have always been rejected. I think even the ESRB rejects such a notion. This is because the rating board, the ESRB, is not a government institution. It's a private organization. It's actually funded by the game developers, via a fee to have your game rated.Hero in a half shell said:But the research has been done, and it only takes common sense to look at the studies results, videogames, competitive activities, and violence in our society to understand exactly what influence videogames have:CardinalPiggles said:Never. I'd say we need 2 sides to every argument. Otherwise nothing changes.Pyrian said:At what point can we say the evidence is in, and clearly does not support what certain twisted groups and individuals would LIKE for it to support?CardinalPiggles said:And what if games are detrimental?
Clearly we don't want corrupt people adding their own flavour to the mixing bowl but some research and understanding is better than sticking our fingers in our ears and saying "Nope, games can't hurt me".
Ideally I'd want many neutral teams conducting uninfluenced research into the possible issue, but if only the world were perfect.
Any and all studies that have been done have shown that competitive videogames may slightly increase the short term competitive nature of those who play them. In exactly the same way that competitive sports, board games, competitions etc. increase our short term competitive nature making us more prone to short tempers and violent acts in the short term. This has exactly the same long term effects on competitive videogame players as it does on anyone else who partakes in competitive activities as a hobby, and it is no more dangerous to play a competitive videogame with your young child than it is to play Monopoly or Chess.
Of course there is content in videogames that can be inappropriate for younger children. We know this, the industry knows this, the government knows this, and it is the exact reason for the PEGI/ERSB age rating on every single videogame sold in our countries.
The content in videogames that is harmful to developing children is the same content that is harmful in books, films and all other forms of art/entertainment: overtly violent/sexual/other adult based themes and graphics. We clearly understand the content that is harmful for children and label our games accordingly with the ESRB/PEGI rating. This is already law, it is enforced (more strictly than movie age restrictions) and requires no further legal amendments.
The negative effect these are having on young children experiencing them when they shouldn't is something that should be addressed with better education for parents and childminders on the importance of age ratings and supervision of videogames, not some sort of mass ban Australia style. It's an issue of parental education and supervision, not videogame content.
That is why this study is useless. At most it will highlight the short term competitive nature that is brought out when anyone does anything competitive. This will be seen as increasing violence in our youngsters and Oh Lord ban this sick filth now!
Any other negative effects they encounter will be from children that have been experiencing games unsuitable for their age limit, and therefore the inappropriate material such as extreme violence/sexual themes which we know to be detrimental to a child's development will be used to tar all games as child-anthrax, instead of the obvious conclusion legally that child should never play that game because we knew exactly this would happen and have laws to prevent it.
The best that could come of it is if someone sane and without political pressure manages to point out the only issue we already know: Parents let their kids play games unsuitable for their age group and in unsupervised areas so they do not know what content their kids are experiencing.
But we already know this. We already know it's a problem. We don't need a scientific study to tell us to put out a few TV adverts/paper articles/Jersey Shore episode etc. on the subject to raise public awareness, we can do that right now.
Meh, it's just another "I Want Votes" topic. Due to most media outlets trying to claim that games cause violence (they said that Lanza - the Newtown shooter - went nuts because of games, for instance) all a Senator has to do is say "Grrrr! Games baaaaaaad!" and the sheep will follow.shirkbot said:Independent studies nothing, even the Surgeon General of the United States has chimed in on a couple of occasions to say that it's a minor contributing factor at most. Are senators just ignoring the Surgeon General now?RJ 17 said:Except when you can point to countless other sources of research that says the proposed study is already chasing a red herring.Opposing research into a potential cause of harm to children is a risky move to say the least, and especially in support of a medium that remains so controversial to so many.
I mean seriously, how many times are they going to run this dog and pony show? The vast majority of independent studies have shown no link whatsoever between violent people and violent media, the ones that have either used an obviously flawed method or were obviously biased in their foundation (i.e. funding).