One thing I've noticed in various places around the Internet is a growing trend of nihilism. And while I understand the concept intellectually, I don't understand it emotionally. Things like, if you hate everyone, then why the heck are you involved in a forum at all? Then it hit me - it's "cool" to be nihilistic, just like it was "cool" to be an anarchist in the Punk era, and "cool" to be depressed and suicidal in the Emo era (which we appear to finally be leaving). And to a "cool" nihilist, what could be cooler than destroying nearly everything?
The source of this anger at everything could be just being like other people, or it could be frustration at a homogenistic society, one that bans a teacher from correcting papers with a red pen because the color is "strident, and could cause the students stress". A society that led a Japanese school a year or two back to have thirty Snow Whites and no Wicked Witches, because they didn't want to disappoint all the precious little snowflakes.
Whether someone hates everything because it's "cool" to do so, or because they honestly have a lot of repressed rage and frustration, I would rather see them take it out on the Gnargian Compost Military or something in "Trash Wars XIV" than slam their car into mine because they were too late at the red light. On the other hand... if EVERY game was just mindless destruction, then what do the rest of us do?
Almost every game in existance has at least SOME form of combat. Pac-Man, Super Mario Brothers, all the way up to the more obvious ones like Halo or Unreal Tournament, where the whole point is nothing but combat. Sure, there are the rare exceptions, but combat is still the most common denominator. Why? Because it's the easiest way for a human being to externalize any conflict. You may have an inner struggle with, say, quitting smoking, but it's easier to imagine the "Flagrak Hordes" as your pack of cigarettes than actually play a game about quitting smoking - which would, by the way, be incredibly boring.
So, we have people who hate everything, whether because it's "cool" or because they really, really do. We have games that have combat, even in a vague and symbolic form, with only a tiny amount that do not. And we have a society that caters to the average and bubble-wraps everyone out of fear of lawsuits or 'bruising the children's self esteem'. Games are thus an escape, a way to deal with anti-social tendencies to unleash these tendencies while being able to remain productive citizens as society percieves them.
But, you say, I am not a nihilist - I genuinely like people! Why do I play these uber-violent games? Simple. Even people who cuddle puppies and gush over LOLcats and the like have frustrations. That, and everyone has a dark side, no matter how well hidden. These massively destructive games allow an otherwise 'sunny' disposition to walk on the dark side for a bit, a guilty pleasure as it were.
Now... why do we deride the non-violent games? Mainly because most of them are puzzle games with no action (such as Tetris), or have cutesy 'cartoony' graphics that makes them seem childish, no matter how difficult the game or advanced the thinking required to solve them. And while these cutesy games appear pointed at children and thus a source of "I''m too cool for kid's games" ridicule, the puzzle games seem pointed at 'eggheads', 'nerds', or whatever the current slang term is for the people too intelligent to understand the average High School social structure, and nobody wants to be lumped in with them.
If the day ever comes where a non-violent game of the highest caliber is packaged with graphics like the sweeping vistas and amazing creatures of "Shadow of the Colossus", or with a beautifully artistic style, like the Sumi-E style of Okami, we might just see a change. Until then, perceptions will rule, and the ultra-violent games will all be "cool", while the non-violent games limited to specific audiences.