I looked at how Morrowind, Oblivion, and Skyrim all calculate melee damage and it seems like Oblivion is too biased in favor of quality of weapons and magic. Which is a shame because with some slight tweaking, it could be really good.
I both calculated exact damages on paper and then also put it into practice as well by modifying both my Strength attribute and Blade skill to 100. (Small disclaimer. I'm using Oscuro's Oblivion Overhaul, so everything has been deleveled.) I then tested out the damage of my swings with a stock standard Steel Longsword, making sure my Fatigue was at maximum. What resulted was high damage, yes, but with both my skill and attribute at 100, the results were still very underwhelming. Optimally, I should be destroying NPCs in one or two hits, but it still took 5 hits or so without power attacks to finally bring them down. This is simply not right.
And it's weird too because both Morrowind and Skyrim do not have this problem at all. I don't know why they decided to nerf melee damage so deeply in Oblivion. Now, you could say, "Well that's how it's supposed to be if you're just using a crappy steel longsword. By the time you get to those numbers in-game, you should have gotten at least an ebony weapon." I don't agree with this at all though. If I stab you with my insane strength, whether it's with a rusty butcher knife or a steel sword that's been polished to a shine, the damage should be the same and it should be utterly fatal. Morrowind and Skyrim understand this but Oblivion does not.
I both calculated exact damages on paper and then also put it into practice as well by modifying both my Strength attribute and Blade skill to 100. (Small disclaimer. I'm using Oscuro's Oblivion Overhaul, so everything has been deleveled.) I then tested out the damage of my swings with a stock standard Steel Longsword, making sure my Fatigue was at maximum. What resulted was high damage, yes, but with both my skill and attribute at 100, the results were still very underwhelming. Optimally, I should be destroying NPCs in one or two hits, but it still took 5 hits or so without power attacks to finally bring them down. This is simply not right.
And it's weird too because both Morrowind and Skyrim do not have this problem at all. I don't know why they decided to nerf melee damage so deeply in Oblivion. Now, you could say, "Well that's how it's supposed to be if you're just using a crappy steel longsword. By the time you get to those numbers in-game, you should have gotten at least an ebony weapon." I don't agree with this at all though. If I stab you with my insane strength, whether it's with a rusty butcher knife or a steel sword that's been polished to a shine, the damage should be the same and it should be utterly fatal. Morrowind and Skyrim understand this but Oblivion does not.