Scow2 said:
w00tage said:
Scow2 said:
TizzytheTormentor said:
Dammit, I was hoping it would have at least Oblivion style graphics, not this...this...World of Warcraft knock-off.
The more vibrant, stylized aesthetic is used because it "Ages" better than "realistic" graphics, and MMOs need to maintain graphical fidelity and relevance throughout their lifespan.
I agree they need to maintain their appeal, but you're working on a false premise. It's true that most MMO makers either transfer or fire many employees when the game is released and shift to "maintenance mode" where they try to minimize costs, and therefore there's no support for upgrading art assets over time. However, that doesn't mean you have to go that route.
For instance, if Bethesda decides to release another single-player TES game, there's a strong possibility that they could port those textures over to the MMO, even if they had to charge a modest fee for the effort. MMOs can run with different textures on different clients (EQ2 has that mechanic now), so there's no technical limitations in that regard.
It's not about texture resolution or model polycount, dammit!
The biggest obstacle for graphical upgrades are engine limitations, and overhauling the rendering engine of an MMO is NOT a task that can be done lightly. Even today, when people keep pointing out all the "High Res" Morrowind Mods that "Bring it up to current-gen specs", the game's graphics are
still horribly dated due to the engine limitations.
There have been numerous breakthroughs in graphics and how their handles: Texture mapping (Bump Mapping, Normal Mapping, etc.) gets overhauled every few years, as do lighting and draw systems. You can't slap a hi-res texture and multipoly model on an outdated graphics engine and say "There, it's Current-gen Graffix again!" and get away with it (No, the Creation Engine is
not identical to Gamebryo.)
That's all true and we can stipulate it, but it doesn't invalidate my point that the real reason MMOs don't get ongoing upgrades, and therefore use visual trickery like cartoony graphics to hide its age, isn't that the developers can't make new art for the game.
It's that the developers who made the original engine, and therefore can absolutely make not only new art, but entirely new engines as time goes on, have been either fired or transferred to other projects in the name of maximising profits. The game is placed in an artificial concept called "maintenance mode" in which the least amount of possible effort and time is spent on it.
It's as if these companies think they're building commercial real estate and trying to maximize their rental revenue until the building finally falls down, at which point they'll bulldoze it because "hey, we got our money from the tenants, what do we care?". Of course it's only a matter of time until it becomes shabby-looking, then a slum, then empty, then bulldozed
Then the company claims victory and starts the entire process over again.
Re my example, I did specify art assets, but imagine if, since we're talking about both a single-player and MMO version of a game, Bethesda first rolled the SP version of the new TES title, and then used the same engine and assets to make the MMO title. And with every new SP title, they rebuild the MMO title with the new engine and assets. (I would think this would get easier over time as they commonalize more of the assets).
See what I'm saying now? If the game isn't placed into "maintenance mode" and instead gets regular updates, you don't have to pull tradeoffs like cartoony graphics to extend the lifespan of the visual acceptance of the game.
Edit: and actually, let me also disagree with your OP, that you need a whole new engine to stay current. True, but the debate was to extend visual longevity, and new art DOES work for that. I modded the original Deus Ex with the New Vision mod, and holy crap did it improve things. It wasn't perfect since the game is very old and the modder couldn't do a lot of things like backgrounds, but I'd rate it as bringing the retextured surfaces to about 2007-2008 levels, and that's a lot of offset obsolescence.