I'd like to tell you about a game you'll likely never play, but probably should, at least if you're into turn-based strategy games and especially if you loved Master of Magic once upon a time.
The name of the game is Elemental: Fallen Enchantress and it was released this week. Now, if the name sounds kind of familiar that's because a few years ago Elemental: War of Magic came out and it basically sucked. It felt dreadfully unfinished and poorly designed, and as a result went off into obscurity. A shame really, since it was an ambitious game.
Fallen Enchantress is the sequel/expansion to War of Magic and I'm here to tell you that it's pretty great. The game itself is essentially a cross between Civilization and Heroes of Might and Magic, or Age of Wonders on a larger scale. A 4X strategy game in a fantasy setting with a hefty RPG slant to it.
It features Civ-style city building, research, a solid magic system, custom unit design, levelable heroes, tactical battles and even a mission-based campaign. There?s a fair number of cool little features (like the City Enchantment system), but of particular note are the customizable units. While the game does have a selection of pre-built units, you are free to make your own using the various equipment you?ve unlocked through research. So you could have your regular archers, or you could have Warg-mounted Snipers loaded with damage-boosting magic rings (assuming of course, you?ve got a steady supply of Wargs available).
There are multiple viable play styles, depending on your research focus and your starting race. Your heroes can be specialized for a number of roles, from damage dealing powerhouses and city administrators to powerful mages. If you don?t like any of the starting races and rulers, you are free to make your own, and the game even comes with mod tools included if none of the available options appeal to you.
Granted, it?s not a perfect game. Most of the problems come from the fact that it?s not a AAA title, so it?s lacking some polish. Visuals aren?t too stellar, for one thing. Also, more variety in research and race-specific tech would be welcome. While there is a tutorial and a codex, some of the game concepts aren?t explained very well and require experimentation to figure out.
However, I?d say it?s well worth the asking price for any fans of the genre. Compared to, say, Warlock: Master of the Arcane, a similar game released not long ago, Fallen Enchantress is superior in almost every way, offering a deeper and more complex experience. I hope you give it a shot, I?d say it deserves it. If you're interested, it's up on Steam.
The name of the game is Elemental: Fallen Enchantress and it was released this week. Now, if the name sounds kind of familiar that's because a few years ago Elemental: War of Magic came out and it basically sucked. It felt dreadfully unfinished and poorly designed, and as a result went off into obscurity. A shame really, since it was an ambitious game.
Fallen Enchantress is the sequel/expansion to War of Magic and I'm here to tell you that it's pretty great. The game itself is essentially a cross between Civilization and Heroes of Might and Magic, or Age of Wonders on a larger scale. A 4X strategy game in a fantasy setting with a hefty RPG slant to it.
It features Civ-style city building, research, a solid magic system, custom unit design, levelable heroes, tactical battles and even a mission-based campaign. There?s a fair number of cool little features (like the City Enchantment system), but of particular note are the customizable units. While the game does have a selection of pre-built units, you are free to make your own using the various equipment you?ve unlocked through research. So you could have your regular archers, or you could have Warg-mounted Snipers loaded with damage-boosting magic rings (assuming of course, you?ve got a steady supply of Wargs available).
There are multiple viable play styles, depending on your research focus and your starting race. Your heroes can be specialized for a number of roles, from damage dealing powerhouses and city administrators to powerful mages. If you don?t like any of the starting races and rulers, you are free to make your own, and the game even comes with mod tools included if none of the available options appeal to you.
Granted, it?s not a perfect game. Most of the problems come from the fact that it?s not a AAA title, so it?s lacking some polish. Visuals aren?t too stellar, for one thing. Also, more variety in research and race-specific tech would be welcome. While there is a tutorial and a codex, some of the game concepts aren?t explained very well and require experimentation to figure out.
However, I?d say it?s well worth the asking price for any fans of the genre. Compared to, say, Warlock: Master of the Arcane, a similar game released not long ago, Fallen Enchantress is superior in almost every way, offering a deeper and more complex experience. I hope you give it a shot, I?d say it deserves it. If you're interested, it's up on Steam.